Originally posted by AdmiralAcid
hey rust, this aint ur mommas pussy legit realm. Its edited for that, in a week, you can kick ass. Its edited that, you have a chance to have fun playing something u can't anywhere else. but personaly, i'd love to see DI come and play. but pvp is only 5 :(
(muds not fun no matter what, so don't pull that shit on me...)
I'm not talking about exp. I'm talking about how horribly unbalanced the new races/classes are. Why would anyone pick the stock ones after seeing that shit?
Dark Enchantments
Re: Dark Enchantments
Originally posted by Xetox
New bbs opened ran buy Esmerelda with myself and admiral as backup sysops.
Here is some of the edits so far!
The Realm is 10x exp, no limiteds, exp charts are halved, 10 level stack, and under construction still. All monsters either drop money or will once it is done. We will be adding more as time progresses.
New Classes
Barbarian
55% exp (65%)
HP 6-10
studded rigid leather
all weapons
combat 5 (Combat 4)
bash, tracking, rcol +20, 2/1AC (No Bonuses, maybe keep Tracking)
Barbarians Combat 5? Assuming this is off a warrior's class and they have a 50% exp chart, this class has a 5% increase and Perfect Combat. Not to mention bonuses that warriors dont get. And why Rcol? If its b/c their from the cold regions, shouldnt it be -rfir as well? And the story behind the ac bonus? All in all, a very overpowered class for its exp chart. Combat 5 is insane.
Cavalier
130% exp
HP 5-9
platemail
all weapons (1 Handed Weapons)
combat 5 (Combat 3)
priest 2
bash, max damage, +sc, enc, DR (Take Out Enc, Max Damage, DR)
Again, what is up with Combat 5? A priest using all weapons? Most spell casting classes can only use 1 handed, the other for spell, and this goes against grain in a sliding down a splintery pole wearing underwear way. Assuming this is a cleric race, thats 110% so the added 20% gets you Perfect combat, Max damage, Encumberance Bonus, Damage RESISTANCE Bonus, And Bashing. Serious overpowerment here for only 20% more.
Samurai
150%exp
HP 6-10
Platemail (ScaleMail)
All Weapons
combat 5 (Combat 4)
Kai 1
find & remove traps, punch, bash, +2 crits
This class similar to Morbid's Samurai but with huge adjustments. Taking again from the Ninja's class, if ninjas chart is 94% than this class is almost double. But they get Perfect Combat, "Kai" and 1 more crit bonus than Ninjas (I'm assuming since nightmare lists ninjas as +1) With the exp chart, its arguable that its alright, but I'd like to get rid of the platemail to scale (ninjas in platemail??) and lower the combat.
Strider
120%exp
HP 4-7
studded rigid leather
Any Sharp
combat 2
Druid 2
stealth, picklocks, thievery, find & remove traps, bash
Assuming off a ranger, 125% Strider's get 5% decrease. Rangers only have Tracking and Stealth as bonuses. For a 5% decrease, Striders get 2x more bonuses than Rangers. However, the combat offsets these bonuses therefore I have no problems with this class.
Vampire
125% exp
HP 5-9
rigid leather
all weapons
combat 4
mage 2
stealth, drain, immun poison, dodge, thievery, quickness, +3 accuracy
Vampire is a class I have no idea what to base it on. However, they seem to look like mystics so I'm just pulling this out of my ass. Mystics are 125% so their charts are the same. BUT they get Combat 4, (I blieve mystics are 3) Mage 2, and a shitload of bonuses such as accuracy (which should be a racial stat not a class one) quickness (Again a racial stat) Immune to poison (Makes them scripting perfect) Dodge, DRAIN (Seriously Overpowered, makes them like a PRIEST) and Thievery. Vampires are thieves???? And they get Leather which means their ac with dragonhides are super high WITH dodge. Most ridiculously overpowered class I have seen. Its a Mystic/weakPriest/AverageMage/Ranger Combat and Armour Combined! WITH the same exp chart as a mystic. Great way to put it in the game. THis is so overpwered, I cant look at it right now.
New Races
For the races, I dont want to waste time with the stats, maybe later I'll see)
Note: All races have some sort of illuminate
Centaur
exp 15% (30%)
str 50-150
agil 50-150
int 60-160
heal 50-150
will 50-150
cha 40-130
enc +30, quickness, kick (No QUickness)
I think the lowest race has 10% exp chart which is gnome. This class has too many stats in the upper 150s for a chart like this. That and the bonuses are insane. I can understand the enc, but I'd take away the quickness. Quickness is a stat that affects critical hits a LOT.
Fairy
exp 25%
str 20-100
agil 70-200
int 70-180
heal 30-130
will 50-150
cha 65-160
max mana +15, speed +25, stealth, dodge, manargn +15
I'd take away the mana bonus or the regen.
High Elf
25% exp
str 40-130
agil 50-150
int 65-180
heal 40-130
will 60-170
cha 60-170
Max mana +20, stealth, +10 mana regen, illu, dodge +2, +20 speed
Too lazy to comment.
Kender
25% exp
str 50-120
agil 60-200
int 50-160
heal 50-160
heal 50-140
will 50-130
cha 50-140
illu, quickness +10, stealth, dodge, thievery, pick, find & remove trap
Again to lazy to comment but health seems to high. Aren't kender's frailer than humans?
Minotaur
exp 12%
str 65-180
agil 50-150
int 40-130
heal 60-170
will 40-135
cha 40-130
MR, DR
Ogre
exp 17%
str 80-200
agil 30-110
int 30-110
heal 70-200
will 35-120
cha 35-110
MR, DR, Max Dmg, Slowness
Quickling
25% exp
str 40-140
agil 60-200
int 40-140
heal 50-140
will 50-150
cha 40-120
quickness +20, thievery, bs min & bs max dmg, stealth
Trollkin
exp 22%
str 70-190
agil 40-140
int 30-110
heal 70-100
will 40-140
cha 30-110
Immun to poison, rfir -10, hpregen +10
New Quest Weapons
Silver Battleaxe-Barbarian
1h Sharp
8-21 damage
2 AC
speed 1600
Magic 3
-10 bs accuracy
+100 room illuminate
does rip damage
There's a reason why most qweaps have max damage of 18 except for 2 handed ones I believe.
Titanium Greatsword-Cavalier
2h Sharp
8-25 damage
2 AC
speed 1800
Magic 3
casts sword bless
Speed is too low, make it 2000 and the damage seems fine.
Blood-Etched Rapier-Vampire
1h Sharp
6-17 damage
1 AC
speed 1300
mag 3
Casts blind like silver rapier
+2 spellcasting
+2 bs accuracy
+ mana regen
+ crits
Yea, a super powered Weapon for a super powered class!! Whoo ho, Faster than most qweaps, great damage, Mana regen, CRITS, bs ACC, and SC! NICE! Way to GO! (hint sarcasm)
Nightblack Broadsword-Samurai
2h Sharp
9-23 damage
speed 2150
magic 3
+ crits
does rip damage
2 handed so nice damage, good speed, no problem with this sword.
Striders Bow-Strider
2h Sharp
5-15 damage
speed 1575
+BS accuracy
dodge
casts slow
magic 3
Casts slow? What percent? Deadly scripting spell. other than that, ok.
Changes to Old
All Quest Weapons are Magic 3
Snakeskin boots
Dropable, Not Cursed
3/0.3 AC
Ninja, Mage, Priest, Thief, Mystic, and Vampire only
Magic 1
+speed
stealth
Min level 15
+ punch
+kick
+jump kick
shadow
New Items
Shimmering grey robes and Shimmering green robes are the same as the Shimmering white robes except grey are for mage and green are for druid. Grey are dropped by ice sorceress and green are dropped by high druid.
so come check it out!
It's hard to make a good bbs, and kudos for the people who run this bbs. But its even harder to listen to good opinions or ideas without pride and to truly listen for the good of the game. It's no fun for the board if you pump up a couple classes and mess it up for the original ones. If that wsa the case, than just get rid of the entire old classes and just have new ones. I may sound mean, but I dont intend to be.
Vegeta
New bbs opened ran buy Esmerelda with myself and admiral as backup sysops.
Here is some of the edits so far!
The Realm is 10x exp, no limiteds, exp charts are halved, 10 level stack, and under construction still. All monsters either drop money or will once it is done. We will be adding more as time progresses.
New Classes
Barbarian
55% exp (65%)
HP 6-10
studded rigid leather
all weapons
combat 5 (Combat 4)
bash, tracking, rcol +20, 2/1AC (No Bonuses, maybe keep Tracking)
Barbarians Combat 5? Assuming this is off a warrior's class and they have a 50% exp chart, this class has a 5% increase and Perfect Combat. Not to mention bonuses that warriors dont get. And why Rcol? If its b/c their from the cold regions, shouldnt it be -rfir as well? And the story behind the ac bonus? All in all, a very overpowered class for its exp chart. Combat 5 is insane.
Cavalier
130% exp
HP 5-9
platemail
all weapons (1 Handed Weapons)
combat 5 (Combat 3)
priest 2
bash, max damage, +sc, enc, DR (Take Out Enc, Max Damage, DR)
Again, what is up with Combat 5? A priest using all weapons? Most spell casting classes can only use 1 handed, the other for spell, and this goes against grain in a sliding down a splintery pole wearing underwear way. Assuming this is a cleric race, thats 110% so the added 20% gets you Perfect combat, Max damage, Encumberance Bonus, Damage RESISTANCE Bonus, And Bashing. Serious overpowerment here for only 20% more.
Samurai
150%exp
HP 6-10
Platemail (ScaleMail)
All Weapons
combat 5 (Combat 4)
Kai 1
find & remove traps, punch, bash, +2 crits
This class similar to Morbid's Samurai but with huge adjustments. Taking again from the Ninja's class, if ninjas chart is 94% than this class is almost double. But they get Perfect Combat, "Kai" and 1 more crit bonus than Ninjas (I'm assuming since nightmare lists ninjas as +1) With the exp chart, its arguable that its alright, but I'd like to get rid of the platemail to scale (ninjas in platemail??) and lower the combat.
Strider
120%exp
HP 4-7
studded rigid leather
Any Sharp
combat 2
Druid 2
stealth, picklocks, thievery, find & remove traps, bash
Assuming off a ranger, 125% Strider's get 5% decrease. Rangers only have Tracking and Stealth as bonuses. For a 5% decrease, Striders get 2x more bonuses than Rangers. However, the combat offsets these bonuses therefore I have no problems with this class.
Vampire
125% exp
HP 5-9
rigid leather
all weapons
combat 4
mage 2
stealth, drain, immun poison, dodge, thievery, quickness, +3 accuracy
Vampire is a class I have no idea what to base it on. However, they seem to look like mystics so I'm just pulling this out of my ass. Mystics are 125% so their charts are the same. BUT they get Combat 4, (I blieve mystics are 3) Mage 2, and a shitload of bonuses such as accuracy (which should be a racial stat not a class one) quickness (Again a racial stat) Immune to poison (Makes them scripting perfect) Dodge, DRAIN (Seriously Overpowered, makes them like a PRIEST) and Thievery. Vampires are thieves???? And they get Leather which means their ac with dragonhides are super high WITH dodge. Most ridiculously overpowered class I have seen. Its a Mystic/weakPriest/AverageMage/Ranger Combat and Armour Combined! WITH the same exp chart as a mystic. Great way to put it in the game. THis is so overpwered, I cant look at it right now.
New Races
For the races, I dont want to waste time with the stats, maybe later I'll see)
Note: All races have some sort of illuminate
Centaur
exp 15% (30%)
str 50-150
agil 50-150
int 60-160
heal 50-150
will 50-150
cha 40-130
enc +30, quickness, kick (No QUickness)
I think the lowest race has 10% exp chart which is gnome. This class has too many stats in the upper 150s for a chart like this. That and the bonuses are insane. I can understand the enc, but I'd take away the quickness. Quickness is a stat that affects critical hits a LOT.
Fairy
exp 25%
str 20-100
agil 70-200
int 70-180
heal 30-130
will 50-150
cha 65-160
max mana +15, speed +25, stealth, dodge, manargn +15
I'd take away the mana bonus or the regen.
High Elf
25% exp
str 40-130
agil 50-150
int 65-180
heal 40-130
will 60-170
cha 60-170
Max mana +20, stealth, +10 mana regen, illu, dodge +2, +20 speed
Too lazy to comment.
Kender
25% exp
str 50-120
agil 60-200
int 50-160
heal 50-160
heal 50-140
will 50-130
cha 50-140
illu, quickness +10, stealth, dodge, thievery, pick, find & remove trap
Again to lazy to comment but health seems to high. Aren't kender's frailer than humans?
Minotaur
exp 12%
str 65-180
agil 50-150
int 40-130
heal 60-170
will 40-135
cha 40-130
MR, DR
Ogre
exp 17%
str 80-200
agil 30-110
int 30-110
heal 70-200
will 35-120
cha 35-110
MR, DR, Max Dmg, Slowness
Quickling
25% exp
str 40-140
agil 60-200
int 40-140
heal 50-140
will 50-150
cha 40-120
quickness +20, thievery, bs min & bs max dmg, stealth
Trollkin
exp 22%
str 70-190
agil 40-140
int 30-110
heal 70-100
will 40-140
cha 30-110
Immun to poison, rfir -10, hpregen +10
New Quest Weapons
Silver Battleaxe-Barbarian
1h Sharp
8-21 damage
2 AC
speed 1600
Magic 3
-10 bs accuracy
+100 room illuminate
does rip damage
There's a reason why most qweaps have max damage of 18 except for 2 handed ones I believe.
Titanium Greatsword-Cavalier
2h Sharp
8-25 damage
2 AC
speed 1800
Magic 3
casts sword bless
Speed is too low, make it 2000 and the damage seems fine.
Blood-Etched Rapier-Vampire
1h Sharp
6-17 damage
1 AC
speed 1300
mag 3
Casts blind like silver rapier
+2 spellcasting
+2 bs accuracy
+ mana regen
+ crits
Yea, a super powered Weapon for a super powered class!! Whoo ho, Faster than most qweaps, great damage, Mana regen, CRITS, bs ACC, and SC! NICE! Way to GO! (hint sarcasm)
Nightblack Broadsword-Samurai
2h Sharp
9-23 damage
speed 2150
magic 3
+ crits
does rip damage
2 handed so nice damage, good speed, no problem with this sword.
Striders Bow-Strider
2h Sharp
5-15 damage
speed 1575
+BS accuracy
dodge
casts slow
magic 3
Casts slow? What percent? Deadly scripting spell. other than that, ok.
Changes to Old
All Quest Weapons are Magic 3
Snakeskin boots
Dropable, Not Cursed
3/0.3 AC
Ninja, Mage, Priest, Thief, Mystic, and Vampire only
Magic 1
+speed
stealth
Min level 15
+ punch
+kick
+jump kick
shadow
New Items
Shimmering grey robes and Shimmering green robes are the same as the Shimmering white robes except grey are for mage and green are for druid. Grey are dropped by ice sorceress and green are dropped by high druid.
so come check it out!
It's hard to make a good bbs, and kudos for the people who run this bbs. But its even harder to listen to good opinions or ideas without pride and to truly listen for the good of the game. It's no fun for the board if you pump up a couple classes and mess it up for the original ones. If that wsa the case, than just get rid of the entire old classes and just have new ones. I may sound mean, but I dont intend to be.
Vegeta
-
Reckless
Re: Dark Enchantments
I have to agree that most are overpowered, but they spent a lot of time doing these edits. Don't flame them, give them something to work with like Xetox did, otherwise you're useless.
-
Esmerelda
Re: Dark Enchantments
ok when we first posted this i forgot to put in all exp charts are halved, and all base races start with their base stat raised by 10 and max raised by 50. like I said we are under construction and are still working everything out. thank you to all who have made any suggestions so far we do appreciate it :). We were going to wait to go public but so many users were logging on by word of mouth alone that we said what the heck go ahead and post. And yes I know vamp is overpowered but that is my baby and it is based on Anne Rices vampires for its abilities. Thank you again for any helpful suggestions you may have or have already posted.
OK I did some edits on what was posted here is what is there so far.
The Realm is 10x exp, no limiteds, exp charts are halved, 10 level stack, and under construction still. All monsters either drop money or will once it is done. We will be adding more as time progresses.
New Classes
Barbarian
55% exp
HP 6-10
studded rigid leather
all weapons
combat 5
bash, tracking, rcol +20 (Note: they will have a -rfir later on once i figure out how to put it in)
Cavalier
125% exp
HP 5-9
platemail
any 1h
combat 4
priest 2
bash, +sc, enc, DR
Samurai
150%exp
HP 6-10
Scalemail
All Weapons
combat 5
Kai 1
find & remove traps, punch, bash
Strider
120%exp
HP 4-7
studded rigid leather
Any Sharp
combat 2
Druid 2
stealth, picklocks, thievery, find & remove traps, bash
Vampire
120% exp
HP 5-9
rigid leather
all weapons
combat 4
mage 2
stealth, immun poison, dodge, thievery, quickness
New Races
Note: All races have some sort of illuminate, and old races have their lowest stat raised by 10 and their max stats raised by 50, so humans are 50-150 for all stats, etc.
Centaur
exp 30%
str 50-150
agil 50-150
int 60-160
heal 50-150
will 50-150
cha 40-130
enc +30, kick
Fairy
exp 25%
str 20-100
agil 70-200
int 70-180
heal 30-130
will 50-150
cha 65-160
speed +25, stealth, dodge, manargn +15
High Elf
25% exp
str 40-130
agil 50-150
int 65-180
heal 40-130
will 60-170
cha 60-170
Max mana +20, stealth, +10 mana regen, illu, dodge +2, +20 speed
Kender
25% exp
str 50-120
agil 60-200
int 50-160
heal 50-160
heal 50-140
will 50-130
cha 50-140
illu, quickness +10, stealth, dodge, thievery, pick, find & remove trap
Minotaur
exp 12%
str 65-180
agil 50-150
int 40-130
heal 60-170
will 40-135
cha 40-130
MR, DR
Ogre
exp 17%
str 80-200
agil 30-110
int 30-110
heal 70-200
will 35-120
cha 35-110
MR, DR, Max Dmg, Slowness
Quickling
25% exp
str 40-140
agil 60-200
int 40-140
heal 50-140
will 50-150
cha 40-120
quickness +20, thievery, bs min & bs max dmg, stealth
Trollkin
exp 22%
str 70-190
agil 40-140
int 30-110
heal 70-100
will 40-140
cha 30-110
Immun to poison, rfir -10, hpregen +10
New Quest Weapons
Silver Battleaxe-Barbarian
1h Sharp
8-18 damage
2 AC
speed 1600
Magic 3
-10 bs accuracy
+100 room illuminate
does rip damage
Titanium Greatsword-Cavalier
2h Sharp
8-25 damage
2 AC
speed 1800
Magic 3
casts sword bless
Blood-Etched Rapier-Vampire
1h Sharp
6-17 damage
1 AC
speed 1300
mag 3
Casts blind like silver rapier
+2 spellcasting
+2 bs accuracy
+ mana regen
+ crits
Nightblack Broadsword-Samurai
2h Sharp
9-23 damage
speed 2150
magic 3
+ crits
does rip damage
Striders Bow-Strider
2h Sharp
5-15 damage
speed 1575
+BS accuracy
dodge
casts slow 5%
magic 3
Changes to Old
All Quest Weapons are Magic 3
Snakeskin boots
Dropable, Not Cursed
3/0.3 AC
Ninja, Mage, Priest, Thief, Mystic, and Vampire only
Magic 1
+speed
stealth
Min level 15
+ punch
+kick
+jump kick
shadow
Red Rose
+50% enc
Gang House Emblems
+75% enc
New Items
Shimmering grey robes and Shimmering green robes are the same as the Shimmering white robes except grey are for mage and green are for druid. Grey are dropped by ice sorceress and green are dropped by high druid.
Any more suggestions will be greatly appreciated and taken into consideration :-p .
OK I did some edits on what was posted here is what is there so far.
The Realm is 10x exp, no limiteds, exp charts are halved, 10 level stack, and under construction still. All monsters either drop money or will once it is done. We will be adding more as time progresses.
New Classes
Barbarian
55% exp
HP 6-10
studded rigid leather
all weapons
combat 5
bash, tracking, rcol +20 (Note: they will have a -rfir later on once i figure out how to put it in)
Cavalier
125% exp
HP 5-9
platemail
any 1h
combat 4
priest 2
bash, +sc, enc, DR
Samurai
150%exp
HP 6-10
Scalemail
All Weapons
combat 5
Kai 1
find & remove traps, punch, bash
Strider
120%exp
HP 4-7
studded rigid leather
Any Sharp
combat 2
Druid 2
stealth, picklocks, thievery, find & remove traps, bash
Vampire
120% exp
HP 5-9
rigid leather
all weapons
combat 4
mage 2
stealth, immun poison, dodge, thievery, quickness
New Races
Note: All races have some sort of illuminate, and old races have their lowest stat raised by 10 and their max stats raised by 50, so humans are 50-150 for all stats, etc.
Centaur
exp 30%
str 50-150
agil 50-150
int 60-160
heal 50-150
will 50-150
cha 40-130
enc +30, kick
Fairy
exp 25%
str 20-100
agil 70-200
int 70-180
heal 30-130
will 50-150
cha 65-160
speed +25, stealth, dodge, manargn +15
High Elf
25% exp
str 40-130
agil 50-150
int 65-180
heal 40-130
will 60-170
cha 60-170
Max mana +20, stealth, +10 mana regen, illu, dodge +2, +20 speed
Kender
25% exp
str 50-120
agil 60-200
int 50-160
heal 50-160
heal 50-140
will 50-130
cha 50-140
illu, quickness +10, stealth, dodge, thievery, pick, find & remove trap
Minotaur
exp 12%
str 65-180
agil 50-150
int 40-130
heal 60-170
will 40-135
cha 40-130
MR, DR
Ogre
exp 17%
str 80-200
agil 30-110
int 30-110
heal 70-200
will 35-120
cha 35-110
MR, DR, Max Dmg, Slowness
Quickling
25% exp
str 40-140
agil 60-200
int 40-140
heal 50-140
will 50-150
cha 40-120
quickness +20, thievery, bs min & bs max dmg, stealth
Trollkin
exp 22%
str 70-190
agil 40-140
int 30-110
heal 70-100
will 40-140
cha 30-110
Immun to poison, rfir -10, hpregen +10
New Quest Weapons
Silver Battleaxe-Barbarian
1h Sharp
8-18 damage
2 AC
speed 1600
Magic 3
-10 bs accuracy
+100 room illuminate
does rip damage
Titanium Greatsword-Cavalier
2h Sharp
8-25 damage
2 AC
speed 1800
Magic 3
casts sword bless
Blood-Etched Rapier-Vampire
1h Sharp
6-17 damage
1 AC
speed 1300
mag 3
Casts blind like silver rapier
+2 spellcasting
+2 bs accuracy
+ mana regen
+ crits
Nightblack Broadsword-Samurai
2h Sharp
9-23 damage
speed 2150
magic 3
+ crits
does rip damage
Striders Bow-Strider
2h Sharp
5-15 damage
speed 1575
+BS accuracy
dodge
casts slow 5%
magic 3
Changes to Old
All Quest Weapons are Magic 3
Snakeskin boots
Dropable, Not Cursed
3/0.3 AC
Ninja, Mage, Priest, Thief, Mystic, and Vampire only
Magic 1
+speed
stealth
Min level 15
+ punch
+kick
+jump kick
shadow
Red Rose
+50% enc
Gang House Emblems
+75% enc
New Items
Shimmering grey robes and Shimmering green robes are the same as the Shimmering white robes except grey are for mage and green are for druid. Grey are dropped by ice sorceress and green are dropped by high druid.
Any more suggestions will be greatly appreciated and taken into consideration :-p .
Re: Dark Enchantments
Wow, i can't believe I'm saying this, but I have to agree with Rust that they are overpowered, but with work hopefully it'll balance out. Too many Combat 5s though and too many bonuses in my opinion still but a lot better.
I don't read a lot of anne rice but would vampires get sick by sucking blood thats tainted? AIDS? Sickle Cell Disease? Etc? Don't see why they should be immune to poison.
I don't read a lot of anne rice but would vampires get sick by sucking blood thats tainted? AIDS? Sickle Cell Disease? Etc? Don't see why they should be immune to poison.
-
Rust In Peace
Re: Dark Enchantments
All right.. I'm feeling generous. Reply in the quote.
Originally posted by Esmerelda
ok when we first posted this i forgot to put in all exp charts are halved, and all base races start with their base stat raised by 10 and max raised by 50. like I said we are under construction and are still working everything out. thank you to all who have made any suggestions so far we do appreciate it :). We were going to wait to go public but so many users were logging on by word of mouth alone that we said what the heck go ahead and post. And yes I know vamp is overpowered but that is my baby and it is based on Anne Rices vampires for its abilities. Thank you again for any helpful suggestions you may have or have already posted.
OK I did some edits on what was posted here is what is there so far.
The Realm is 10x exp, no limiteds, exp charts are halved, 10 level stack, and under construction still. All monsters either drop money or will once it is done. We will be adding more as time progresses.
Don't introduce too much money into the game.. It's worthless as is at higher levels.
New Classes
Barbarian
55% exp
HP 6-10
studded rigid leather
all weapons
combat 5
bash, tracking, rcol +20 (Note: they will have a -rfir later on once i figure out how to put it in)
Exp halved?.. That's 110%? That's 10% lower than a witchunter and is about 100x better. What are you on?
Cavalier
125% exp
HP 5-9
platemail
any 1h
combat 4
priest 2
bash, +sc, enc, DR
Samurai
150%exp
HP 6-10
Scalemail
All Weapons
combat 5
Kai 1
find & remove traps, punch, bash
Basically a witchunter with remove/find traps and kai powers for nearly 3x more exp?
Strider
120%exp
HP 4-7
studded rigid leather
Any Sharp
combat 2
Druid 2
stealth, picklocks, thievery, find & remove traps, bash
As if missionaries and gypsies were so popular.. you felt the need to make another worthless combat 2. For the highest exp% too.. Are you drunk?
Vampire
120% exp
HP 5-9
rigid leather
all weapons
combat 4
mage 2
stealth, immun poison, dodge, thievery, quickness
I understand you like vampires and all, but at least jack up their exp table if you want them to keep that. How's 200-250% sound?
New Races
Note: All races have some sort of illuminate, and old races have their lowest stat raised by 10 and their max stats raised by 50, so humans are 50-150 for all stats, etc.
Won't comment on the races as much. They all look the same except the abilities..
Centaur
exp 30%
str 50-150
agil 50-150
int 60-160
heal 50-150
will 50-150
cha 40-130
enc +30, kick
Fairy
exp 25%
str 20-100
agil 70-200
int 70-180
heal 30-130
will 50-150
cha 65-160
speed +25, stealth, dodge, manargn +15
High Elf
25% exp
str 40-130
agil 50-150
int 65-180
heal 40-130
will 60-170
cha 60-170
Max mana +20, stealth, +10 mana regen, illu, dodge +2, +20 speed
Kender
25% exp
str 50-120
agil 60-200
int 50-160
heal 50-160
heal 50-140
will 50-130
cha 50-140
illu, quickness +10, stealth, dodge, thievery, pick, find & remove trap
Minotaur
exp 12%
str 65-180
agil 50-150
int 40-130
heal 60-170
will 40-135
cha 40-130
MR, DR
Ogre
exp 17%
str 80-200
agil 30-110
int 30-110
heal 70-200
will 35-120
cha 35-110
MR, DR, Max Dmg, Slowness
Quickling
25% exp
str 40-140
agil 60-200
int 40-140
heal 50-140
will 50-150
cha 40-120
quickness +20, thievery, bs min & bs max dmg, stealth
Trollkin
exp 22%
str 70-190
agil 40-140
int 30-110
heal 70-100
will 40-140
cha 30-110
Immun to poison, rfir -10, hpregen +10
3 words -- whored stats/abils.
New Quest Weapons
Silver Battleaxe-Barbarian
1h Sharp
8-18 damage
2 AC
speed 1600
Magic 3
-10 bs accuracy
+100 room illuminate
does rip damage
Titanium Greatsword-Cavalier
2h Sharp
8-25 damage
2 AC
speed 1800
Magic 3
casts sword bless
Blood-Etched Rapier-Vampire
1h Sharp
6-17 damage
1 AC
speed 1300
mag 3
Casts blind like silver rapier
+2 spellcasting
+2 bs accuracy
+ mana regen
+ crits
Nightblack Broadsword-Samurai
2h Sharp
9-23 damage
speed 2150
magic 3
+ crits
does rip damage
Striders Bow-Strider
2h Sharp
5-15 damage
speed 1575
+BS accuracy
dodge
casts slow 5%
magic 3
Changes to Old
All Quest Weapons are Magic 3
Snakeskin boots
Dropable, Not Cursed
3/0.3 AC
Ninja, Mage, Priest, Thief, Mystic, and Vampire only
Magic 1
+speed
stealth
Min level 15
+ punch
+kick
+jump kick
shadow
You sure you don't work for metro or everquest? First you make a shitty item totally unbalanced, then sober up and change it back? (I'm sure that's coming in a couple days)
Red Rose
+50% enc
Nice bonus, but totally unneeded. You are making str more useless.
Gang House Emblems
+75% enc
Nice bonus.. 75% is way too much tho.
New Items
Shimmering grey robes and Shimmering green robes are the same as the Shimmering white robes except grey are for mage and green are for druid. Grey are dropped by ice sorceress and green are dropped by high druid.
Not a bad idea.. truly, your first viable one.
Any more suggestions will be greatly appreciated and taken into consideration :-p .
Originally posted by Esmerelda
ok when we first posted this i forgot to put in all exp charts are halved, and all base races start with their base stat raised by 10 and max raised by 50. like I said we are under construction and are still working everything out. thank you to all who have made any suggestions so far we do appreciate it :). We were going to wait to go public but so many users were logging on by word of mouth alone that we said what the heck go ahead and post. And yes I know vamp is overpowered but that is my baby and it is based on Anne Rices vampires for its abilities. Thank you again for any helpful suggestions you may have or have already posted.
OK I did some edits on what was posted here is what is there so far.
The Realm is 10x exp, no limiteds, exp charts are halved, 10 level stack, and under construction still. All monsters either drop money or will once it is done. We will be adding more as time progresses.
Don't introduce too much money into the game.. It's worthless as is at higher levels.
New Classes
Barbarian
55% exp
HP 6-10
studded rigid leather
all weapons
combat 5
bash, tracking, rcol +20 (Note: they will have a -rfir later on once i figure out how to put it in)
Exp halved?.. That's 110%? That's 10% lower than a witchunter and is about 100x better. What are you on?
Cavalier
125% exp
HP 5-9
platemail
any 1h
combat 4
priest 2
bash, +sc, enc, DR
Samurai
150%exp
HP 6-10
Scalemail
All Weapons
combat 5
Kai 1
find & remove traps, punch, bash
Basically a witchunter with remove/find traps and kai powers for nearly 3x more exp?
Strider
120%exp
HP 4-7
studded rigid leather
Any Sharp
combat 2
Druid 2
stealth, picklocks, thievery, find & remove traps, bash
As if missionaries and gypsies were so popular.. you felt the need to make another worthless combat 2. For the highest exp% too.. Are you drunk?
Vampire
120% exp
HP 5-9
rigid leather
all weapons
combat 4
mage 2
stealth, immun poison, dodge, thievery, quickness
I understand you like vampires and all, but at least jack up their exp table if you want them to keep that. How's 200-250% sound?
New Races
Note: All races have some sort of illuminate, and old races have their lowest stat raised by 10 and their max stats raised by 50, so humans are 50-150 for all stats, etc.
Won't comment on the races as much. They all look the same except the abilities..
Centaur
exp 30%
str 50-150
agil 50-150
int 60-160
heal 50-150
will 50-150
cha 40-130
enc +30, kick
Fairy
exp 25%
str 20-100
agil 70-200
int 70-180
heal 30-130
will 50-150
cha 65-160
speed +25, stealth, dodge, manargn +15
High Elf
25% exp
str 40-130
agil 50-150
int 65-180
heal 40-130
will 60-170
cha 60-170
Max mana +20, stealth, +10 mana regen, illu, dodge +2, +20 speed
Kender
25% exp
str 50-120
agil 60-200
int 50-160
heal 50-160
heal 50-140
will 50-130
cha 50-140
illu, quickness +10, stealth, dodge, thievery, pick, find & remove trap
Minotaur
exp 12%
str 65-180
agil 50-150
int 40-130
heal 60-170
will 40-135
cha 40-130
MR, DR
Ogre
exp 17%
str 80-200
agil 30-110
int 30-110
heal 70-200
will 35-120
cha 35-110
MR, DR, Max Dmg, Slowness
Quickling
25% exp
str 40-140
agil 60-200
int 40-140
heal 50-140
will 50-150
cha 40-120
quickness +20, thievery, bs min & bs max dmg, stealth
Trollkin
exp 22%
str 70-190
agil 40-140
int 30-110
heal 70-100
will 40-140
cha 30-110
Immun to poison, rfir -10, hpregen +10
3 words -- whored stats/abils.
New Quest Weapons
Silver Battleaxe-Barbarian
1h Sharp
8-18 damage
2 AC
speed 1600
Magic 3
-10 bs accuracy
+100 room illuminate
does rip damage
Titanium Greatsword-Cavalier
2h Sharp
8-25 damage
2 AC
speed 1800
Magic 3
casts sword bless
Blood-Etched Rapier-Vampire
1h Sharp
6-17 damage
1 AC
speed 1300
mag 3
Casts blind like silver rapier
+2 spellcasting
+2 bs accuracy
+ mana regen
+ crits
Nightblack Broadsword-Samurai
2h Sharp
9-23 damage
speed 2150
magic 3
+ crits
does rip damage
Striders Bow-Strider
2h Sharp
5-15 damage
speed 1575
+BS accuracy
dodge
casts slow 5%
magic 3
Changes to Old
All Quest Weapons are Magic 3
Snakeskin boots
Dropable, Not Cursed
3/0.3 AC
Ninja, Mage, Priest, Thief, Mystic, and Vampire only
Magic 1
+speed
stealth
Min level 15
+ punch
+kick
+jump kick
shadow
You sure you don't work for metro or everquest? First you make a shitty item totally unbalanced, then sober up and change it back? (I'm sure that's coming in a couple days)
Red Rose
+50% enc
Nice bonus, but totally unneeded. You are making str more useless.
Gang House Emblems
+75% enc
Nice bonus.. 75% is way too much tho.
New Items
Shimmering grey robes and Shimmering green robes are the same as the Shimmering white robes except grey are for mage and green are for druid. Grey are dropped by ice sorceress and green are dropped by high druid.
Not a bad idea.. truly, your first viable one.
Any more suggestions will be greatly appreciated and taken into consideration :-p .
Re: Dark Enchantments
no reply, just a quote to annoy :P
Originally posted by Esmerelda
ok when we first posted this i forgot to put in all exp charts are halved, and all base races start with their base stat raised by 10 and max raised by 50. like I said we are under construction and are still working everything out. thank you to all who have made any suggestions so far we do appreciate it . We were going to wait to go public but so many users were logging on by word of mouth alone that we said what the heck go ahead and post. And yes I know vamp is overpowered but that is my baby and it is based on Anne Rices vampires for its abilities. Thank you again for any helpful suggestions you may have or have already posted.
OK I did some edits on what was posted here is what is there so far.
The Realm is 10x exp, no limiteds, exp charts are halved, 10 level stack, and under construction still. All monsters either drop money or will once it is done. We will be adding more as time progresses.
Don't introduce too much money into the game.. It's worthless as is at higher levels.
New Classes
Barbarian
55% exp
HP 6-10
studded rigid leather
all weapons
combat 5
bash, tracking, rcol +20 (Note: they will have a -rfir later on once i figure out how to put it in)
Exp halved?.. That's 110%? That's 10% lower than a witchunter and is about 100x better. What are you on?
Cavalier
125% exp
HP 5-9
platemail
any 1h
combat 4
priest 2
bash, +sc, enc, DR
Samurai
150%exp
HP 6-10
Scalemail
All Weapons
combat 5
Kai 1
find & remove traps, punch, bash
Basically a witchunter with remove/find traps and kai powers for nearly 3x more exp?
Strider
120%exp
HP 4-7
studded rigid leather
Any Sharp
combat 2
Druid 2
stealth, picklocks, thievery, find & remove traps, bash
As if missionaries and gypsies were so popular.. you felt the need to make another worthless combat 2. For the highest exp% too.. Are you drunk?
Vampire
120% exp
HP 5-9
rigid leather
all weapons
combat 4
mage 2
stealth, immun poison, dodge, thievery, quickness
I understand you like vampires and all, but at least jack up their exp table if you want them to keep that. How's 200-250% sound?
New Races
Note: All races have some sort of illuminate, and old races have their lowest stat raised by 10 and their max stats raised by 50, so humans are 50-150 for all stats, etc.
Won't comment on the races as much. They all look the same except the abilities..
Centaur
exp 30%
str 50-150
agil 50-150
int 60-160
heal 50-150
will 50-150
cha 40-130
enc +30, kick
Fairy
exp 25%
str 20-100
agil 70-200
int 70-180
heal 30-130
will 50-150
cha 65-160
speed +25, stealth, dodge, manargn +15
High Elf
25% exp
str 40-130
agil 50-150
int 65-180
heal 40-130
will 60-170
cha 60-170
Max mana +20, stealth, +10 mana regen, illu, dodge +2, +20 speed
Kender
25% exp
str 50-120
agil 60-200
int 50-160
heal 50-160
heal 50-140
will 50-130
cha 50-140
illu, quickness +10, stealth, dodge, thievery, pick, find & remove trap
Minotaur
exp 12%
str 65-180
agil 50-150
int 40-130
heal 60-170
will 40-135
cha 40-130
MR, DR
Ogre
exp 17%
str 80-200
agil 30-110
int 30-110
heal 70-200
will 35-120
cha 35-110
MR, DR, Max Dmg, Slowness
Quickling
25% exp
str 40-140
agil 60-200
int 40-140
heal 50-140
will 50-150
cha 40-120
quickness +20, thievery, bs min & bs max dmg, stealth
Trollkin
exp 22%
str 70-190
agil 40-140
int 30-110
heal 70-100
will 40-140
cha 30-110
Immun to poison, rfir -10, hpregen +10
3 words -- whored stats/abils.
New Quest Weapons
Silver Battleaxe-Barbarian
1h Sharp
8-18 damage
2 AC
speed 1600
Magic 3
-10 bs accuracy
+100 room illuminate
does rip damage
Titanium Greatsword-Cavalier
2h Sharp
8-25 damage
2 AC
speed 1800
Magic 3
casts sword bless
Blood-Etched Rapier-Vampire
1h Sharp
6-17 damage
1 AC
speed 1300
mag 3
Casts blind like silver rapier
+2 spellcasting
+2 bs accuracy
+ mana regen
+ crits
Nightblack Broadsword-Samurai
2h Sharp
9-23 damage
speed 2150
magic 3
+ crits
does rip damage
Striders Bow-Strider
2h Sharp
5-15 damage
speed 1575
+BS accuracy
dodge
casts slow 5%
magic 3
Changes to Old
All Quest Weapons are Magic 3
Snakeskin boots
Dropable, Not Cursed
3/0.3 AC
Ninja, Mage, Priest, Thief, Mystic, and Vampire only
Magic 1
+speed
stealth
Min level 15
+ punch
+kick
+jump kick
shadow
You sure you don't work for metro or everquest? First you make a shitty item totally unbalanced, then sober up and change it back? (I'm sure that's coming in a couple days)
Red Rose
+50% enc
Nice bonus, but totally unneeded. You are making str more useless.
Gang House Emblems
+75% enc
Nice bonus.. 75% is way too much tho.
New Items
Shimmering grey robes and Shimmering green robes are the same as the Shimmering white robes except grey are for mage and green are for druid. Grey are dropped by ice sorceress and green are dropped by high druid.
Not a bad idea.. truly, your first viable one.
Any more suggestions will be greatly appreciated and taken into consideration .
Originally posted by Esmerelda
ok when we first posted this i forgot to put in all exp charts are halved, and all base races start with their base stat raised by 10 and max raised by 50. like I said we are under construction and are still working everything out. thank you to all who have made any suggestions so far we do appreciate it . We were going to wait to go public but so many users were logging on by word of mouth alone that we said what the heck go ahead and post. And yes I know vamp is overpowered but that is my baby and it is based on Anne Rices vampires for its abilities. Thank you again for any helpful suggestions you may have or have already posted.
OK I did some edits on what was posted here is what is there so far.
The Realm is 10x exp, no limiteds, exp charts are halved, 10 level stack, and under construction still. All monsters either drop money or will once it is done. We will be adding more as time progresses.
Don't introduce too much money into the game.. It's worthless as is at higher levels.
New Classes
Barbarian
55% exp
HP 6-10
studded rigid leather
all weapons
combat 5
bash, tracking, rcol +20 (Note: they will have a -rfir later on once i figure out how to put it in)
Exp halved?.. That's 110%? That's 10% lower than a witchunter and is about 100x better. What are you on?
Cavalier
125% exp
HP 5-9
platemail
any 1h
combat 4
priest 2
bash, +sc, enc, DR
Samurai
150%exp
HP 6-10
Scalemail
All Weapons
combat 5
Kai 1
find & remove traps, punch, bash
Basically a witchunter with remove/find traps and kai powers for nearly 3x more exp?
Strider
120%exp
HP 4-7
studded rigid leather
Any Sharp
combat 2
Druid 2
stealth, picklocks, thievery, find & remove traps, bash
As if missionaries and gypsies were so popular.. you felt the need to make another worthless combat 2. For the highest exp% too.. Are you drunk?
Vampire
120% exp
HP 5-9
rigid leather
all weapons
combat 4
mage 2
stealth, immun poison, dodge, thievery, quickness
I understand you like vampires and all, but at least jack up their exp table if you want them to keep that. How's 200-250% sound?
New Races
Note: All races have some sort of illuminate, and old races have their lowest stat raised by 10 and their max stats raised by 50, so humans are 50-150 for all stats, etc.
Won't comment on the races as much. They all look the same except the abilities..
Centaur
exp 30%
str 50-150
agil 50-150
int 60-160
heal 50-150
will 50-150
cha 40-130
enc +30, kick
Fairy
exp 25%
str 20-100
agil 70-200
int 70-180
heal 30-130
will 50-150
cha 65-160
speed +25, stealth, dodge, manargn +15
High Elf
25% exp
str 40-130
agil 50-150
int 65-180
heal 40-130
will 60-170
cha 60-170
Max mana +20, stealth, +10 mana regen, illu, dodge +2, +20 speed
Kender
25% exp
str 50-120
agil 60-200
int 50-160
heal 50-160
heal 50-140
will 50-130
cha 50-140
illu, quickness +10, stealth, dodge, thievery, pick, find & remove trap
Minotaur
exp 12%
str 65-180
agil 50-150
int 40-130
heal 60-170
will 40-135
cha 40-130
MR, DR
Ogre
exp 17%
str 80-200
agil 30-110
int 30-110
heal 70-200
will 35-120
cha 35-110
MR, DR, Max Dmg, Slowness
Quickling
25% exp
str 40-140
agil 60-200
int 40-140
heal 50-140
will 50-150
cha 40-120
quickness +20, thievery, bs min & bs max dmg, stealth
Trollkin
exp 22%
str 70-190
agil 40-140
int 30-110
heal 70-100
will 40-140
cha 30-110
Immun to poison, rfir -10, hpregen +10
3 words -- whored stats/abils.
New Quest Weapons
Silver Battleaxe-Barbarian
1h Sharp
8-18 damage
2 AC
speed 1600
Magic 3
-10 bs accuracy
+100 room illuminate
does rip damage
Titanium Greatsword-Cavalier
2h Sharp
8-25 damage
2 AC
speed 1800
Magic 3
casts sword bless
Blood-Etched Rapier-Vampire
1h Sharp
6-17 damage
1 AC
speed 1300
mag 3
Casts blind like silver rapier
+2 spellcasting
+2 bs accuracy
+ mana regen
+ crits
Nightblack Broadsword-Samurai
2h Sharp
9-23 damage
speed 2150
magic 3
+ crits
does rip damage
Striders Bow-Strider
2h Sharp
5-15 damage
speed 1575
+BS accuracy
dodge
casts slow 5%
magic 3
Changes to Old
All Quest Weapons are Magic 3
Snakeskin boots
Dropable, Not Cursed
3/0.3 AC
Ninja, Mage, Priest, Thief, Mystic, and Vampire only
Magic 1
+speed
stealth
Min level 15
+ punch
+kick
+jump kick
shadow
You sure you don't work for metro or everquest? First you make a shitty item totally unbalanced, then sober up and change it back? (I'm sure that's coming in a couple days)
Red Rose
+50% enc
Nice bonus, but totally unneeded. You are making str more useless.
Gang House Emblems
+75% enc
Nice bonus.. 75% is way too much tho.
New Items
Shimmering grey robes and Shimmering green robes are the same as the Shimmering white robes except grey are for mage and green are for druid. Grey are dropped by ice sorceress and green are dropped by high druid.
Not a bad idea.. truly, your first viable one.
Any more suggestions will be greatly appreciated and taken into consideration .
Re: Dark Enchantments
Sorry Tassel and Esmerelda - I don't think I can play there anymore. I get fucked over every day because cleanups are done 20 times a day which
1. sepparates my scripting party, while at work usually so I can't fix it
2. creates hellacious lag that kills my sepparated party
or
Causes 1 or 2 to sys, and the reason I script 4 is because 1-2 can't handle it alone. That's always what happens though, and with the hellacious lag they won't hang or SYS because they're dead before megamud catches up with it.
Sorry.
1. sepparates my scripting party, while at work usually so I can't fix it
2. creates hellacious lag that kills my sepparated party
or
Causes 1 or 2 to sys, and the reason I script 4 is because 1-2 can't handle it alone. That's always what happens though, and with the hellacious lag they won't hang or SYS because they're dead before megamud catches up with it.
Sorry.
Re: Dark Enchantments
Yea I think I am in agreement with Platinum...I know you did not want to open the bbs yet and I kinda talked you into it, but we could not let the peeple that where already there get to big, but I cant deal with chasin after me and plats eq all the time.....I think I am just going to take a break till I decide to do with my own bbs...it was fun tho!
Re: Dark Enchantments
Quit queefing your BBS's in here. This is Xetox's advertisement.