Dark Enchantments

Rust In Peace

Re: Dark Enchantments

Post by Rust In Peace »

Originally posted by AdmiralAcid

hey rust, this aint ur mommas pussy legit realm. Its edited for that, in a week, you can kick ass. Its edited that, you have a chance to have fun playing something u can't anywhere else. but personaly, i'd love to see DI come and play. but pvp is only 5 :(



(muds not fun no matter what, so don't pull that shit on me...)



I'm not talking about exp. I'm talking about how horribly unbalanced the new races/classes are. Why would anyone pick the stock ones after seeing that shit?
Vegeta
Posts: 121
Joined: Sat Nov 30, 2002 6:00 am

Re: Dark Enchantments

Post by Vegeta »

Originally posted by Xetox

New bbs opened ran buy Esmerelda with myself and admiral as backup sysops.



Here is some of the edits so far!



The Realm is 10x exp, no limiteds, exp charts are halved, 10 level stack, and under construction still. All monsters either drop money or will once it is done. We will be adding more as time progresses.



New Classes

Barbarian

55% exp (65%)

HP 6-10

studded rigid leather

all weapons

combat 5 (Combat 4)

bash, tracking, rcol +20, 2/1AC (No Bonuses, maybe keep Tracking)



Barbarians Combat 5? Assuming this is off a warrior's class and they have a 50% exp chart, this class has a 5% increase and Perfect Combat. Not to mention bonuses that warriors dont get. And why Rcol? If its b/c their from the cold regions, shouldnt it be -rfir as well? And the story behind the ac bonus? All in all, a very overpowered class for its exp chart. Combat 5 is insane.





Cavalier

130% exp

HP 5-9

platemail

all weapons (1 Handed Weapons)

combat 5 (Combat 3)

priest 2

bash, max damage, +sc, enc, DR (Take Out Enc, Max Damage, DR)



Again, what is up with Combat 5? A priest using all weapons? Most spell casting classes can only use 1 handed, the other for spell, and this goes against grain in a sliding down a splintery pole wearing underwear way. Assuming this is a cleric race, thats 110% so the added 20% gets you Perfect combat, Max damage, Encumberance Bonus, Damage RESISTANCE Bonus, And Bashing. Serious overpowerment here for only 20% more.





Samurai

150%exp

HP 6-10

Platemail (ScaleMail)

All Weapons

combat 5 (Combat 4)

Kai 1

find & remove traps, punch, bash, +2 crits



This class similar to Morbid's Samurai but with huge adjustments. Taking again from the Ninja's class, if ninjas chart is 94% than this class is almost double. But they get Perfect Combat, "Kai" and 1 more crit bonus than Ninjas (I'm assuming since nightmare lists ninjas as +1) With the exp chart, its arguable that its alright, but I'd like to get rid of the platemail to scale (ninjas in platemail??) and lower the combat.





Strider

120%exp

HP 4-7

studded rigid leather

Any Sharp

combat 2

Druid 2

stealth, picklocks, thievery, find & remove traps, bash



Assuming off a ranger, 125% Strider's get 5% decrease. Rangers only have Tracking and Stealth as bonuses. For a 5% decrease, Striders get 2x more bonuses than Rangers. However, the combat offsets these bonuses therefore I have no problems with this class.





Vampire

125% exp

HP 5-9

rigid leather

all weapons

combat 4

mage 2

stealth, drain, immun poison, dodge, thievery, quickness, +3 accuracy



Vampire is a class I have no idea what to base it on. However, they seem to look like mystics so I'm just pulling this out of my ass. Mystics are 125% so their charts are the same. BUT they get Combat 4, (I blieve mystics are 3) Mage 2, and a shitload of bonuses such as accuracy (which should be a racial stat not a class one) quickness (Again a racial stat) Immune to poison (Makes them scripting perfect) Dodge, DRAIN (Seriously Overpowered, makes them like a PRIEST) and Thievery. Vampires are thieves???? And they get Leather which means their ac with dragonhides are super high WITH dodge. Most ridiculously overpowered class I have seen. Its a Mystic/weakPriest/AverageMage/Ranger Combat and Armour Combined! WITH the same exp chart as a mystic. Great way to put it in the game. THis is so overpwered, I cant look at it right now.





New Races

For the races, I dont want to waste time with the stats, maybe later I'll see)



Note: All races have some sort of illuminate

Centaur

exp 15% (30%)

str 50-150

agil 50-150

int 60-160

heal 50-150

will 50-150

cha 40-130

enc +30, quickness, kick (No QUickness)



I think the lowest race has 10% exp chart which is gnome. This class has too many stats in the upper 150s for a chart like this. That and the bonuses are insane. I can understand the enc, but I'd take away the quickness. Quickness is a stat that affects critical hits a LOT.



Fairy

exp 25%

str 20-100

agil 70-200

int 70-180

heal 30-130

will 50-150

cha 65-160

max mana +15, speed +25, stealth, dodge, manargn +15

I'd take away the mana bonus or the regen.



High Elf

25% exp

str 40-130

agil 50-150

int 65-180

heal 40-130

will 60-170

cha 60-170

Max mana +20, stealth, +10 mana regen, illu, dodge +2, +20 speed

Too lazy to comment.



Kender

25% exp

str 50-120

agil 60-200

int 50-160

heal 50-160

heal 50-140

will 50-130

cha 50-140

illu, quickness +10, stealth, dodge, thievery, pick, find & remove trap

Again to lazy to comment but health seems to high. Aren't kender's frailer than humans?



Minotaur

exp 12%

str 65-180

agil 50-150

int 40-130

heal 60-170

will 40-135

cha 40-130

MR, DR





Ogre

exp 17%

str 80-200

agil 30-110

int 30-110

heal 70-200

will 35-120

cha 35-110

MR, DR, Max Dmg, Slowness



Quickling

25% exp

str 40-140

agil 60-200

int 40-140

heal 50-140

will 50-150

cha 40-120

quickness +20, thievery, bs min & bs max dmg, stealth



Trollkin

exp 22%

str 70-190

agil 40-140

int 30-110

heal 70-100

will 40-140

cha 30-110

Immun to poison, rfir -10, hpregen +10



New Quest Weapons

Silver Battleaxe-Barbarian

1h Sharp

8-21 damage

2 AC

speed 1600

Magic 3

-10 bs accuracy

+100 room illuminate

does rip damage

There's a reason why most qweaps have max damage of 18 except for 2 handed ones I believe.





Titanium Greatsword-Cavalier

2h Sharp

8-25 damage

2 AC

speed 1800

Magic 3

casts sword bless

Speed is too low, make it 2000 and the damage seems fine.





Blood-Etched Rapier-Vampire

1h Sharp

6-17 damage

1 AC

speed 1300

mag 3

Casts blind like silver rapier

+2 spellcasting

+2 bs accuracy

+ mana regen

+ crits

Yea, a super powered Weapon for a super powered class!! Whoo ho, Faster than most qweaps, great damage, Mana regen, CRITS, bs ACC, and SC! NICE! Way to GO! (hint sarcasm)



Nightblack Broadsword-Samurai

2h Sharp

9-23 damage

speed 2150

magic 3

+ crits

does rip damage

2 handed so nice damage, good speed, no problem with this sword.





Striders Bow-Strider

2h Sharp

5-15 damage

speed 1575

+BS accuracy

dodge

casts slow

magic 3

Casts slow? What percent? Deadly scripting spell. other than that, ok.



Changes to Old

All Quest Weapons are Magic 3



Snakeskin boots

Dropable, Not Cursed

3/0.3 AC

Ninja, Mage, Priest, Thief, Mystic, and Vampire only

Magic 1

+speed

stealth

Min level 15

+ punch

+kick

+jump kick

shadow



New Items

Shimmering grey robes and Shimmering green robes are the same as the Shimmering white robes except grey are for mage and green are for druid. Grey are dropped by ice sorceress and green are dropped by high druid.



so come check it out!





It's hard to make a good bbs, and kudos for the people who run this bbs. But its even harder to listen to good opinions or ideas without pride and to truly listen for the good of the game. It's no fun for the board if you pump up a couple classes and mess it up for the original ones. If that wsa the case, than just get rid of the entire old classes and just have new ones. I may sound mean, but I dont intend to be.



Vegeta
Reckless

Re: Dark Enchantments

Post by Reckless »

I have to agree that most are overpowered, but they spent a lot of time doing these edits. Don't flame them, give them something to work with like Xetox did, otherwise you're useless.
Esmerelda

Re: Dark Enchantments

Post by Esmerelda »

ok when we first posted this i forgot to put in all exp charts are halved, and all base races start with their base stat raised by 10 and max raised by 50. like I said we are under construction and are still working everything out. thank you to all who have made any suggestions so far we do appreciate it :). We were going to wait to go public but so many users were logging on by word of mouth alone that we said what the heck go ahead and post. And yes I know vamp is overpowered but that is my baby and it is based on Anne Rices vampires for its abilities. Thank you again for any helpful suggestions you may have or have already posted.



OK I did some edits on what was posted here is what is there so far.



The Realm is 10x exp, no limiteds, exp charts are halved, 10 level stack, and under construction still. All monsters either drop money or will once it is done. We will be adding more as time progresses.



New Classes

Barbarian

55% exp

HP 6-10

studded rigid leather

all weapons

combat 5

bash, tracking, rcol +20 (Note: they will have a -rfir later on once i figure out how to put it in)



Cavalier

125% exp

HP 5-9

platemail

any 1h

combat 4

priest 2

bash, +sc, enc, DR





Samurai

150%exp

HP 6-10

Scalemail

All Weapons

combat 5

Kai 1

find & remove traps, punch, bash



Strider

120%exp

HP 4-7

studded rigid leather

Any Sharp

combat 2

Druid 2

stealth, picklocks, thievery, find & remove traps, bash



Vampire

120% exp

HP 5-9

rigid leather

all weapons

combat 4

mage 2

stealth, immun poison, dodge, thievery, quickness



New Races

Note: All races have some sort of illuminate, and old races have their lowest stat raised by 10 and their max stats raised by 50, so humans are 50-150 for all stats, etc.



Centaur

exp 30%

str 50-150

agil 50-150

int 60-160

heal 50-150

will 50-150

cha 40-130

enc +30, kick



Fairy

exp 25%

str 20-100

agil 70-200

int 70-180

heal 30-130

will 50-150

cha 65-160

speed +25, stealth, dodge, manargn +15



High Elf

25% exp

str 40-130

agil 50-150

int 65-180

heal 40-130

will 60-170

cha 60-170

Max mana +20, stealth, +10 mana regen, illu, dodge +2, +20 speed



Kender

25% exp

str 50-120

agil 60-200

int 50-160

heal 50-160

heal 50-140

will 50-130

cha 50-140

illu, quickness +10, stealth, dodge, thievery, pick, find & remove trap



Minotaur

exp 12%

str 65-180

agil 50-150

int 40-130

heal 60-170

will 40-135

cha 40-130

MR, DR



Ogre

exp 17%

str 80-200

agil 30-110

int 30-110

heal 70-200

will 35-120

cha 35-110

MR, DR, Max Dmg, Slowness



Quickling

25% exp

str 40-140

agil 60-200

int 40-140

heal 50-140

will 50-150

cha 40-120

quickness +20, thievery, bs min & bs max dmg, stealth



Trollkin

exp 22%

str 70-190

agil 40-140

int 30-110

heal 70-100

will 40-140

cha 30-110

Immun to poison, rfir -10, hpregen +10



New Quest Weapons

Silver Battleaxe-Barbarian

1h Sharp

8-18 damage

2 AC

speed 1600

Magic 3

-10 bs accuracy

+100 room illuminate

does rip damage



Titanium Greatsword-Cavalier

2h Sharp

8-25 damage

2 AC

speed 1800

Magic 3

casts sword bless



Blood-Etched Rapier-Vampire

1h Sharp

6-17 damage

1 AC

speed 1300

mag 3

Casts blind like silver rapier

+2 spellcasting

+2 bs accuracy

+ mana regen

+ crits



Nightblack Broadsword-Samurai

2h Sharp

9-23 damage

speed 2150

magic 3

+ crits

does rip damage



Striders Bow-Strider

2h Sharp

5-15 damage

speed 1575

+BS accuracy

dodge

casts slow 5%

magic 3



Changes to Old

All Quest Weapons are Magic 3



Snakeskin boots

Dropable, Not Cursed

3/0.3 AC

Ninja, Mage, Priest, Thief, Mystic, and Vampire only

Magic 1

+speed

stealth

Min level 15

+ punch

+kick

+jump kick

shadow



Red Rose

+50% enc



Gang House Emblems

+75% enc



New Items

Shimmering grey robes and Shimmering green robes are the same as the Shimmering white robes except grey are for mage and green are for druid. Grey are dropped by ice sorceress and green are dropped by high druid.





Any more suggestions will be greatly appreciated and taken into consideration :-p .
Vegeta
Posts: 121
Joined: Sat Nov 30, 2002 6:00 am

Re: Dark Enchantments

Post by Vegeta »

Wow, i can't believe I'm saying this, but I have to agree with Rust that they are overpowered, but with work hopefully it'll balance out. Too many Combat 5s though and too many bonuses in my opinion still but a lot better.



I don't read a lot of anne rice but would vampires get sick by sucking blood thats tainted? AIDS? Sickle Cell Disease? Etc? Don't see why they should be immune to poison.
Rust In Peace

Re: Dark Enchantments

Post by Rust In Peace »

All right.. I'm feeling generous. Reply in the quote.



Originally posted by Esmerelda

ok when we first posted this i forgot to put in all exp charts are halved, and all base races start with their base stat raised by 10 and max raised by 50. like I said we are under construction and are still working everything out. thank you to all who have made any suggestions so far we do appreciate it :). We were going to wait to go public but so many users were logging on by word of mouth alone that we said what the heck go ahead and post. And yes I know vamp is overpowered but that is my baby and it is based on Anne Rices vampires for its abilities. Thank you again for any helpful suggestions you may have or have already posted.



OK I did some edits on what was posted here is what is there so far.



The Realm is 10x exp, no limiteds, exp charts are halved, 10 level stack, and under construction still. All monsters either drop money or will once it is done. We will be adding more as time progresses.



Don't introduce too much money into the game.. It's worthless as is at higher levels.



New Classes

Barbarian

55% exp

HP 6-10

studded rigid leather

all weapons

combat 5

bash, tracking, rcol +20 (Note: they will have a -rfir later on once i figure out how to put it in)



Exp halved?.. That's 110%? That's 10% lower than a witchunter and is about 100x better. What are you on?



Cavalier

125% exp

HP 5-9

platemail

any 1h

combat 4

priest 2

bash, +sc, enc, DR





Samurai

150%exp

HP 6-10

Scalemail

All Weapons

combat 5

Kai 1

find & remove traps, punch, bash



Basically a witchunter with remove/find traps and kai powers for nearly 3x more exp?



Strider

120%exp

HP 4-7

studded rigid leather

Any Sharp

combat 2

Druid 2

stealth, picklocks, thievery, find & remove traps, bash



As if missionaries and gypsies were so popular.. you felt the need to make another worthless combat 2. For the highest exp% too.. Are you drunk?



Vampire

120% exp

HP 5-9

rigid leather

all weapons

combat 4

mage 2

stealth, immun poison, dodge, thievery, quickness



I understand you like vampires and all, but at least jack up their exp table if you want them to keep that. How's 200-250% sound?



New Races

Note: All races have some sort of illuminate, and old races have their lowest stat raised by 10 and their max stats raised by 50, so humans are 50-150 for all stats, etc.



Won't comment on the races as much. They all look the same except the abilities..



Centaur

exp 30%

str 50-150

agil 50-150

int 60-160

heal 50-150

will 50-150

cha 40-130

enc +30, kick



Fairy

exp 25%

str 20-100

agil 70-200

int 70-180

heal 30-130

will 50-150

cha 65-160

speed +25, stealth, dodge, manargn +15



High Elf

25% exp

str 40-130

agil 50-150

int 65-180

heal 40-130

will 60-170

cha 60-170

Max mana +20, stealth, +10 mana regen, illu, dodge +2, +20 speed



Kender

25% exp

str 50-120

agil 60-200

int 50-160

heal 50-160

heal 50-140

will 50-130

cha 50-140

illu, quickness +10, stealth, dodge, thievery, pick, find & remove trap



Minotaur

exp 12%

str 65-180

agil 50-150

int 40-130

heal 60-170

will 40-135

cha 40-130

MR, DR



Ogre

exp 17%

str 80-200

agil 30-110

int 30-110

heal 70-200

will 35-120

cha 35-110

MR, DR, Max Dmg, Slowness



Quickling

25% exp

str 40-140

agil 60-200

int 40-140

heal 50-140

will 50-150

cha 40-120

quickness +20, thievery, bs min & bs max dmg, stealth



Trollkin

exp 22%

str 70-190

agil 40-140

int 30-110

heal 70-100

will 40-140

cha 30-110

Immun to poison, rfir -10, hpregen +10



3 words -- whored stats/abils.



New Quest Weapons

Silver Battleaxe-Barbarian

1h Sharp

8-18 damage

2 AC

speed 1600

Magic 3

-10 bs accuracy

+100 room illuminate

does rip damage



Titanium Greatsword-Cavalier

2h Sharp

8-25 damage

2 AC

speed 1800

Magic 3

casts sword bless



Blood-Etched Rapier-Vampire

1h Sharp

6-17 damage

1 AC

speed 1300

mag 3

Casts blind like silver rapier

+2 spellcasting

+2 bs accuracy

+ mana regen

+ crits



Nightblack Broadsword-Samurai

2h Sharp

9-23 damage

speed 2150

magic 3

+ crits

does rip damage



Striders Bow-Strider

2h Sharp

5-15 damage

speed 1575

+BS accuracy

dodge

casts slow 5%

magic 3



Changes to Old

All Quest Weapons are Magic 3



Snakeskin boots

Dropable, Not Cursed

3/0.3 AC

Ninja, Mage, Priest, Thief, Mystic, and Vampire only

Magic 1

+speed

stealth

Min level 15

+ punch

+kick

+jump kick

shadow



You sure you don't work for metro or everquest? First you make a shitty item totally unbalanced, then sober up and change it back? (I'm sure that's coming in a couple days)



Red Rose

+50% enc

Nice bonus, but totally unneeded. You are making str more useless.



Gang House Emblems

+75% enc

Nice bonus.. 75% is way too much tho.



New Items

Shimmering grey robes and Shimmering green robes are the same as the Shimmering white robes except grey are for mage and green are for druid. Grey are dropped by ice sorceress and green are dropped by high druid.



Not a bad idea.. truly, your first viable one.



Any more suggestions will be greatly appreciated and taken into consideration :-p .
Raybdbomb
Posts: 5884
Joined: Wed Mar 21, 2001 6:00 am

Re: Dark Enchantments

Post by Raybdbomb »

no reply, just a quote to annoy :P





Originally posted by Esmerelda

ok when we first posted this i forgot to put in all exp charts are halved, and all base races start with their base stat raised by 10 and max raised by 50. like I said we are under construction and are still working everything out. thank you to all who have made any suggestions so far we do appreciate it . We were going to wait to go public but so many users were logging on by word of mouth alone that we said what the heck go ahead and post. And yes I know vamp is overpowered but that is my baby and it is based on Anne Rices vampires for its abilities. Thank you again for any helpful suggestions you may have or have already posted.



OK I did some edits on what was posted here is what is there so far.



The Realm is 10x exp, no limiteds, exp charts are halved, 10 level stack, and under construction still. All monsters either drop money or will once it is done. We will be adding more as time progresses.



Don't introduce too much money into the game.. It's worthless as is at higher levels.



New Classes

Barbarian

55% exp

HP 6-10

studded rigid leather

all weapons

combat 5

bash, tracking, rcol +20 (Note: they will have a -rfir later on once i figure out how to put it in)



Exp halved?.. That's 110%? That's 10% lower than a witchunter and is about 100x better. What are you on?



Cavalier

125% exp

HP 5-9

platemail

any 1h

combat 4

priest 2

bash, +sc, enc, DR





Samurai

150%exp

HP 6-10

Scalemail

All Weapons

combat 5

Kai 1

find & remove traps, punch, bash



Basically a witchunter with remove/find traps and kai powers for nearly 3x more exp?



Strider

120%exp

HP 4-7

studded rigid leather

Any Sharp

combat 2

Druid 2

stealth, picklocks, thievery, find & remove traps, bash



As if missionaries and gypsies were so popular.. you felt the need to make another worthless combat 2. For the highest exp% too.. Are you drunk?



Vampire

120% exp

HP 5-9

rigid leather

all weapons

combat 4

mage 2

stealth, immun poison, dodge, thievery, quickness



I understand you like vampires and all, but at least jack up their exp table if you want them to keep that. How's 200-250% sound?



New Races

Note: All races have some sort of illuminate, and old races have their lowest stat raised by 10 and their max stats raised by 50, so humans are 50-150 for all stats, etc.



Won't comment on the races as much. They all look the same except the abilities..



Centaur

exp 30%

str 50-150

agil 50-150

int 60-160

heal 50-150

will 50-150

cha 40-130

enc +30, kick



Fairy

exp 25%

str 20-100

agil 70-200

int 70-180

heal 30-130

will 50-150

cha 65-160

speed +25, stealth, dodge, manargn +15



High Elf

25% exp

str 40-130

agil 50-150

int 65-180

heal 40-130

will 60-170

cha 60-170

Max mana +20, stealth, +10 mana regen, illu, dodge +2, +20 speed



Kender

25% exp

str 50-120

agil 60-200

int 50-160

heal 50-160

heal 50-140

will 50-130

cha 50-140

illu, quickness +10, stealth, dodge, thievery, pick, find & remove trap



Minotaur

exp 12%

str 65-180

agil 50-150

int 40-130

heal 60-170

will 40-135

cha 40-130

MR, DR



Ogre

exp 17%

str 80-200

agil 30-110

int 30-110

heal 70-200

will 35-120

cha 35-110

MR, DR, Max Dmg, Slowness



Quickling

25% exp

str 40-140

agil 60-200

int 40-140

heal 50-140

will 50-150

cha 40-120

quickness +20, thievery, bs min & bs max dmg, stealth



Trollkin

exp 22%

str 70-190

agil 40-140

int 30-110

heal 70-100

will 40-140

cha 30-110

Immun to poison, rfir -10, hpregen +10



3 words -- whored stats/abils.



New Quest Weapons

Silver Battleaxe-Barbarian

1h Sharp

8-18 damage

2 AC

speed 1600

Magic 3

-10 bs accuracy

+100 room illuminate

does rip damage



Titanium Greatsword-Cavalier

2h Sharp

8-25 damage

2 AC

speed 1800

Magic 3

casts sword bless



Blood-Etched Rapier-Vampire

1h Sharp

6-17 damage

1 AC

speed 1300

mag 3

Casts blind like silver rapier

+2 spellcasting

+2 bs accuracy

+ mana regen

+ crits



Nightblack Broadsword-Samurai

2h Sharp

9-23 damage

speed 2150

magic 3

+ crits

does rip damage



Striders Bow-Strider

2h Sharp

5-15 damage

speed 1575

+BS accuracy

dodge

casts slow 5%

magic 3



Changes to Old

All Quest Weapons are Magic 3



Snakeskin boots

Dropable, Not Cursed

3/0.3 AC

Ninja, Mage, Priest, Thief, Mystic, and Vampire only

Magic 1

+speed

stealth

Min level 15

+ punch

+kick

+jump kick

shadow



You sure you don't work for metro or everquest? First you make a shitty item totally unbalanced, then sober up and change it back? (I'm sure that's coming in a couple days)



Red Rose

+50% enc

Nice bonus, but totally unneeded. You are making str more useless.



Gang House Emblems

+75% enc

Nice bonus.. 75% is way too much tho.



New Items

Shimmering grey robes and Shimmering green robes are the same as the Shimmering white robes except grey are for mage and green are for druid. Grey are dropped by ice sorceress and green are dropped by high druid.



Not a bad idea.. truly, your first viable one.



Any more suggestions will be greatly appreciated and taken into consideration .
Platinum
Posts: 3387
Joined: Wed Oct 24, 2001 5:00 am

Re: Dark Enchantments

Post by Platinum »

Sorry Tassel and Esmerelda - I don't think I can play there anymore. I get fucked over every day because cleanups are done 20 times a day which

1. sepparates my scripting party, while at work usually so I can't fix it

2. creates hellacious lag that kills my sepparated party

or

Causes 1 or 2 to sys, and the reason I script 4 is because 1-2 can't handle it alone. That's always what happens though, and with the hellacious lag they won't hang or SYS because they're dead before megamud catches up with it.



Sorry.
Xetox
Posts: 3588
Joined: Thu Jan 01, 1970 12:00 am

Re: Dark Enchantments

Post by Xetox »

Yea I think I am in agreement with Platinum...I know you did not want to open the bbs yet and I kinda talked you into it, but we could not let the peeple that where already there get to big, but I cant deal with chasin after me and plats eq all the time.....I think I am just going to take a break till I decide to do with my own bbs...it was fun tho!
iNViSiGOD
Posts: 3414
Joined: Wed Jul 10, 2002 5:00 am

Re: Dark Enchantments

Post by iNViSiGOD »

Quit queefing your BBS's in here. This is Xetox's advertisement.
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