I know alot of people like to get exp fast and gain levels fast, but personally I always thought it would be awesome to Raise Class/Race exp, and LOWER monster exp, with the exception for new area's and new monsters..
anyone else have an opinion?
Exp Charts / Monster Exp
Re: Exp Charts / Monster Exp
what you want to gain by it?
you can just say:if you want to play n level fast go play elsewhere,it's as simple as it sounds...now with that being said,each editor makes his decisions about the realm,you want to mulptiply exp? go for it.you dont? don't do it.
to play with the exp is fun till certian level.it will get boring quite fast..but hey it's your realm.
you can just say:if you want to play n level fast go play elsewhere,it's as simple as it sounds...now with that being said,each editor makes his decisions about the realm,you want to mulptiply exp? go for it.you dont? don't do it.
to play with the exp is fun till certian level.it will get boring quite fast..but hey it's your realm.
Re: Exp Charts / Monster Exp
Not a bad thought, if your goal is balance and encouraging PvP. If someone's lvl 20 for 3-4 days, they're more likely to kill others, than if they level ever 2 hours.
One thing to consider, however: Experience to level rolls over around 4.2billion. Meaning once they're over that mark, they're likely going to need just a few million exp for a handful of levels.
You can verify it with explorer's exp calculator. Enter something like 15-17% and scroll down to lvl 120's, I think it is.
One thing to consider, however: Experience to level rolls over around 4.2billion. Meaning once they're over that mark, they're likely going to need just a few million exp for a handful of levels.
You can verify it with explorer's exp calculator. Enter something like 15-17% and scroll down to lvl 120's, I think it is.
Re: Exp Charts / Monster Exp
so...it's a legit mud but slower? i don't like that at all...
Re: Exp Charts / Monster Exp
Quote:
Originally Posted by Optimo
....I always thought it would be awesome to Raise Class/Race exp, and LOWER monster exp, with the exception for new area's and new monsters..
You aren't reading well this morning, Ray.
Originally Posted by Optimo
....I always thought it would be awesome to Raise Class/Race exp, and LOWER monster exp, with the exception for new area's and new monsters..
You aren't reading well this morning, Ray.
Re: Exp Charts / Monster Exp
I think you'd be better served lowering the exp of the level 15 quests...that would slow down progress rapidly while not necsisarly killing all interest in the bbs.
Re: Exp Charts / Monster Exp
My Idea:
Raise "Class/Race EXP %"
Divide "Monster EXP %"
Add a whole new Newhaven,Whole New Arena, Cities etc..
Add New scripting areas, items
Add New Quests, Beastmaster Quest..
Basically, Make it harder to get exp, but at the same time compliment it with bosses and mini bosses, quests, and looping areas.. All while re inventing a new look as well as towns..
Raise "Class/Race EXP %"
Divide "Monster EXP %"
Add a whole new Newhaven,Whole New Arena, Cities etc..
Add New scripting areas, items
Add New Quests, Beastmaster Quest..
Basically, Make it harder to get exp, but at the same time compliment it with bosses and mini bosses, quests, and looping areas.. All while re inventing a new look as well as towns..
Re: Exp Charts / Monster Exp
You're gonna have a hard time selling that.
Re: Exp Charts / Monster Exp
Beastmaster is something i started developing back in 2004 when i thought metro might still do something...The class as i developed it required a overhaul of the charm/summoning system...but if your interested...
http://www.metrobbs.com/cgi-bin/yabb...m=1073626 027
Quote:
Originally Posted by short version
Beast Master: 190%
Beast masters hail from most regions in the realm of legends but live most comfortably in the deep wilderness. Beast master society is comprised of many races, making the secrets behind their powers an even more complex mystery. It has been said that when a beast master is born, nature spirits poses the soul of the recently born infusing them with powers. In has also been theorized that beast masters are the result of dark druidic magic. Regardless of which school of thought is correct, it remains true that beast master possess the powerful and unique ability to transform themselves and their equipment into various animal forms making them dangerous opponents in battle.
HP 4-8, Weapons, 1 Handed, Magic Beast Transmutation, Combat-3 Armour Leather
Although I've aloud for beast masters to use 1-handed weapons for the most part unimportant because many beast forums will be unable to use weapons. However it would not be out of the question for some forms to use weapons. When in beast form a Beast Master's ac will be based on their gear and any modification made due to their animal forms.
In general, animal forms alter the Beast masters combat abilities. All Beast Master forms will have a shadow form ability linking to the appropriate textblock for the description of the form. Since Beast masters transfigure their gear into their new forms users will only be able to view a beast masters gear while they are in human form. Beast masters remain in animal form until they use the ability Form of Man, which will cancel all their abilities and revert them to regular form. While in animal form Beast Masters will be unable to use shops, pay tolls, train, equip, remove or use items. Beast Masters will overtime gain many new forms, similar to how a mystic gains forms. At low levels that will be attained automatically, at higher levels there will be quests similar to the mystic totem quests. Many beast master forms will use the horns and claws that were described in many of the new races, although beast masters will use them with increased effects.
Form Level 1 Gained By Leveling
Form of Man. As described above Form of Man is used to revert to racial form. Also, while in the True form the beast master has access to the abilities Tame and Call. Tame will be used to charm animals from the area the beast master is in. Call abilities will allow the beast master to summon animals to the area. These abilities will use mana. Once a list is compiled it will be added to the end of the abilities section.
Form Of Wolf. The form of Wolf allows the beast master to use the abilities of a wolf.
Abilities: Tracking, Ac+10, DR-1, bite-speed 1500 damage 4-15 5% rip, claw-speed 1300, damage 2-12 Hit magic+1 Weapon Bind Agility +5 Strength +5
Form Level 5 Gained By Leveling
Form of Viper. The form of Viper allows the beast master to use the abilities of a viper.
Abilities: Ac+10, DR-3, Dodge+5 bite-speed 1500 damage 4-15 adds poison 5 damage/round 15 rounds. Hit Magic +1 Weapon Bind, Strength -10, Agility +20, Health -5
Form Level 10 Gained By Leveling
Form of Monkey. The form of the Monkey allows the beast master to use the abilities of a monkey.
Abilities. Ac+10, DR-2, Dodge +15, Class type stealth, Agility +10 Health -5 Strength +5
Form Level 14 Gained By Leveling
Form of the Gorilla. The form of the Gorilla allows the beast master to use the abilities of a Gorilla.
Abilities. Ac+5, DR+5, Dodge +5, Attack acts like bash. Strength +30
Form Level 15 Gained By Leveling
Form of the draco. The form of the draco allows the beast master to use the abilities of a draco.
Abilities. DR+5 AC +5 Strength +20 Agility +5
Form Level 20 Gained By Leveling
Form of the Wyvern. Form of the wyvern allows the beast master to use the abilities of a wyvern.
Abilities. Ac+15, DR+3, Strength +10, Intellect +10, Weapon Bind, Bite speed 1500 damage 15-29 added effect 5% wing buffet knockdown 5% rip
Form Level 25 Gained By Leveling
Form of the Sea Serpent. Form of the sea serpent allows the beast master to use the abilities of a Sea Serpent
Abilities. Weapon Bind, Bite speed 1500 damage 15-33 added 1-5 water breathe damage 50% 5% rip, Strength +30, Swimming Ac -10, Dr+10,
Form Level 30 Gained By Leveling
Form of the Dragon. Form of the Dragon allows the beast master to use the abilities of a Red Dragon.
Abilities. Weapon Bind, Bite speed 1500, 10-39 damage /added 5-40 fire damage 10%/ 5% wing buffet knockdown. Strength +30 Intellect +10 Ac +10 DR +5
Form Level 35 Gained By Leveling
Form of Spiders. Form of spiders allows the beast master to break his body party into thousands of tiny spiders.
Abilities. Weapons Bind, Bite speed 1500 damage 3-28/added 10 poison damage/round for 10 rounds/ Hp +100 Heal +20 DR-5 AC-5
Form Level 40 Gained By Leveling
Form Of Locust Swarm. One of a beast masters most devastating form capable of destroying all in its path
Abilities. Weapon Bind, Attack performs room attack spell, HP+200 Heal+5, Form Bind/in this form the beast master remains a locust swarm for 40 rounds. Unable to disengage combat.
Form Level 45 Quest required
Form Of natures Choice. Nature chooses the beast masters form and enhances its power.
Random form with various enhancements plus Form Bind/in this form the beast master remains a random form for 40 rounds
Form Level 50 Quest required
Form of Nature’s Fury. In this form the beast master takes the form of natures most furious combatant.
Abilities: AC+20 DR+5 Crits +5 Strength +40 Agility +20, weapon bonus +5% poison 5 damage 5 rounds, +5% wing buffet knockdown, +5% fear/stun 2 rounds, +5% Knockdown, +5% 2-30 random breathe damage. Tracking, Class Stealth
Basic Quests
Level 10 Glowing Collar,
This collar is worn tightly around the neck. It is difficult to see as most light passes through it. However, when worn it glows brightly and feel warm to the touch.
Abilities
Max damage +2 Ac 3/0 ACC +5 Dodge +3
Level 20
Max damage +1 Ac +1
Level 40
Cloak Of Frenzy
ac 4.5/2.3 max damage +1 use 3x daily/ Effects similar to Frenzy, bite and claw damage is also enhanced.
Level 50- Grouped with Other crappy 1handers.
Still needed: Titles, class specific gear/npcs/sidequests (ie crypt quest).
http://www.metrobbs.com/cgi-bin/yabb...m=1073626 027
Quote:
Originally Posted by short version
Beast Master: 190%
Beast masters hail from most regions in the realm of legends but live most comfortably in the deep wilderness. Beast master society is comprised of many races, making the secrets behind their powers an even more complex mystery. It has been said that when a beast master is born, nature spirits poses the soul of the recently born infusing them with powers. In has also been theorized that beast masters are the result of dark druidic magic. Regardless of which school of thought is correct, it remains true that beast master possess the powerful and unique ability to transform themselves and their equipment into various animal forms making them dangerous opponents in battle.
HP 4-8, Weapons, 1 Handed, Magic Beast Transmutation, Combat-3 Armour Leather
Although I've aloud for beast masters to use 1-handed weapons for the most part unimportant because many beast forums will be unable to use weapons. However it would not be out of the question for some forms to use weapons. When in beast form a Beast Master's ac will be based on their gear and any modification made due to their animal forms.
In general, animal forms alter the Beast masters combat abilities. All Beast Master forms will have a shadow form ability linking to the appropriate textblock for the description of the form. Since Beast masters transfigure their gear into their new forms users will only be able to view a beast masters gear while they are in human form. Beast masters remain in animal form until they use the ability Form of Man, which will cancel all their abilities and revert them to regular form. While in animal form Beast Masters will be unable to use shops, pay tolls, train, equip, remove or use items. Beast Masters will overtime gain many new forms, similar to how a mystic gains forms. At low levels that will be attained automatically, at higher levels there will be quests similar to the mystic totem quests. Many beast master forms will use the horns and claws that were described in many of the new races, although beast masters will use them with increased effects.
Form Level 1 Gained By Leveling
Form of Man. As described above Form of Man is used to revert to racial form. Also, while in the True form the beast master has access to the abilities Tame and Call. Tame will be used to charm animals from the area the beast master is in. Call abilities will allow the beast master to summon animals to the area. These abilities will use mana. Once a list is compiled it will be added to the end of the abilities section.
Form Of Wolf. The form of Wolf allows the beast master to use the abilities of a wolf.
Abilities: Tracking, Ac+10, DR-1, bite-speed 1500 damage 4-15 5% rip, claw-speed 1300, damage 2-12 Hit magic+1 Weapon Bind Agility +5 Strength +5
Form Level 5 Gained By Leveling
Form of Viper. The form of Viper allows the beast master to use the abilities of a viper.
Abilities: Ac+10, DR-3, Dodge+5 bite-speed 1500 damage 4-15 adds poison 5 damage/round 15 rounds. Hit Magic +1 Weapon Bind, Strength -10, Agility +20, Health -5
Form Level 10 Gained By Leveling
Form of Monkey. The form of the Monkey allows the beast master to use the abilities of a monkey.
Abilities. Ac+10, DR-2, Dodge +15, Class type stealth, Agility +10 Health -5 Strength +5
Form Level 14 Gained By Leveling
Form of the Gorilla. The form of the Gorilla allows the beast master to use the abilities of a Gorilla.
Abilities. Ac+5, DR+5, Dodge +5, Attack acts like bash. Strength +30
Form Level 15 Gained By Leveling
Form of the draco. The form of the draco allows the beast master to use the abilities of a draco.
Abilities. DR+5 AC +5 Strength +20 Agility +5
Form Level 20 Gained By Leveling
Form of the Wyvern. Form of the wyvern allows the beast master to use the abilities of a wyvern.
Abilities. Ac+15, DR+3, Strength +10, Intellect +10, Weapon Bind, Bite speed 1500 damage 15-29 added effect 5% wing buffet knockdown 5% rip
Form Level 25 Gained By Leveling
Form of the Sea Serpent. Form of the sea serpent allows the beast master to use the abilities of a Sea Serpent
Abilities. Weapon Bind, Bite speed 1500 damage 15-33 added 1-5 water breathe damage 50% 5% rip, Strength +30, Swimming Ac -10, Dr+10,
Form Level 30 Gained By Leveling
Form of the Dragon. Form of the Dragon allows the beast master to use the abilities of a Red Dragon.
Abilities. Weapon Bind, Bite speed 1500, 10-39 damage /added 5-40 fire damage 10%/ 5% wing buffet knockdown. Strength +30 Intellect +10 Ac +10 DR +5
Form Level 35 Gained By Leveling
Form of Spiders. Form of spiders allows the beast master to break his body party into thousands of tiny spiders.
Abilities. Weapons Bind, Bite speed 1500 damage 3-28/added 10 poison damage/round for 10 rounds/ Hp +100 Heal +20 DR-5 AC-5
Form Level 40 Gained By Leveling
Form Of Locust Swarm. One of a beast masters most devastating form capable of destroying all in its path
Abilities. Weapon Bind, Attack performs room attack spell, HP+200 Heal+5, Form Bind/in this form the beast master remains a locust swarm for 40 rounds. Unable to disengage combat.
Form Level 45 Quest required
Form Of natures Choice. Nature chooses the beast masters form and enhances its power.
Random form with various enhancements plus Form Bind/in this form the beast master remains a random form for 40 rounds
Form Level 50 Quest required
Form of Nature’s Fury. In this form the beast master takes the form of natures most furious combatant.
Abilities: AC+20 DR+5 Crits +5 Strength +40 Agility +20, weapon bonus +5% poison 5 damage 5 rounds, +5% wing buffet knockdown, +5% fear/stun 2 rounds, +5% Knockdown, +5% 2-30 random breathe damage. Tracking, Class Stealth
Basic Quests
Level 10 Glowing Collar,
This collar is worn tightly around the neck. It is difficult to see as most light passes through it. However, when worn it glows brightly and feel warm to the touch.
Abilities
Max damage +2 Ac 3/0 ACC +5 Dodge +3
Level 20
Max damage +1 Ac +1
Level 40
Cloak Of Frenzy
ac 4.5/2.3 max damage +1 use 3x daily/ Effects similar to Frenzy, bite and claw damage is also enhanced.
Level 50- Grouped with Other crappy 1handers.
Still needed: Titles, class specific gear/npcs/sidequests (ie crypt quest).
Re: Exp Charts / Monster Exp
Well, MR Negative, take your UnConstructive Criticism and shove it