missing limited items in 1.11i

SPooNY

missing limited items in 1.11i

Post by SPooNY »

due to the new version of nitemare i did a fresh install of 1.11i, deleting all the "wcc" files then installing the program. the version i have is already with the 256 user and all the mod's installed.



my problem is there arent any quest weapons in the halls... am i missing something?



thanx

SPooNY
Apollo
Posts: 39
Joined: Mon Jul 08, 2002 5:00 am

Re: missing limited items in 1.11i

Post by Apollo »

Have you tried doing an off-line recovery?



I saw a silimar issue, I did a "clean all items" and a Recovery. Everything seemed back in place.



Of course, you could just wait until the next clean-up, Isnt' that when the system should put the questors back in place?



Apollo
SPooNY

Re: missing limited items in 1.11i

Post by SPooNY »

tried that.... still no quest weapons :(
Platinum
Posts: 3387
Joined: Wed Oct 24, 2001 5:00 am

Re: missing limited items in 1.11i

Post by Platinum »

Honestly, just deleting all WCC*.* files is a bad idea. People think it works, but it doesn't. I've had so many problems with majormud fucking up because of that. You're best to delete everything and reinstall it fresh, then it'll work right.
The Ghost
Posts: 760
Joined: Thu Oct 25, 2001 5:00 am

Re: missing limited items in 1.11i

Post by The Ghost »

nod.. Platinum for once is a correct mofo! I am so proud of him.
AdmiralAcid
Posts: 830
Joined: Tue Nov 20, 2001 6:00 am

Re: missing limited items in 1.11i

Post by AdmiralAcid »

get urself the 1.11i patch, run an "u" update from the [sysop] menu. using wccupda2.dat (the one from 1.11i patch), this should fix LOTH and all sorts of other problems...
SPooNY

Re: missing limited items in 1.11i

Post by SPooNY »

thanx ya'z :)
SPooNY

Re: missing limited items in 1.11i

Post by SPooNY »

i just fixed my problem... turns out when i used nitemare to edit my characters to level 10 i would save the changes and then boot up WG. i just noticed the "compile update file" option and tried that... i never used nitemare before. heh everything is back to normal now :)



so im guessing everytime u edit something new u have to "compile update file"?





:monkey:
The Ghost
Posts: 760
Joined: Thu Oct 25, 2001 5:00 am

Re: missing limited items in 1.11i

Post by The Ghost »

yeah.. its that simple1
syntax53
Posts: 2549
Joined: Wed Apr 03, 2002 6:00 am

Re: missing limited items in 1.11i

Post by syntax53 »

Originally posted by SPooNY

so im guessing everytime u edit something new u have to "compile update file"?



yeah, when mud loads it takes the records in the update file and writes them to all the dats. there is an option in the settings to have it auto-compile on exit so you dont forget (thx MrBlack for the idea a ways back).



-syntax
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