Help on Nightmare edit please

Gilthanis
Posts: 0
Joined: Mon Nov 04, 2002 6:00 am

Help on Nightmare edit please

Post by Gilthanis »

Hello, I'm newly starting to hex stuff for mud, but i need helpp on something and I have few question hope u guys can help me out



1. I was trying to create a new room , like north of She-dragon when I use the map editor and move the direction north, Nightmare ask me the new room going to be Map 7 Room 1359, so I click okie and stuff for it and create room, my question on that is that does the other room in game use that number that's what I'm confuse about, I really don't want to mess up the area. if I took a room from that area and replace it with this number. Please help me out.



2. Second question is that, I'm making new classes in game and I been trying to add a trainer in quest hall so they can run in there and train, But I can't figure out how to do it lets use example a Warrior and New class is Knight(lets say that) and I want the Knight to train in Quest war under Warrior trainer spirit, how can I use the nightmare editor to recognize that? and also would I need to edit the path who can enter that quest hall too for new class, please help me in detail still learning how to use nightmare hexxing



3. Third question is that I know that if I use the new class in game I will need to redefine the quest in game to suit the new class I put in game, only quest I found is 1-5 Neutral, Evil and good, but I have no idea how to add the new class in there so it will recognize it, and also that I can't find other quest in nightmare all i can find is 1-5 neutral evil and good, like i can't find meditate quest, stealth etc. Can you guys help e out where this infos is and how would I able to edit it to make it work please.



I'm using nigtmare version 0.7.2 Beta, unless someone got newer can give me links please. Hope you guys can help me out and step me step by step to help me through please.
Reckless

Re: Help on Nightmare edit please

Post by Reckless »

1. Use a room # higher than 1524. The one you're trying to use is already in use. Export a list of all the room numbers to use as a guide.



2. No clue.



3. Why would you need to do that? The only quest that has anything to do with classes is the 2nd one. The quests are housed in textblocks. Pack a lunch if you're new to NMR and trying to do text blocks right off the bat.



I'd suggest taking it easy and learning NMR first, before trying to do all this complicated stuff. Making the new areas is kewl, not much to it.
Gilthanis
Posts: 0
Joined: Mon Nov 04, 2002 6:00 am

Re: Help on Nightmare edit please

Post by Gilthanis »

What if i already put map 7 and room 1359 in there would it mess up game hehe or anyways i can recover that?:) area please help:)
Reckless

Re: Help on Nightmare edit please

Post by Reckless »

Good question. Reinstall mud would be a sure fire way to get it back.
Gilthanis
Posts: 0
Joined: Mon Nov 04, 2002 6:00 am

Re: Help on Nightmare edit please

Post by Gilthanis »

would it destroy my ini file i create and other stuff? like item etc?
Reckless

Re: Help on Nightmare edit please

Post by Reckless »

It would prolly. If that's all you've done...it should be that bad.
Gilthanis
Posts: 0
Joined: Mon Nov 04, 2002 6:00 am

Re: Help on Nightmare edit please

Post by Gilthanis »

Is there a way I can just get the map file for majormud and overwrite it so that I don't have to reinstall mud?
Reckless

Re: Help on Nightmare edit please

Post by Reckless »

not that I'm aware of...trading map files doesn't always work
Gilthanis
Posts: 0
Joined: Mon Nov 04, 2002 6:00 am

Re: Help on Nightmare edit please

Post by Gilthanis »

possible you can tell me what file I need to keep before reinstalling mud so I don't have to screw up soms tuff:)
Reckless

Re: Help on Nightmare edit please

Post by Reckless »

wcmp002.dat is the map file....you could try getting a fresh one and starting that over....
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