Large update to the realm is being put in tonight -- here is a rundown of the new areas-
*Storm Fort, Dungeon -- Entrance is in guard room in storm fort, down the stairs to the dungeon. Mobs are Storm guard. Tougher and more experience then normal storm giants.
*Elder's Path - At the end of the Storm Fort, Dungeon - Area for level 100+ currently only grizzly bear is in the area, tough mob, high hitpoints, decent experience. More mobs will be added in next update.
*City of Elder's - Level 100+ city. Currently just the city is in, shops, temple, arena, and such are going in next update. There are gates on the eastern and western end of town that will connect to level 100+ scripting areas next update. There is a castle at the northern end of town that is currently blocked by a gate, next update will include scripting areas. Sewers underneath town at TS that will have mobs placed in them next update, also 'drain pipe' at far end of sewers that will lead to other areas.
*Arrow of Apollo - One of DragonDawn's areas that I just spent about two hours debugging. Spelling was fixed, experience was fixed, regen was fixed, and the attacks were fixed.
*Various item fixes and updates are also going in with this update. Class fixes as well.
*That damn character that regenerated in Newhaven (Jeffy the Warrior) was deleted. Was sick of seeing him.
Our next update after this one will again be level 100+ focused, just so that the City of Elder's can be finished and debugged properly. After the City of Elder's is finished well, we will begin focus on a city for levels 150+ and new areas.
I don't feel like making any more areas for the Metro levels ... I.E. 1-70, just for the fact that I feel as if they are already well done, and in abundance.
Code:
Town Square, City of Elder's
Tall buildings adorned with mystical spires shadow the skyline. You are
overcome by the sense that you are stepping into a city that hasn't been tread
in for ages. Where once merchants stalls sat, are now just wares hanging
without attendants. You find yourself wondering where everyone in this
majestic city of lore has gone.
Also here: Scooby*.
Obvious exits: north, south, east, west, down
Code:
Storm Fortress, Dungeon
The rotting smell in this cavernous area is overwhelming. Off to your
right and left are dark cells, many with strange occupants filling them. The
sound of screaming has intensified and echoes off of the stone walls. You are
beginning to feel fear nagging in the back of your mind.
Also here: small storm giant, storm guard, small storm giant.
Obvious exits: north, up
Code:
Elder's Path
You are walking along a heavily wooded pathway. You can hear strange
rustling in the bushes off to your sides. The birds are filling the air with
sweet notes and lullabyes. You have the strange sense that this pathway
may lead to somewhere that you have only heard whispered legends of.
Also here: big grizzly bear.
Obvious exits: north, south
The big grizzly bear swipes at you with its claws!
The big grizzly bear mauls you for 134 damage!
Code:
City Sewers
The rank smell of various fecal matter permeates your nostrils. Dark brown
water can be seen dripping from the cracked walls, in some spots you can swear
that you see a slick, brown substance oozing out from between the cracks.
Odd shuffling sounds invade your sense from around you in the darkness.
Also here: mutated horncry.
Obvious exits: north, up
The horncry swipes at you with its razor sharp talons.
The horncry slashes you with its talons for 139 damage!
The horncry slashses you with its talong for 173 damage!
Hated Reality - Update
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