new magery [Archive] - ForumsHQ
Re: new magery [Archive] - ForumsHQ
Yes, you can't go above map 17.
Re: new magery [Archive] - ForumsHQ
Originally posted by Platinum
Yes, you can't go above map 17.
you should be able to with the most recent dll modifying exe thingy i thought.
Yes, you can't go above map 17.
you should be able to with the most recent dll modifying exe thingy i thought.
Re: new magery [Archive] - ForumsHQ
Originally posted by WiKKiD
also does anyone know the textblocks for start of 5th alignment for neutral and evil coz they aint in the quest organizer either...if not i'll s'pose i'll have 2 stop being lazy and search thru all 9000+ textblocks looking for them.. :P
i have all the textblocks, i just gotta put em in. it's a pain to do it all. i did the good quest awhile ago, that's in there, and i'm about half way through putting in the neutral one. someone was working on it for me but gave up on it.
-syn
also does anyone know the textblocks for start of 5th alignment for neutral and evil coz they aint in the quest organizer either...if not i'll s'pose i'll have 2 stop being lazy and search thru all 9000+ textblocks looking for them.. :P
i have all the textblocks, i just gotta put em in. it's a pain to do it all. i did the good quest awhile ago, that's in there, and i'm about half way through putting in the neutral one. someone was working on it for me but gave up on it.
-syn
-
WiKKiD
Re: new magery [Archive] - ForumsHQ
that sux, well after my map 18 incident i've decided to start from the back up with the maps...coz i may as well completely re do it, easier and most likely gonna be quicker...plus i can fix things up first time around :P
Re: new magery [Archive] - ForumsHQ
Originally posted by WiKKiD
that sux, well after my map 18 incident i've decided to start from the back up with the maps...coz i may as well completely re do it, easier and most likely gonna be quicker...plus i can fix things up first time around :P
well you dont necessarily have to redo anything. if you have ms access then export the rooms to an access database, change the map and room numbers in acces, and then import it back in.
-syn
that sux, well after my map 18 incident i've decided to start from the back up with the maps...coz i may as well completely re do it, easier and most likely gonna be quicker...plus i can fix things up first time around :P
well you dont necessarily have to redo anything. if you have ms access then export the rooms to an access database, change the map and room numbers in acces, and then import it back in.
-syn
Re: new magery [Archive] - ForumsHQ
Originally posted by syntax53
you should be able to with the most recent dll modifying exe thingy i thought.
he's using 1.11h..you cant go above map 17 unless you run version 1.11k or 1.11m
you should be able to with the most recent dll modifying exe thingy i thought.
he's using 1.11h..you cant go above map 17 unless you run version 1.11k or 1.11m
Re: new magery [Archive] - ForumsHQ
Originally posted by Platinum
he's using 1.11h..you cant go above map 17 unless you run version 1.11k or 1.11m
ahh yes, mah bad.
he's using 1.11h..you cant go above map 17 unless you run version 1.11k or 1.11m
ahh yes, mah bad.
-
WiKKiD
Re: new magery [Archive] - ForumsHQ
well i did what u sed with the access thing and because of the links between the rooms it didnt work, coz i changed the numbers of the rooms and changed the map number to 1 but then the rooms all tried to connect to rooms in silvermere... :(
so i'm just redoing the area...
so i'm just redoing the area...