Nightmare and v1.11J [Archive] - ForumsHQ

Raybdbomb
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Joined: Wed Mar 21, 2001 6:00 am

Re: Nightmare and v1.11J [Archive] - ForumsHQ

Post by Raybdbomb »

exactly plat... homos. expecially sped
Speed
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Joined: Sun Jan 13, 2002 6:00 am

Re: Nightmare and v1.11J [Archive] - ForumsHQ

Post by Speed »

lord, I don't even post anything and I get shit for it. Why you callin me Sped, sounds like spud mckenzie, that dog was awesome.
elpresidente
Posts: 0
Joined: Thu Jul 04, 2002 5:00 am

Re: Nightmare and v1.11J [Archive] - ForumsHQ

Post by elpresidente »

i got j, but listen to the people who say its buggy as fuck,

also where do i go to get the news on k? and upcoming releases?
Locke Cole
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Joined: Fri Jun 21, 2002 5:00 am

Re: Nightmare and v1.11J [Archive] - ForumsHQ

Post by Locke Cole »

Originally posted by Atma

Yep, it is. 01 before the one highlighted is the poof/no poof byte. 00 means poofs when uses are gone, 01 means it stays and gives out of uses messages like quest cloaks.

Your image has gone missing, can you repost it or e-mail to me at edge@boink.net? I found the robbable flag with your help, was trying to locate the poof/no poof on last use flag.



Thanks. =)
Rust In Peace

Re: Nightmare and v1.11J [Archive] - ForumsHQ

Post by Rust In Peace »

Doubt Atma checks this often nowadays.. You'd have better luck trying to email him or find him some other way.
dxpac666
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Joined: Sun Dec 09, 2001 6:00 am

Re: Nightmare and v1.11J [Archive] - ForumsHQ

Post by dxpac666 »

I forwarded it to him....
Locke Cole
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Joined: Fri Jun 21, 2002 5:00 am

Re: Nightmare and v1.11J [Archive] - ForumsHQ

Post by Locke Cole »

Originally posted by dxpac666

I forwarded it to him....

Thanks. =)
Dmon_888

Re: Nightmare and v1.11J [Archive] - ForumsHQ

Post by Dmon_888 »

Hi folks.. New to posting, but I read the forums all the time. Recently installed WG320 and Majormud 1.1j, using an i .dll. Trying my hand at editing with Nightmare, but haven't had any success with anything other than monster exp multiplier and user cash and xp. Everytime I try to edit races/classes/items - anything - I get a corrupt database. I've tried everything I can think of, any suggestions?



Thanks -

:rant:
Raybdbomb
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Joined: Wed Mar 21, 2001 6:00 am

Re: Nightmare and v1.11J [Archive] - ForumsHQ

Post by Raybdbomb »

you're dmon 8888 on AIM? :)
syntax53
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Joined: Wed Apr 03, 2002 6:00 am

Re: Nightmare and v1.11J [Archive] - ForumsHQ

Post by syntax53 »

Originally posted by Dmon_888

Majormud 1.1j, using an i .dll.



you can't use v1.11j with a v1.11i dll man. the dll is the code for majormud, it usually changes between versions.
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