Multi-Mud doesn't work with 1.11p WGNT

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Anatole
Posts: 36
Joined: Fri Jan 06, 2006 6:00 am

Multi-Mud doesn't work with 1.11p WGNT

Post by Anatole »

GoodIntensions,



I have tried to make the edits to the required files only to get the same outcome you are describining when I run database recovery and yes it will give spontaneous crashes with access violation bla bla bla.



Unusual error - Please re-upgrade to latest version

Deleting Active (Deletes a select number of active monsters)



I am 100% sure I didn't screw this up. You can rest assured the problem you are having is not you. Metro probably did something with the p release to screw with multi-mud. Try running beta 13? I don't have a copy of that.



Anatole
GoodIntensions
Posts: 6
Joined: Thu Dec 29, 2005 6:00 am

Re: Multi-Mud doesn't work with 1.11p WGNT

Post by GoodIntensions »

Anatole thank you for taking your time to try and help me but I gave up on it.
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