WG, MajorMUD, Pervasive SQL Install Guide

Raybdbomb

WG, MajorMUD, Pervasive SQL Install Guide

Post by Raybdbomb »

I wrote up a guide to install WG, MajorMUD, and Pervasive SQL from scratch.

Give it a try, let me know what you think.
http://raybdbomb.com/wgmudpsqlguide.txt
RaidenL33tx0r
Posts: 5
Joined: Sun Feb 10, 2008 1:35 pm

Re: WG, MajorMUD, Pervasive SQL Install Guide

Post by RaidenL33tx0r »

Thanks Ray.
The Ghost

Re: WG, MajorMUD, Pervasive SQL Install Guide

Post by The Ghost »

damn ray, thats nice
Ghaleon

Re: WG, MajorMUD, Pervasive SQL Install Guide

Post by Ghaleon »

Nice table script where'd ya get it? :yeah:
Ghaleon

Re: WG, MajorMUD, Pervasive SQL Install Guide

Post by Ghaleon »

This part is my favorite part
Code:$sql = "select * from characters where username='Ghaleon'";
$db->dbexec($sql);
print_r($db->dump());
BTW the scripts still a lil' buggy.. and shitty. But it works for the most part. Install script wasnt the highest of priorities on my list.

I was eventually going to setup a complete install package with apache/php/wg/majormud/pervasive and my php work but never got around to it. This will work for now tho. gj ray
Raybdbomb

Re: WG, MajorMUD, Pervasive SQL Install Guide

Post by Raybdbomb »

yea, left that in there on purpose
Ghaleon

Re: WG, MajorMUD, Pervasive SQL Install Guide

Post by Ghaleon »

That's the last time i share my code with u then
Bleak
Posts: 14
Joined: Thu Apr 03, 2008 7:42 pm

Re: WG, MajorMUD, Pervasive SQL Install Guide

Post by Bleak »

Thanks Ray, nicely done.

I've been thinking about this as a future project, but not ready to invest the time into the whole dynamic webpage display just for that alone.

What intrigues me is the reference posted a while ago about making the game team editable in real time.
Raybdbomb

Re: WG, MajorMUD, Pervasive SQL Install Guide

Post by Raybdbomb »

This allows for that. One and the same.
Ghaleon

Re: WG, MajorMUD, Pervasive SQL Install Guide

Post by Ghaleon »

Yup. You can also do what I did and create a windows server with remote login and run psql, install nightmare, and have all your editors log in with their own names. They would be able to edit using nightmare at the same time.

The only problem was the rare instance where someone would be editing the same item, but that was rare and it only just removed the work that was being done that instant.

But yes with the new psql I have had no problems editing/updating/importing in nightmare while the bbs and mud was running.
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