quests question...

Durin
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Joined: Thu Nov 07, 2002 6:00 am

quests question...

Post by Durin »

ok, i am trying to make a NPC that when you are lvl 50 and ask him 'weapon' he gives you a weapon based on your class..now the text block i have now is numbers 10100, thats the greet text for the monster and its linked to 10101, the actaul thing you see, much like other NPC's do it, i copied ;) now the code i put in the block 10100 is:



weapon:minlevel 50 8615:class 1:giveitem 1834:message 8616:class 2:giveitem 1835:message 8616:class 3:giveitem 1836:message 8616:class 4:giveitem 1837:message 8616:class 5:giveitem 1838:message 8616:class 6:giveitem 1839:message 8616:class 7:giveitem 1840:message 8616:class 8:giveitem 1841:message 8616:class 9:giveitem 1842:message 8616:class 10:giveitem 1843:message 8616:class 11:giveitem 1844:message 8616:class 12:giveitem 1845:message 8616:class 13:giveitem 1846:message 8616:class 14:giveitem 1847:message 8616:class 15:giveitem 1848:message 8618



that should work right, assuming the items are there and everything. im stumped all it does is give a big blank space. Shrug let me know, if u do =)



Thanks guys,



Durin
Platinum
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Joined: Wed Oct 24, 2001 5:00 am

Re: quests question...

Post by Platinum »

Lemme load up NMR, I know that's wrong though, sec.
Durin
Posts: 0
Joined: Thu Nov 07, 2002 6:00 am

Re: quests question...

Post by Durin »

laugh, ok, thanks
Durin
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Joined: Thu Nov 07, 2002 6:00 am

Re: quests question...

Post by Durin »

you can get me at durin016 on aim if u want
Platinum
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Joined: Wed Oct 24, 2001 5:00 am

Re: quests question...

Post by Platinum »

should say like



check class:class 1:minlevel 50 8615:give item 1834:etc etc



Try that and tell me what you get.
Durin
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Joined: Thu Nov 07, 2002 6:00 am

Re: quests question...

Post by Durin »

check class:class 1 for all of em?
Platinum
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Joined: Wed Oct 24, 2001 5:00 am

Re: quests question...

Post by Platinum »

well..not class 1 for all of them...=P



I'm not really sure if check class is needed, just as i referred to other text blocks, i noticed some used it, so it couldn't hurt to see if that fixes it=P
Durin
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Joined: Thu Nov 07, 2002 6:00 am

Re: quests question...

Post by Durin »

nod, thanks, editting it now
Platinum
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Joined: Wed Oct 24, 2001 5:00 am

Re: quests question...

Post by Platinum »

take "weapon" out though.
Durin
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Joined: Thu Nov 07, 2002 6:00 am

Re: quests question...

Post by Durin »

and do what with it, how does it triger the text block?
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