Variables in MegaMUD [Archive] - ForumsHQ

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Klynt

Variables in MegaMUD [Archive] - ForumsHQ

Post by Klynt »

Are there variables in MegaMUD? If so, is there any documented help somewhere?
Aragon
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Joined: Fri Jan 19, 2001 6:00 am

Re: Variables in MegaMUD [Archive] - ForumsHQ

Post by Aragon »

What kind of variables?



You can setup message responses and it can store up to 4 or 5 variables.
Reckless

Re: Variables in MegaMUD [Archive] - ForumsHQ

Post by Reckless »

Are all the little checkboxes considered variables? There are a number of things you can set in mega, except the one most important thing. [ ] Don't do stupid shit! :afire1: :afire1: :afire1:
Klynt

Re: Variables in MegaMUD [Archive] - ForumsHQ

Post by Klynt »

I thinking along the lines of you have x amount of gold. You want to hide that amount at the beginning of the loop is there anyway to say to mega @begin loop [hide %g]?
Speed
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Joined: Sun Jan 13, 2002 6:00 am

Re: Variables in MegaMUD [Archive] - ForumsHQ

Post by Speed »

If you want to do that, you can just click "Stash point" under your loop settings. It will stash what you have. Other than that, you'd have to do an inventory, and message/response your inventory. It would probably work.
Klynt

Re: Variables in MegaMUD [Archive] - ForumsHQ

Post by Klynt »

That doesn't seem to work....Am I not meeting certain criteria maybe being heavy?
Speed
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Joined: Sun Jan 13, 2002 6:00 am

Re: Variables in MegaMUD [Archive] - ForumsHQ

Post by Speed »

It should stash no matter what. Try to change the stash point, and re-learn room. Loop a couple times too.
Tsunami
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Joined: Tue Jul 31, 2001 5:00 am

Re: Variables in MegaMUD [Archive] - ForumsHQ

Post by Tsunami »

Stashing works better, but you can do what you want by simply inserting a step at the beginning of the path, set that step as 'hide 1000 g', and of course check relearn path step. But stashing it all works better.
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