Character Building [Archive] - ForumsHQ

Rust In Peace

Re: Character Building [Archive] - ForumsHQ

Post by Rust In Peace »

No wonder all of your chars are so worthless..
Xeeg

Re: Character Building [Archive] - ForumsHQ

Post by Xeeg »

when i make my chars it totally depends on my race. ill first choose class, then a race which i want to use

I choose so that i can exploit the races strength, like if i take a halfling, i get say 90 agil right away to get that extra advantage that other characters couldnt have



then from there i add to whatever stat i can feel is lacking every level
BlackHaze
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Joined: Fri May 31, 2002 5:00 am

Re: Character Building [Archive] - ForumsHQ

Post by BlackHaze »

R U nuts? You always wanna raise your health first.
Platinum
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Joined: Wed Oct 24, 2001 5:00 am

Re: Character Building [Archive] - ForumsHQ

Post by Platinum »

Nod always health first..agil doesn't help for shit at lower levels, regardless, 50 times out of 51, bashing with a maul is your best bet for a good while.
Speed
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Joined: Sun Jan 13, 2002 6:00 am

Re: Character Building [Archive] - ForumsHQ

Post by Speed »

nod, bashing with a maul is great. For tanks, bashing with a bhhc is better, that's the 1 out of 51 time the maul isn't the best bet. But, raising agil first is dumb.
Platinum
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Joined: Wed Oct 24, 2001 5:00 am

Re: Character Building [Archive] - ForumsHQ

Post by Platinum »

grin
elpresidente
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Joined: Thu Jul 04, 2002 5:00 am

Re: Character Building [Archive] - ForumsHQ

Post by elpresidente »

i get health to 80 first then i change what i build depending on char. with a warrior or other type like that id do str 80 then agil 80 then health 100+ then agil 100+ then str 100+ but depends on what armour i want to use and class/race combo etc
Speed
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Joined: Sun Jan 13, 2002 6:00 am

Re: Character Building [Archive] - ForumsHQ

Post by Speed »

No matter what char I'm building, I raise agil to about 80, str to just enough to swing what I'm wearing, charm to 70-80, and int to 70. Unless it's a halfogre, then I max agil/charm/int, throw a few cp into health/str here and there.
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