new magery [Archive] - ForumsHQ
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WiKKiD
Re: new magery [Archive] - ForumsHQ
yeah i know, but i cant find it...i found it in the 2nd alignment quest, coz they have the benifits...could they not be in the 1st quest coz everyone gets the same thing?
Re: new magery [Archive] - ForumsHQ
the only quests that check alignment are for 2nd 4th and 5th align quests...
1st and 3rd quest you get the same reward regardless of class
2nd you get stat bonuses determined by class
4th you get cloaks determined by class
5th you get spells/weapons determined by class..
The quests don't really need to check for your class, it's just the reward...and it just so happens the "addability" to end the quest is part of what you ask for your reward...check for 2nd 4th and 5th align quests.
When you check the NPC greet text, it'll prolly say 40m blah..hit next, it has what you can say to him..just check like for grey lord you would check eye, destroyed, knowledge..those 3 have classes restrictions, just add your new classes on to the end (just copy/paste, change the "giveitem" numbers or randoms, etc.)
1st and 3rd quest you get the same reward regardless of class
2nd you get stat bonuses determined by class
4th you get cloaks determined by class
5th you get spells/weapons determined by class..
The quests don't really need to check for your class, it's just the reward...and it just so happens the "addability" to end the quest is part of what you ask for your reward...check for 2nd 4th and 5th align quests.
When you check the NPC greet text, it'll prolly say 40m blah..hit next, it has what you can say to him..just check like for grey lord you would check eye, destroyed, knowledge..those 3 have classes restrictions, just add your new classes on to the end (just copy/paste, change the "giveitem" numbers or randoms, etc.)
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WiKKiD
Re: new magery [Archive] - ForumsHQ
yeah did that...my problem now is the 2nd alignment neutral and evil
Re: new magery [Archive] - ForumsHQ
what about em? not all classes on 1 page?
Check this..
Look at the text block for Eye...it prolly goes to class 11 or something right? well in the top part of the text block editor, theres a field labeled "Part"...put a 1 in there and hit goto (make sure the text block number is right) and it should take you to the 2nd part..
Evil quest is more than 2 parts though, and make sure you remember that the first part of the text block is part 0, 2nd part is part 1, etc...
Check this..
Look at the text block for Eye...it prolly goes to class 11 or something right? well in the top part of the text block editor, theres a field labeled "Part"...put a 1 in there and hit goto (make sure the text block number is right) and it should take you to the 2nd part..
Evil quest is more than 2 parts though, and make sure you remember that the first part of the text block is part 0, 2nd part is part 1, etc...
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WiKKiD
Re: new magery [Archive] - ForumsHQ
just one other thing, i take it the abilities you give the classes need to fit in with the one of the textblocks between 512-516?? or how does the jump between 511 to 512-516 work? would i needa make a new block for 511 to jump to if i wanted to do a differen't combination for the abilities they get when they finish the 2nd quest?? if u understand that...
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WiKKiD
Re: new magery [Archive] - ForumsHQ
also does anyone know the textblocks for start of 5th alignment for neutral and evil coz they aint in the quest organizer either...if not i'll s'pose i'll have 2 stop being lazy and search thru all 9000+ textblocks looking for them.. :P
Re: new magery [Archive] - ForumsHQ
if you gotta add more space than you can, add a text block w/ the same number as the text block yer trying to add to, it'll ask what part..just put the next part, like if the last one is part 1, put part 2 in the box that pops up..
Text blocks get linked...damn this is hard to explain..i'll explain tomorrow, i'm NMR'd out for now..heh
Text blocks get linked...damn this is hard to explain..i'll explain tomorrow, i'm NMR'd out for now..heh
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WiKKiD
Re: new magery [Archive] - ForumsHQ
hehehe ok, well i know about the pages in textblocks, thats not my problem, coz i've done that for some of the quests and the mystic forms...i worked out the 2nd alignment neut quest and i think the evil, i hope...mite start up the board and test them :P that would be the best idea...
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WiKKiD
Re: new magery [Archive] - ForumsHQ
well i started it up and i got this...
Your sysop must purchase the appropriate addon (and upgrade to the latest MajorMUD Version - most likely not available yet
) before you may move through this exit.
would that be because i'm using map 18 or what? should i use a lower map number, say one thats already in the game?
Your sysop must purchase the appropriate addon (and upgrade to the latest MajorMUD Version - most likely not available yet
) before you may move through this exit.
would that be because i'm using map 18 or what? should i use a lower map number, say one thats already in the game?