new areas with nightmare redux

dxpac666
Posts: 0
Joined: Sun Dec 09, 2001 6:00 am

Re: new areas with nightmare redux

Post by dxpac666 »

In Map 1, I have gone up to room 3883. Metro's rooms go up to 2778. So there is alot of extra space in there, but apparently not as high as 10k. Just so ya know. Ya know?
MrBlack
Posts: 0
Joined: Mon Jan 22, 2001 6:00 am

Re: new areas with nightmare redux

Post by MrBlack »

Originally posted by elpresidente

also is there a way to give a new class the ability to hold two 1h swords at once?



This got skipped right over heh





No way to do this just yet...unless you make an offhand weapon (which would just give attack bonuses to mimick dual weapons) OR make a weapon set, like the blades of balance....OR you can do the first suggestion (offhand) and give it a shockshield value and a msg like...you parry, and stab with your %s
Reckless

Re: new areas with nightmare redux

Post by Reckless »

blades of balance, hammers of balance. Two 1-h weapons. Not sure if this is what he's getting at though.
elpresidente
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Joined: Thu Jul 04, 2002 5:00 am

Re: new areas with nightmare redux

Post by elpresidente »

Originally posted by MrBlack





This got skipped right over heh





No way to do this just yet...unless you make an offhand weapon (which would just give attack bonuses to mimick dual weapons) OR make a weapon set, like the blades of balance....OR you can do the first suggestion (offhand) and give it a shockshield value and a msg like...you parry, and stab with your %s



I might do the offhand thing as i wanted to have two weapons adding up to 10 hits or something per round but then i would have had to add a off hand proficiency so you get better as you go or something. or just get better weapons at certain levels or something. thanks for the idea/help
Reckless

Re: new areas with nightmare redux

Post by Reckless »

Originally posted by elpresidente





I might do the offhand thing as i wanted to have two weapons adding up to 10 hits or something per round but then i would have had to add a off hand proficiency so you get better as you go or something. or just get better weapons at certain levels or something. thanks for the idea/help





Ummm, to add 10 hits per round you'd have to alter the game mechanics, not anything in nmr.
The Ghost
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Joined: Thu Oct 25, 2001 5:00 am

Re: new areas with nightmare redux

Post by The Ghost »

all u gotta do is know which dll's to edit and no problemo
elpresidente
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Joined: Thu Jul 04, 2002 5:00 am

Re: new areas with nightmare redux

Post by elpresidente »

Originally posted by The Ghost

all u gotta do is know which dll's to edit and no problemo



does anyone know what dll's id need to edit? and how id do that?
dxpac666
Posts: 0
Joined: Sun Dec 09, 2001 6:00 am

Re: new areas with nightmare redux

Post by dxpac666 »

wccmmud.dll and if we had a clue we'd be editing it and getting it fixed faster. :D No, I'm sure some of the people here know how to do it. Knowing hex might help. I have used a hexeditor to look at it but didn't have a clue what was going on.
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