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Re: Paths

Posted: Tue Mar 25, 2003 6:26 pm
by Raybdbomb
rename .txt to .mp and put the room codes in there, which you can find in any of the .mp files in your \MEGAMUD\DEFAULT\ folder

Re: Paths

Posted: Tue Mar 25, 2003 6:26 pm
by Speed
Take a text file:



n

n

n

e

e

e

w

w

w

s

s

s





for example. Save it as whatever.pth



Go to town square. Click Edit->Import->MMTerm Path. MegaMud runs path, recognizes variables, and saves path. Viola. All done.



MMTerm paths were simple text.

Re: Paths

Posted: Tue Mar 25, 2003 6:27 pm
by Speed
rename .txt to .mp and put the room codes in there, which you can find in any of the .mp files in your \MEGAMUD\DEFAULT\ folder



Why do all that work, when you can just import it and let megamud find the room codes for you? What if you are runnin a 300 room path? I sure as hell wouldn't wanna put in 300 room codes.