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Re: How To Multi

Posted: Wed Nov 13, 2002 3:19 pm
by Durin
I dont know, i am still trying to get it to work, if i get it too, ill let you know.

Re: How To Multi

Posted: Wed Nov 13, 2002 5:01 pm
by Taltharin999
Yes, i followed the instructions exactly, and i'm running WG 3.20

Re: How To Multi

Posted: Wed Nov 13, 2002 6:00 pm
by Panterra X
im not sure what everyone is doing wrong but thats exactly what

i do... has anyone gotten it to work?

Re: How To Multi

Posted: Wed Nov 13, 2002 6:33 pm
by Panterra X
lol ok it turns out that what you change your files too (wcc, wbb,

etc) is CASE SENSITIVE... soo if you made the w** in the files

lowercase you must also make the name the filename lowercase



code-wddMMUD filename-WDDMMUD WILL NOT WORK

Re: How To Multi

Posted: Wed Nov 13, 2002 6:47 pm
by knar
it appears in wgrunmt and when i run the server it doesnt show up in the audit trail i also run WG3.20 all goes well till this part

Re: How To Multi

Posted: Wed Nov 13, 2002 6:48 pm
by knar
oh lol!

Re: How To Multi

Posted: Wed Nov 13, 2002 7:03 pm
by knar
still didnt work this is fustrating

Re: How To Multi

Posted: Wed Nov 13, 2002 8:26 pm
by Panterra X
it should show up in audit... if not then you forgot to hex the dll

or something.. check your files.. this solved durins problem

Re: How To Multi

Posted: Wed Nov 13, 2002 9:27 pm
by knar
yeah i got ya found the problem thanks heaps damn case sensitive :)

thanks again panterra X you da man!

Re: How To Multi

Posted: Thu Nov 14, 2002 4:18 am
by knar
Originally posted by Panterra X

How to multi



get a hex editor that will do find/replace



get a fresh install of majormud. you will need

ALL the files that came with the install...



you are going to have to edit these files

in each of them find:wcc replace:wdd(wee, etc..)

wccmmpls.mdf

wccmmud.mdf

wccmmud.dll

wccmmpls.dll

wccmmutl.exe



after doing that load up wccmmpls.mdf

on the second line of code youll see where it

says 'module name: MajorMUD Plus'

you have to change this because you cannot

run two modules with the same name in wg



so... change 'Module Name: Majormud Plus' to

something like 'Major2 Plus' and be careful not to

hex more chars in than are already there...



now, load up wccmmud.mdf and do the same thing for

the module name this time changing it to

the name you want people to see in your # list..



next, simply rename all of the wcc files to whatever

you changed it to in the code (wdd, etc) by going

to the dir in command prompt and typing

rename wcc*.* wdd*.*



after doing all of this copy the files to your server

and start up the menu tree editor... add a menu

option for the new mud, and make the module page..

you will see your new realm on the module list...



just a note here: i have never gotten 2 different versions

of majormud to work together. feel free to try heh...



for all of ya'll who had the same problem as i did here is how i worked it out, Using Hex Workshop 3.1 after following those steps above you goto also find the lower case wcc*.* hidden within the dll after you've searched for the uppercase...that's about it really in other words it is case sensitive and i hope this makes sense to you as it does me..