How To Multi
Re: How To Multi
I dont know, i am still trying to get it to work, if i get it too, ill let you know.
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Panterra X
- Posts: 0
- Joined: Thu May 30, 2002 5:00 am
Re: How To Multi
im not sure what everyone is doing wrong but thats exactly what
i do... has anyone gotten it to work?
i do... has anyone gotten it to work?
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Panterra X
- Posts: 0
- Joined: Thu May 30, 2002 5:00 am
Re: How To Multi
lol ok it turns out that what you change your files too (wcc, wbb,
etc) is CASE SENSITIVE... soo if you made the w** in the files
lowercase you must also make the name the filename lowercase
code-wddMMUD filename-WDDMMUD WILL NOT WORK
etc) is CASE SENSITIVE... soo if you made the w** in the files
lowercase you must also make the name the filename lowercase
code-wddMMUD filename-WDDMMUD WILL NOT WORK
Re: How To Multi
it appears in wgrunmt and when i run the server it doesnt show up in the audit trail i also run WG3.20 all goes well till this part
Re: How To Multi
still didnt work this is fustrating
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Panterra X
- Posts: 0
- Joined: Thu May 30, 2002 5:00 am
Re: How To Multi
it should show up in audit... if not then you forgot to hex the dll
or something.. check your files.. this solved durins problem
or something.. check your files.. this solved durins problem
Re: How To Multi
yeah i got ya found the problem thanks heaps damn case sensitive :)
thanks again panterra X you da man!
thanks again panterra X you da man!
Re: How To Multi
Originally posted by Panterra X
How to multi
get a hex editor that will do find/replace
get a fresh install of majormud. you will need
ALL the files that came with the install...
you are going to have to edit these files
in each of them find:wcc replace:wdd(wee, etc..)
wccmmpls.mdf
wccmmud.mdf
wccmmud.dll
wccmmpls.dll
wccmmutl.exe
after doing that load up wccmmpls.mdf
on the second line of code youll see where it
says 'module name: MajorMUD Plus'
you have to change this because you cannot
run two modules with the same name in wg
so... change 'Module Name: Majormud Plus' to
something like 'Major2 Plus' and be careful not to
hex more chars in than are already there...
now, load up wccmmud.mdf and do the same thing for
the module name this time changing it to
the name you want people to see in your # list..
next, simply rename all of the wcc files to whatever
you changed it to in the code (wdd, etc) by going
to the dir in command prompt and typing
rename wcc*.* wdd*.*
after doing all of this copy the files to your server
and start up the menu tree editor... add a menu
option for the new mud, and make the module page..
you will see your new realm on the module list...
just a note here: i have never gotten 2 different versions
of majormud to work together. feel free to try heh...
for all of ya'll who had the same problem as i did here is how i worked it out, Using Hex Workshop 3.1 after following those steps above you goto also find the lower case wcc*.* hidden within the dll after you've searched for the uppercase...that's about it really in other words it is case sensitive and i hope this makes sense to you as it does me..
How to multi
get a hex editor that will do find/replace
get a fresh install of majormud. you will need
ALL the files that came with the install...
you are going to have to edit these files
in each of them find:wcc replace:wdd(wee, etc..)
wccmmpls.mdf
wccmmud.mdf
wccmmud.dll
wccmmpls.dll
wccmmutl.exe
after doing that load up wccmmpls.mdf
on the second line of code youll see where it
says 'module name: MajorMUD Plus'
you have to change this because you cannot
run two modules with the same name in wg
so... change 'Module Name: Majormud Plus' to
something like 'Major2 Plus' and be careful not to
hex more chars in than are already there...
now, load up wccmmud.mdf and do the same thing for
the module name this time changing it to
the name you want people to see in your # list..
next, simply rename all of the wcc files to whatever
you changed it to in the code (wdd, etc) by going
to the dir in command prompt and typing
rename wcc*.* wdd*.*
after doing all of this copy the files to your server
and start up the menu tree editor... add a menu
option for the new mud, and make the module page..
you will see your new realm on the module list...
just a note here: i have never gotten 2 different versions
of majormud to work together. feel free to try heh...
for all of ya'll who had the same problem as i did here is how i worked it out, Using Hex Workshop 3.1 after following those steps above you goto also find the lower case wcc*.* hidden within the dll after you've searched for the uppercase...that's about it really in other words it is case sensitive and i hope this makes sense to you as it does me..