[VII] Stat Information
========
You can view your stat window by clicking on the button, or pressing ALT+A.
The number next to the stat is your current amount, and the number to the right of the arrow is how many status points needed to raise it by 1.
The stats are the following...
STR (Strength)________________________________________ _________________________
Recommended for: Thief, Swordsman, Acolyte, Merchant
This stat determines how hard you hit. Each point will give you 1 extra ATK.
The bonuses are as follows:
STR Min/Max Damage
¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
10 +1
20 +4
30 +5
40 +8
50 +10
60 +12
70 +13
80 +15
90 +17
100 +19
AGI (Agility)_________________________________________ _________________________
Recommended for: Thief, Swordsman, Mage, Archer, Merchant
This stat increases how often you will dodge an enemy attack, by increasing
Flee by 1. It will also increase your attack speed. There are no bonuses for
this stat.
VIT (Vitality)________________________________________ _________________________
Recommended for: Swordsman, Acolyte, Merchant
Each point in this increases your HP regeneration rate, increases the amount
healing items heal, and reduces damage by 1. There is a small damage reduction
bonus every 20.
INT (Intelligence)____________________________________ _________________________
Recommended for: Mage, Acolyte
This stat increases your Magic Attack, which is how powerful your spells are.
Each point in this stat also increases your Magic Defence by 1. It also
increases your sP recovery time, and maximum SP. Also, every 5 points in INT,
you recieve a maximum damage boost, and for every 7 points, you recieve a
minimum damage boost. So you would recieve a max boost at values like 5, 10,
and 15, and a min boost at values like 7, 14, and 21.
DEX (Dexterity)_______________________________________ _________________________
Recommended for: Archer, Swordsman, Thief, Acolyte, Merchant
Each point in this stat will increase your hit by 1, which is how often you
do not miss an enemy. For Archers, this stat determines their damage, like STR
for a melee fighter. For Mages, it determines your casting rate. It will also
increase miniumum damage. DEX also helps with forging/potion making, and
increases the attack of Hunters with the Falcon. The bonuses are as follows:
DEX Min/Max Damage
¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
20 +3
30 +4
40 +5
50 +6
60 +8
70 +10
80 +12
90 +13
100 +14
LUK (Luck)____________________________________________ _________________________
Recommended for: Archer, Merchant, Thief
LUK has become a bit more useful now. In Beta 1, 100 LUK would give you a 10%
chance to critical, however, now you get 3 criticals per 10 LUK - hence, a 30%
chance to critical. It's really only good for an Assassin or somebody with a
lot of Soldier Skeleton/Caramal Cards to really get high percentages. LUK also
helps with forging rates for Blacksmiths (though only half as much as DEX), and
the Falcon attack for Hunters.
All the following stats are those you cannot increase directly.
ATK (Attack)__________________________________________ _________________________
This is your physical attack with a weapon. The first number is the attack of
your weapon, plus your STR. The second number is how much ATK your upgraded
weapon adds, which ignores DEF.
MATK (Magic Attack)___________________________________________ _________________
This is the attack of your magic. This will only be useful to Acolytes and
Mages. The 2 numbers are the range of your Magic Damage. This is effected
by INT and Wands, as they increase the attack by 15%. This stat is
counteracted by MDEF.
Hit_______________________________________________ _____________________________
This number is a represenation of how often you hit an enemy. It increases 1
point every level, and each point in DEX increases it by 1 point as well. This
is counteracted by Flee.
Critical__________________________________________ _____________________________
This number increases by 1 for every 3 LUK you have. Think of this number
as the percentage of a chance of a critical hit.
DEF (Defense)_________________________________________ _________________________
This is your physical defense against enemies. The damage you take is the
enemies ATK minus your total defense. There are a few things to consider
though - armor works on percentages, so 10 armor will reduce all attacks in the
game by 10%. VIT works on points, so 10 VIT will reduce all damage done to you
by 10.
Upgraded Defense works a bit different. Each of those +s next to your gear is
actually only 2/3rds DEF. So, say you have a +4 Cotton Shirt. That would be
1 + 4(.6666) DEF, for a total of 3.666 DEF.
MDEF (Magic Defense)__________________________________________ _________________
This is your defense against magical attacks. Useful against Mages in PvP, and
a small number of enemies. The first number is the total magical defense of
all your armor, while the second is your INT.
Flee______________________________________________ _____________________________
This number is a representaion of how often you dodge an enemy. It increases 1
point every level, and each point in AGI increases it by 1 point as well. Your
flee drops greatly between enemies as they attack you, as it is split amongst
them. This is counteracted by Hit. The 2nd number in Flee is your perfect
dodge, which is that little lucky bubble you get above your head sometime.
Every 10 LUK = 1 Perfect Dodge.
ASPD (Attack Speed)____________________________________________ ________________
This is your attack speed. 200 is the fastest attack speed, 100 the slowest.
Status Point_____________________________________________ ______________________
This number is simply the number of status points you currently have spare.
Guild_____________________________________________ _____________________________
Your guild name goes here.
Brief Overview of the Stats and what they do. [Archive] - ForumsHQ
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