Brief Overview of the Stats and what they do. [Archive] - ForumsHQ

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zan
Posts: 1191
Joined: Thu Dec 13, 2001 6:00 am

Brief Overview of the Stats and what they do. [Archive] - ForumsHQ

Post by zan »

[VII] Stat Information

========



You can view your stat window by clicking on the button, or pressing ALT+A.

The number next to the stat is your current amount, and the number to the right of the arrow is how many status points needed to raise it by 1.





The stats are the following...



STR (Strength)________________________________________ _________________________



Recommended for: Thief, Swordsman, Acolyte, Merchant



This stat determines how hard you hit. Each point will give you 1 extra ATK.

The bonuses are as follows:



STR Min/Max Damage

¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯

10 +1

20 +4

30 +5

40 +8

50 +10

60 +12

70 +13

80 +15

90 +17

100 +19



AGI (Agility)_________________________________________ _________________________



Recommended for: Thief, Swordsman, Mage, Archer, Merchant



This stat increases how often you will dodge an enemy attack, by increasing

Flee by 1. It will also increase your attack speed. There are no bonuses for

this stat.



VIT (Vitality)________________________________________ _________________________



Recommended for: Swordsman, Acolyte, Merchant



Each point in this increases your HP regeneration rate, increases the amount

healing items heal, and reduces damage by 1. There is a small damage reduction

bonus every 20.



INT (Intelligence)____________________________________ _________________________



Recommended for: Mage, Acolyte



This stat increases your Magic Attack, which is how powerful your spells are.

Each point in this stat also increases your Magic Defence by 1. It also

increases your sP recovery time, and maximum SP. Also, every 5 points in INT,

you recieve a maximum damage boost, and for every 7 points, you recieve a

minimum damage boost. So you would recieve a max boost at values like 5, 10,

and 15, and a min boost at values like 7, 14, and 21.



DEX (Dexterity)_______________________________________ _________________________



Recommended for: Archer, Swordsman, Thief, Acolyte, Merchant



Each point in this stat will increase your hit by 1, which is how often you

do not miss an enemy. For Archers, this stat determines their damage, like STR

for a melee fighter. For Mages, it determines your casting rate. It will also

increase miniumum damage. DEX also helps with forging/potion making, and

increases the attack of Hunters with the Falcon. The bonuses are as follows:



DEX Min/Max Damage

¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯

20 +3

30 +4

40 +5

50 +6

60 +8

70 +10

80 +12

90 +13

100 +14



LUK (Luck)____________________________________________ _________________________



Recommended for: Archer, Merchant, Thief



LUK has become a bit more useful now. In Beta 1, 100 LUK would give you a 10%

chance to critical, however, now you get 3 criticals per 10 LUK - hence, a 30%

chance to critical. It's really only good for an Assassin or somebody with a

lot of Soldier Skeleton/Caramal Cards to really get high percentages. LUK also

helps with forging rates for Blacksmiths (though only half as much as DEX), and

the Falcon attack for Hunters.





All the following stats are those you cannot increase directly.



ATK (Attack)__________________________________________ _________________________



This is your physical attack with a weapon. The first number is the attack of

your weapon, plus your STR. The second number is how much ATK your upgraded

weapon adds, which ignores DEF.



MATK (Magic Attack)___________________________________________ _________________



This is the attack of your magic. This will only be useful to Acolytes and

Mages. The 2 numbers are the range of your Magic Damage. This is effected

by INT and Wands, as they increase the attack by 15%. This stat is

counteracted by MDEF.



Hit_______________________________________________ _____________________________



This number is a represenation of how often you hit an enemy. It increases 1

point every level, and each point in DEX increases it by 1 point as well. This

is counteracted by Flee.



Critical__________________________________________ _____________________________



This number increases by 1 for every 3 LUK you have. Think of this number

as the percentage of a chance of a critical hit.



DEF (Defense)_________________________________________ _________________________



This is your physical defense against enemies. The damage you take is the

enemies ATK minus your total defense. There are a few things to consider

though - armor works on percentages, so 10 armor will reduce all attacks in the

game by 10%. VIT works on points, so 10 VIT will reduce all damage done to you

by 10.



Upgraded Defense works a bit different. Each of those +s next to your gear is

actually only 2/3rds DEF. So, say you have a +4 Cotton Shirt. That would be

1 + 4(.6666) DEF, for a total of 3.666 DEF.



MDEF (Magic Defense)__________________________________________ _________________



This is your defense against magical attacks. Useful against Mages in PvP, and

a small number of enemies. The first number is the total magical defense of

all your armor, while the second is your INT.



Flee______________________________________________ _____________________________



This number is a representaion of how often you dodge an enemy. It increases 1

point every level, and each point in AGI increases it by 1 point as well. Your

flee drops greatly between enemies as they attack you, as it is split amongst

them. This is counteracted by Hit. The 2nd number in Flee is your perfect

dodge, which is that little lucky bubble you get above your head sometime.

Every 10 LUK = 1 Perfect Dodge.



ASPD (Attack Speed)____________________________________________ ________________



This is your attack speed. 200 is the fastest attack speed, 100 the slowest.



Status Point_____________________________________________ ______________________



This number is simply the number of status points you currently have spare.



Guild_____________________________________________ _____________________________



Your guild name goes here.
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