MegaMUD Paths & Loops! [Archive] - ForumsHQ

Speed
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Joined: Sun Jan 13, 2002 6:00 am

Re: MegaMUD Paths & Loops! [Archive] - ForumsHQ

Post by Speed »

I don't make/update paths. Never have. I play by hand too much. If there's somewhere I need to go that Mega doesn't, I walk.
syntax53
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Joined: Wed Apr 03, 2002 6:00 am

Re: MegaMUD Paths & Loops! [Archive] - ForumsHQ

Post by syntax53 »

I don't make/update paths. Never have. I play by hand too much. If there's somewhere I need to go that Mega doesn't, I walk.



i know there are exceptions, thats why i said 'almost everyone'. i know like xetox, kix, and aragon don't even really play mud anymore, including myself.
Speed
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Joined: Sun Jan 13, 2002 6:00 am

Re: MegaMUD Paths & Loops! [Archive] - ForumsHQ

Post by Speed »

nod, just giving my reasoning behind not submitting (other than laziness) grin.
Demonic
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Joined: Sat Aug 24, 2002 5:00 am

Re: MegaMUD Paths & Loops! [Archive] - ForumsHQ

Post by Demonic »

i dont know how many of you actually read the mudcentral forums, so i thought i wouls share this.



Winterhawk has fixed every path in megamud, and made a ton of new ones.

--------------------------------------------------------------------

Paths fixed:



Ancient Ruins:

fixed path to prismatic dragon

fixed path to Goru nezar



Arlysia:

added paths to shops and NPCs

added path to rotting beholder

added path to white forest landing and Justice Darkbane



Barren Hills:

fixed paths to all giant camps

fixed barren hills loop

added 2 new half loops for barren hills

added divided loops for storm mountain

added path to/from Lalim Whitemane

fixed paths in storms and stone giant areas



Black caves:

added path to/from black caves from fungus tunnels (fungus tunnels are set as

avoid so mega will still use the amber talisman path unless you send it to fungus

tunnels goto and then go to dark elf city from there. If you prefer to use

tunnels then remove the avoid check on the fungus tunnels room).



fixed path out from wererats

fixed path to/from dark-elf city



Black fort:

fixed path to/from black fort



Black house:

fixed paths to/from serpentkin village

reworked black star finding paths



Black wastelands:

fixed all paths in wastelands



Blackwood Forest

fixed all paths in blackwood ..they no longer go through the gremlin inn

added paths to/from Death Minion

added paths to/from Draka

added paths to/from mausoleum

added paths to/from Mammoth Rotworm

added webbed lair loop (thanks to Darkwing)



Cracked plains:

added paths to/from colored worms area

added loops for colored worms (thanks to Loki)



Dark elf city:

fixed all paths in city

added paths to/from dark elf soldiers Quarters

added loop of soldiers area

added paths to/from Dark Elf High Priestess



darkwood forest:

no longer gets lost at vortex

fixed path to/from aldreth and bandit keep

added path to/from swampside path from bandit keep

added paths to/from wyverns

added wyverns and bugbears loops

added paths to forest from slums

fixed paths to/from green dragons

added alternate paths to/from green dragons

added paths to/from Horner the Hide from darkwood, rhudaur and western road

added a loop of green dragons that produces more hides (thanks to Zarbo)



Dragon's teeth hills:

redid paths to gnolls

redid paths from rocky passage to gnolls

added paths to vortex

reworked paths to rhudar so the room outside the gate is a known room

replaced smoking Crater loop with a better one



Dwarven mines

redid stone elementals loops

redid mithril mines loops

added path to/from diamond mine

added path to from Gold mines NPP portal



Gang houses:

added paths to/from all main road ganghouse shops



Gnome Village:

fixed paths thru gnome village



Graveyard:

redid path to/from tomb



Jungle:

added path to/from NPP portal

fixed paths on vine bridge

redid paths through catacombs

added path to/from the room you are sent to without a golden idol back to jungle

cave



Khazarad:

fixed all paths in Khazarad

fixed paths to/from kai master

added frothing tavern paths

added loop for upper redstones



Lava fields:

added paths to/from crimson fortress

added paths to/from choira pyromancer



Lost city:

fixed paths in lost city



Misty valley:

fixed paths around swampside path

fixed paths to/from black dragon

added black dragons loops (thanks to Lil)

fixed paths to/from Troll

added paths to/from NPP portal

fixed paths to/from overgrown shrine

added paths to/from bandit keep from swampside path



Mossy tunnels:

fixed paths to/from haunting spirit



Northern Forests:

fixed paths to/from Quickling lord from Filthy encampment

reworked paths to/from silverwood forest

added path to/from evil entrance to silverwood forest



Ocean:

added path to/from Giant river turtle



Rhudaur

fixed path to Balthazar





rocky trail:

redid paths to Annora

fixed paths to titan and frozens

added paths and loop for torchlit caverns

fixed paths to Black ice caverns(party friendly)

added path to/from Shar'kur

added path to massive white dragon

added white dragons loop



Scorching Desert:

redid paths in golden palace

redid paths to/from Rakshasha Rajah

redid paths to/from secret library

added paths to/from NPP portal in library

added paths to/from Feline prisoner

added paths to/from stationary Nomad

added paths to/from limestone caverns NPP portal

added paths to/from Hydra

added paths to/from Argak the Grey

redid paths to mummified minder and red iron mine

redid paths in saracen hideout

added loops to outer part,leaders and zealots



Sewers:

added paths to cleared fields via sewers(set town gates as avoid and mega will

use them)

added paths to slum crossroad via sewers(set slums entrance to avoid and mega

will use them)

added paths to river street manhole(set river st and guild st room as avoid...)

added path to junkyard via sewers



Silvermere:

fixed all paths in silvermere

added paths to/from new junkyard

added path to deed shop



Slums:

added path to darkwood via new gate

reworked black star key finding



Volcano:

added new paths to burnt witchunter and fire twins

fixed paths to dark phoenix (it no longer uses the polished key twice)





Went through messages file and fixed/added messages for

druid,mage,and priest spells through 1.11m



Went through monster database and adjusted some attack priorities and made any

that have a "friend" counterpart find first.

-----------------------------------------------

installation instructions are included in the zip.



HUGE props should go to him for this. i have them installed and i have yet to find one that doesnt work properly.
Legolas Cauthon

Re: MegaMUD Paths & Loops! [Archive] - ForumsHQ

Post by Legolas Cauthon »

Holy Cow dude, that worked GREAT!!!! Fixed EVERYTHING in my Megamud and cleaned up all the fockered up paths. I just have to reinstall the Redwood Forest paths and all is well.



YOU ROCK!
Pike
Posts: 0
Joined: Wed Jan 16, 2002 6:00 am

Re: MegaMUD Paths & Loops! [Archive] - ForumsHQ

Post by Pike »

i dont know how many of you actually read the mudcentral forums, so i thought i wouls share this.



Winterhawk has fixed every path in megamud, and made a ton of new ones.



installation instructions are included in the zip.



HUGE props should go to him for this. i have them installed and i have yet to find one that doesnt work properly.



:worship: :yay: :worship:



You have no idea how long I have been tweaking my paths to get the completely fixed with all the changes. Brings a tear to my eye. :wordup:
syntax53
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Joined: Wed Apr 03, 2002 6:00 am

Re: MegaMUD Paths & Loops! [Archive] - ForumsHQ

Post by syntax53 »

why dont you guys tell him that: http://www.metrobbs.com/cgi-bin/yabb/YaBB.cgi?board=scripting;action=display;num=106599 0324
Pike
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Joined: Wed Jan 16, 2002 6:00 am

Re: MegaMUD Paths & Loops! [Archive] - ForumsHQ

Post by Pike »

I did. :wordup:
Pantharen
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Joined: Fri Jul 11, 2003 5:00 am

Re: MegaMUD Paths & Loops! [Archive] - ForumsHQ

Post by Pantharen »

why dont you guys tell him that: http://www.metrobbs.com/cgi-bin/yabb/YaBB.cgi?board=scripting;action=display;num=106599 0324



My account on Metro has been deleted? I've tried to re-register and I can't make a new account. Geee I wonder if I have pissed off anyone on there (shannon) :D
syntax53
Posts: 0
Joined: Wed Apr 03, 2002 6:00 am

Re: MegaMUD Paths & Loops! [Archive] - ForumsHQ

Post by syntax53 »

i posted winterhawk's zip on mudinfo.net. i'm planning on extracting the loops from it and posting them separately as well. i still haven't gotten any paths/loops from anyone except demonic yet.
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