(Directed mostly to either Locke or Syntax)
Any idea where WG might store the date/time that a user was last online in the btrieve dats? Or possibly even if the user is online at that time? I was wondering if you guys have come across this at all and if you might remember the offsets.
Offset in WG DB for players online
Re: Offset in WG DB for players online
Found it!
Re: Offset in WG DB for players online
Going to post it for the rest of the editing community? Who knows when someone else will get clever and need this for something.
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AdmiralAcid
- Posts: 830
- Joined: Tue Nov 20, 2001 6:00 am
Re: Offset in WG DB for players online
Quote:
Originally Posted by ari
Going to post it for the rest of the editing community? Who knows when someone else will get clever and need this for something.
yeah, he's doing some awesome stuff. I'd like to see tutorials for all this.
Originally Posted by ari
Going to post it for the rest of the editing community? Who knows when someone else will get clever and need this for something.
yeah, he's doing some awesome stuff. I'd like to see tutorials for all this.
Re: Offset in WG DB for players online
I know. Never seen the editing/hosting side of mud myself, but from what I've comprehended in his other post, it seems like an extremely useful (and a "holy crap, did someone just update something for WG?")thing.
Re: Offset in WG DB for players online
Well what I found was a date.. its not EXACTLY what I was looking for. actually what I am trying to find is a flag that tells if the user is online at that time. That way before editing that character via a website, it can tell the player they need to logout before making changes. Obviously, this being because edits dont take effect if the player is in game.
The date I did find was the date that is displayed under sysop account info which is the date the player last logged onto the system.
The actually time the user is logged on is most likely only stored in memory.
The date I did find was the date that is displayed under sysop account info which is the date the player last logged onto the system.
The actually time the user is logged on is most likely only stored in memory.