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Re: FYI -- Nightmare for Mod9 soon [Archive] - ForumsHQ

Posted: Wed Jun 19, 2002 12:17 pm
by Raybdbomb
dxpac666, not exactly sure what to make of your avatar, but it's sick

*EDIT* seen full screen.... naked chick with all of her intestines pulled out..., that is truly nasty man, i'm ralphin over here *EDIT*

Re: FYI -- Nightmare for Mod9 soon [Archive] - ForumsHQ

Posted: Wed Jun 19, 2002 1:20 pm
by cane_22
yea i have to agreed it is nasty but nice choice.

Re: FYI -- Nightmare for Mod9 soon [Archive] - ForumsHQ

Posted: Wed Jun 19, 2002 1:24 pm
by dxpac666
Well after nobody saying anything about the skeletons "bonin", its nice to get a response about the disemboweled chick after only a few hours. http://mmb.forumshq.com/iB_html/non-cgi/emoticons/lol.gif I didn't think the rats eating the dead smurf would show up too well so I chose that one.

Re: FYI -- Nightmare for Mod9 soon [Archive] - ForumsHQ

Posted: Wed Jun 19, 2002 8:03 pm
by MrBlack
Ok, this is one of the ideas I shot to Donut when he was still the coder...



When making edits, save them out to a seperate file which can then later be re-imported into the new files so that ssops don't have to redo all their edits upon upgrade. This can work much like the Advanced editing option tut I have over on Mud Hex...if anyone still uses that method http://mmb.forumshq.com/iB_html/non-cgi/emoticons/wink2.gif



Also, if you have all those mod9 hex maps, send em over to me or xetox and we can have em posted on Mud Hex for everyone else...if you want them put up, that is http://mmb.forumshq.com/iB_html/non-cgi/emoticons/wink2.gif

Re: FYI -- Nightmare for Mod9 soon [Archive] - ForumsHQ

Posted: Fri Jun 21, 2002 11:50 am
by syntax53
Finally got the textblocks to work today, after about 3 days of banging my head into a wall (the whole textblock DB format changed). _What were the problems you guys had with nightmare's textblocks before? _Please be descriptive and tell how to reproduce the problem. _I didn't use nightmare much with mod8 so I don't know.



Also, could someone write a small tutorial of what all the commands that are placed in textblocks do, how they work, and what the syntax is? _Im talking about things like for the ice sorceress's textlbock 6000:



"sit throne:nomonsters:message 233:failability 125:addability 2 1:giveability 125 1"



I myself don't know what most of them mean/do and I think it would be cool to have a screen up when editing the textblocks showing it. _Contact me if you know what most of them mean and would be willing to help out.



As far as the idea of backing up your edits to a file, I sense one major problem right away. _What if a MajorMUD update comes out that uses a number (record number) of one of your edits? _You couldn't just change their number or your number because then things wouldn't work. _And there isn't anyway to change all the numbers in the other files that reference the conflicting number. _Anyone have an idea for a way around this?





-syntax



p.s. MrBlack, contact me via AIM/ICQ/email, I have been trying to get in touch with you.

Re: FYI -- Nightmare for Mod9 soon [Archive] - ForumsHQ

Posted: Fri Jun 21, 2002 2:55 pm
by War Hawk
Man, you rock!! I am workin on designing new maps for mud (in the wee hours of the morning) When you release new nightmare, mod9 will finally get fixed....

You are the man!

Re: FYI -- Nightmare for Mod9 soon [Archive] - ForumsHQ

Posted: Fri Jun 21, 2002 2:56 pm
by dxpac666
Will this new Nightmare work with Mod8 files as well or only the mod9? You hit the nail on the head with the record numbers, that's what I was most worried about. I've got over 300 edited items and like 10 new areas, as well as new text blocks n stuff, although most of my text blocks should be safe because they're in the 10k # range... if I absolutely had to, I could re-edit everything, because I have my areas maps on paper and I scanned them onto my HD, and all my items are on my website, so I could get info on everything again, but with that amount of edits, the board would be down for 2 months waiting for me to find time to get it all back in.

Re: FYI -- Nightmare for Mod9 soon [Archive] - ForumsHQ

Posted: Fri Jun 21, 2002 3:42 pm
by admiralacid
syntax53 @ June 21 2002,10:50

"sit throne:nomonsters:message 233:failability 125:addability 2 1:giveability 125 1"

when you sit throne, there has to be NO monsters, if there are no monsters it desplayes a msg saying you sat in it. Then it checks to see if you have ability 125, if you do, it will bomb out, else it will addability 2 1. and give you abilibty 125 (so it bombs out the next sit)





i didn't go look for myself, but im pretty sure thats how crap works...

Re: FYI -- Nightmare for Mod9 soon [Archive] - ForumsHQ

Posted: Fri Jun 21, 2002 3:54 pm
by syntax53
AdmiralAcid @ June 21 2002,15:42

when you sit throne, there has to be NO monsters, if there are no monsters it desplayes a msg saying you sat in it. Then it checks to see if you have ability 125, if you do, it will bomb out, else it will addability 2 1. and give you abilibty 125 (so it bombs out the next sit)





i didn't go look for myself, but im pretty sure thats how crap works...

nice, now if someone could do that explaining what all of the textlbock commands do http://mmb.forumshq.com/iB_html/non-cgi/emoticons/smile2.gif



-syntax

Re: FYI -- Nightmare for Mod9 soon [Archive] - ForumsHQ

Posted: Fri Jun 21, 2002 3:57 pm
by syntax53
dxpac666 @ June 21 2002,14:56

Will this new Nightmare work with Mod8 files as well or only the mod9?

only the mod9 ones.



-syntax