MegaMUD Paths & Loops! [Archive] - ForumsHQ
Re: MegaMUD Paths & Loops! [Archive] - ForumsHQ
I don't make/update paths. Never have. I play by hand too much. If there's somewhere I need to go that Mega doesn't, I walk.
Re: MegaMUD Paths & Loops! [Archive] - ForumsHQ
I don't make/update paths. Never have. I play by hand too much. If there's somewhere I need to go that Mega doesn't, I walk.
i know there are exceptions, thats why i said 'almost everyone'. i know like xetox, kix, and aragon don't even really play mud anymore, including myself.
i know there are exceptions, thats why i said 'almost everyone'. i know like xetox, kix, and aragon don't even really play mud anymore, including myself.
Re: MegaMUD Paths & Loops! [Archive] - ForumsHQ
nod, just giving my reasoning behind not submitting (other than laziness) grin.
Re: MegaMUD Paths & Loops! [Archive] - ForumsHQ
i dont know how many of you actually read the mudcentral forums, so i thought i wouls share this.
Winterhawk has fixed every path in megamud, and made a ton of new ones.
--------------------------------------------------------------------
Paths fixed:
Ancient Ruins:
fixed path to prismatic dragon
fixed path to Goru nezar
Arlysia:
added paths to shops and NPCs
added path to rotting beholder
added path to white forest landing and Justice Darkbane
Barren Hills:
fixed paths to all giant camps
fixed barren hills loop
added 2 new half loops for barren hills
added divided loops for storm mountain
added path to/from Lalim Whitemane
fixed paths in storms and stone giant areas
Black caves:
added path to/from black caves from fungus tunnels (fungus tunnels are set as
avoid so mega will still use the amber talisman path unless you send it to fungus
tunnels goto and then go to dark elf city from there. If you prefer to use
tunnels then remove the avoid check on the fungus tunnels room).
fixed path out from wererats
fixed path to/from dark-elf city
Black fort:
fixed path to/from black fort
Black house:
fixed paths to/from serpentkin village
reworked black star finding paths
Black wastelands:
fixed all paths in wastelands
Blackwood Forest
fixed all paths in blackwood ..they no longer go through the gremlin inn
added paths to/from Death Minion
added paths to/from Draka
added paths to/from mausoleum
added paths to/from Mammoth Rotworm
added webbed lair loop (thanks to Darkwing)
Cracked plains:
added paths to/from colored worms area
added loops for colored worms (thanks to Loki)
Dark elf city:
fixed all paths in city
added paths to/from dark elf soldiers Quarters
added loop of soldiers area
added paths to/from Dark Elf High Priestess
darkwood forest:
no longer gets lost at vortex
fixed path to/from aldreth and bandit keep
added path to/from swampside path from bandit keep
added paths to/from wyverns
added wyverns and bugbears loops
added paths to forest from slums
fixed paths to/from green dragons
added alternate paths to/from green dragons
added paths to/from Horner the Hide from darkwood, rhudaur and western road
added a loop of green dragons that produces more hides (thanks to Zarbo)
Dragon's teeth hills:
redid paths to gnolls
redid paths from rocky passage to gnolls
added paths to vortex
reworked paths to rhudar so the room outside the gate is a known room
replaced smoking Crater loop with a better one
Dwarven mines
redid stone elementals loops
redid mithril mines loops
added path to/from diamond mine
added path to from Gold mines NPP portal
Gang houses:
added paths to/from all main road ganghouse shops
Gnome Village:
fixed paths thru gnome village
Graveyard:
redid path to/from tomb
Jungle:
added path to/from NPP portal
fixed paths on vine bridge
redid paths through catacombs
added path to/from the room you are sent to without a golden idol back to jungle
cave
Khazarad:
fixed all paths in Khazarad
fixed paths to/from kai master
added frothing tavern paths
added loop for upper redstones
Lava fields:
added paths to/from crimson fortress
added paths to/from choira pyromancer
Lost city:
fixed paths in lost city
Misty valley:
fixed paths around swampside path
fixed paths to/from black dragon
added black dragons loops (thanks to Lil)
fixed paths to/from Troll
added paths to/from NPP portal
fixed paths to/from overgrown shrine
added paths to/from bandit keep from swampside path
Mossy tunnels:
fixed paths to/from haunting spirit
Northern Forests:
fixed paths to/from Quickling lord from Filthy encampment
reworked paths to/from silverwood forest
added path to/from evil entrance to silverwood forest
Ocean:
added path to/from Giant river turtle
Rhudaur
fixed path to Balthazar
rocky trail:
redid paths to Annora
fixed paths to titan and frozens
added paths and loop for torchlit caverns
fixed paths to Black ice caverns(party friendly)
added path to/from Shar'kur
added path to massive white dragon
added white dragons loop
Scorching Desert:
redid paths in golden palace
redid paths to/from Rakshasha Rajah
redid paths to/from secret library
added paths to/from NPP portal in library
added paths to/from Feline prisoner
added paths to/from stationary Nomad
added paths to/from limestone caverns NPP portal
added paths to/from Hydra
added paths to/from Argak the Grey
redid paths to mummified minder and red iron mine
redid paths in saracen hideout
added loops to outer part,leaders and zealots
Sewers:
added paths to cleared fields via sewers(set town gates as avoid and mega will
use them)
added paths to slum crossroad via sewers(set slums entrance to avoid and mega
will use them)
added paths to river street manhole(set river st and guild st room as avoid...)
added path to junkyard via sewers
Silvermere:
fixed all paths in silvermere
added paths to/from new junkyard
added path to deed shop
Slums:
added path to darkwood via new gate
reworked black star key finding
Volcano:
added new paths to burnt witchunter and fire twins
fixed paths to dark phoenix (it no longer uses the polished key twice)
Went through messages file and fixed/added messages for
druid,mage,and priest spells through 1.11m
Went through monster database and adjusted some attack priorities and made any
that have a "friend" counterpart find first.
-----------------------------------------------
installation instructions are included in the zip.
HUGE props should go to him for this. i have them installed and i have yet to find one that doesnt work properly.
Winterhawk has fixed every path in megamud, and made a ton of new ones.
--------------------------------------------------------------------
Paths fixed:
Ancient Ruins:
fixed path to prismatic dragon
fixed path to Goru nezar
Arlysia:
added paths to shops and NPCs
added path to rotting beholder
added path to white forest landing and Justice Darkbane
Barren Hills:
fixed paths to all giant camps
fixed barren hills loop
added 2 new half loops for barren hills
added divided loops for storm mountain
added path to/from Lalim Whitemane
fixed paths in storms and stone giant areas
Black caves:
added path to/from black caves from fungus tunnels (fungus tunnels are set as
avoid so mega will still use the amber talisman path unless you send it to fungus
tunnels goto and then go to dark elf city from there. If you prefer to use
tunnels then remove the avoid check on the fungus tunnels room).
fixed path out from wererats
fixed path to/from dark-elf city
Black fort:
fixed path to/from black fort
Black house:
fixed paths to/from serpentkin village
reworked black star finding paths
Black wastelands:
fixed all paths in wastelands
Blackwood Forest
fixed all paths in blackwood ..they no longer go through the gremlin inn
added paths to/from Death Minion
added paths to/from Draka
added paths to/from mausoleum
added paths to/from Mammoth Rotworm
added webbed lair loop (thanks to Darkwing)
Cracked plains:
added paths to/from colored worms area
added loops for colored worms (thanks to Loki)
Dark elf city:
fixed all paths in city
added paths to/from dark elf soldiers Quarters
added loop of soldiers area
added paths to/from Dark Elf High Priestess
darkwood forest:
no longer gets lost at vortex
fixed path to/from aldreth and bandit keep
added path to/from swampside path from bandit keep
added paths to/from wyverns
added wyverns and bugbears loops
added paths to forest from slums
fixed paths to/from green dragons
added alternate paths to/from green dragons
added paths to/from Horner the Hide from darkwood, rhudaur and western road
added a loop of green dragons that produces more hides (thanks to Zarbo)
Dragon's teeth hills:
redid paths to gnolls
redid paths from rocky passage to gnolls
added paths to vortex
reworked paths to rhudar so the room outside the gate is a known room
replaced smoking Crater loop with a better one
Dwarven mines
redid stone elementals loops
redid mithril mines loops
added path to/from diamond mine
added path to from Gold mines NPP portal
Gang houses:
added paths to/from all main road ganghouse shops
Gnome Village:
fixed paths thru gnome village
Graveyard:
redid path to/from tomb
Jungle:
added path to/from NPP portal
fixed paths on vine bridge
redid paths through catacombs
added path to/from the room you are sent to without a golden idol back to jungle
cave
Khazarad:
fixed all paths in Khazarad
fixed paths to/from kai master
added frothing tavern paths
added loop for upper redstones
Lava fields:
added paths to/from crimson fortress
added paths to/from choira pyromancer
Lost city:
fixed paths in lost city
Misty valley:
fixed paths around swampside path
fixed paths to/from black dragon
added black dragons loops (thanks to Lil)
fixed paths to/from Troll
added paths to/from NPP portal
fixed paths to/from overgrown shrine
added paths to/from bandit keep from swampside path
Mossy tunnels:
fixed paths to/from haunting spirit
Northern Forests:
fixed paths to/from Quickling lord from Filthy encampment
reworked paths to/from silverwood forest
added path to/from evil entrance to silverwood forest
Ocean:
added path to/from Giant river turtle
Rhudaur
fixed path to Balthazar
rocky trail:
redid paths to Annora
fixed paths to titan and frozens
added paths and loop for torchlit caverns
fixed paths to Black ice caverns(party friendly)
added path to/from Shar'kur
added path to massive white dragon
added white dragons loop
Scorching Desert:
redid paths in golden palace
redid paths to/from Rakshasha Rajah
redid paths to/from secret library
added paths to/from NPP portal in library
added paths to/from Feline prisoner
added paths to/from stationary Nomad
added paths to/from limestone caverns NPP portal
added paths to/from Hydra
added paths to/from Argak the Grey
redid paths to mummified minder and red iron mine
redid paths in saracen hideout
added loops to outer part,leaders and zealots
Sewers:
added paths to cleared fields via sewers(set town gates as avoid and mega will
use them)
added paths to slum crossroad via sewers(set slums entrance to avoid and mega
will use them)
added paths to river street manhole(set river st and guild st room as avoid...)
added path to junkyard via sewers
Silvermere:
fixed all paths in silvermere
added paths to/from new junkyard
added path to deed shop
Slums:
added path to darkwood via new gate
reworked black star key finding
Volcano:
added new paths to burnt witchunter and fire twins
fixed paths to dark phoenix (it no longer uses the polished key twice)
Went through messages file and fixed/added messages for
druid,mage,and priest spells through 1.11m
Went through monster database and adjusted some attack priorities and made any
that have a "friend" counterpart find first.
-----------------------------------------------
installation instructions are included in the zip.
HUGE props should go to him for this. i have them installed and i have yet to find one that doesnt work properly.
-
Legolas Cauthon
Re: MegaMUD Paths & Loops! [Archive] - ForumsHQ
Holy Cow dude, that worked GREAT!!!! Fixed EVERYTHING in my Megamud and cleaned up all the fockered up paths. I just have to reinstall the Redwood Forest paths and all is well.
YOU ROCK!
YOU ROCK!
Re: MegaMUD Paths & Loops! [Archive] - ForumsHQ
i dont know how many of you actually read the mudcentral forums, so i thought i wouls share this.
Winterhawk has fixed every path in megamud, and made a ton of new ones.
installation instructions are included in the zip.
HUGE props should go to him for this. i have them installed and i have yet to find one that doesnt work properly.
:worship: :yay: :worship:
You have no idea how long I have been tweaking my paths to get the completely fixed with all the changes. Brings a tear to my eye. :wordup:
Winterhawk has fixed every path in megamud, and made a ton of new ones.
installation instructions are included in the zip.
HUGE props should go to him for this. i have them installed and i have yet to find one that doesnt work properly.
:worship: :yay: :worship:
You have no idea how long I have been tweaking my paths to get the completely fixed with all the changes. Brings a tear to my eye. :wordup:
Re: MegaMUD Paths & Loops! [Archive] - ForumsHQ
why dont you guys tell him that: http://www.metrobbs.com/cgi-bin/yabb/YaBB.cgi?board=scripting;action=display;num=106599 0324
Re: MegaMUD Paths & Loops! [Archive] - ForumsHQ
I did. :wordup:
Re: MegaMUD Paths & Loops! [Archive] - ForumsHQ
why dont you guys tell him that: http://www.metrobbs.com/cgi-bin/yabb/YaBB.cgi?board=scripting;action=display;num=106599 0324
My account on Metro has been deleted? I've tried to re-register and I can't make a new account. Geee I wonder if I have pissed off anyone on there (shannon) :D
My account on Metro has been deleted? I've tried to re-register and I can't make a new account. Geee I wonder if I have pissed off anyone on there (shannon) :D
Re: MegaMUD Paths & Loops! [Archive] - ForumsHQ
i posted winterhawk's zip on mudinfo.net. i'm planning on extracting the loops from it and posting them separately as well. i still haven't gotten any paths/loops from anyone except demonic yet.