NewClasses CAN quest [Archive] - ForumsHQ

MrBlack
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Joined: Mon Jan 22, 2001 6:00 am

Re: NewClasses CAN quest [Archive] - ForumsHQ

Post by MrBlack »

I took a look at some of the basic filez...races and classes haven't been changed. I only had time to check those and the spells file, but spells didn't seem to be changed either, but I mighta been wrong...I really didnt look hard



Are you all sure they changed the filez? I would hate to be wastin my time when I could be working on Valkyrie



Oh hey, anyone know where I can download a crap load of full ver games I can use to add to Valkyrie? So far I only have Master of Orion 2, Mines of Titan, and when I can get the checksum figured out...Final Fantasy 7...



Anyway, laters, Im goin home to smoke a fat one...
dxpac666
Posts: 0
Joined: Sun Dec 09, 2001 6:00 am

Re: NewClasses CAN quest [Archive] - ForumsHQ

Post by dxpac666 »

wow. how can i just skip over to text block 510 instead of going from 1 to 510 with everything in between? if its the GOTO button then mine's broken. Anyway, I got class 16 working, but now what? what if you have more than 1 edited class? theres no | line after class 16. hey wait. | is a broken dash on my keyboard. but a straight line on my monitor. What is is supposed to be? Maybe my monitor is funky and I'm seeing something thats not supposed to be there, thats why im confused. I can write in a damn | if it will work. hehe... lemme know.
pyotr
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Joined: Thu May 02, 2002 5:00 am

Re: NewClasses CAN quest [Archive] - ForumsHQ

Post by pyotr »

I have tried the add new class with edit with nightmare, and I just end up with a mess when I ask the npc's about the quest. When I tell Ljn to throw it into a text file, and edit the database this way, it works but the textblock lines are little screwy, saying things linged, % etc... any suggestions?

-pyotr
syntax53
Posts: 0
Joined: Wed Apr 03, 2002 6:00 am

Re: NewClasses CAN quest [Archive] - ForumsHQ

Post by syntax53 »

Originally posted by MrBlack

You know, it would have been so much easier to have not even bothered with nightmare! POS software that will never be finished and will never compare to a skilled editor (such as myself) with a hex editor.





cough cough cough :D
Panterra X
Posts: 0
Joined: Thu May 30, 2002 5:00 am

Re: NewClasses CAN quest [Archive] - ForumsHQ

Post by Panterra X »

lol all of u out there thare are still using old nightmare and

ljn with 1.11g give it up... switch to 1.11i (or h) and redux...

both ljn and orig nm are pains in the ass...
Raybdbomb
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Joined: Wed Mar 21, 2001 6:00 am

Re: NewClasses CAN quest [Archive] - ForumsHQ

Post by Raybdbomb »

ljn sux? ooh, what would MrBlack say to that?
Panterra X
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Joined: Thu May 30, 2002 5:00 am

Re: NewClasses CAN quest [Archive] - ForumsHQ

Post by Panterra X »

i didnt say it sucked.. it does what its meant to..



its just not nearly as easy to use as redux and doesnt have

half of the features...
dxpac666
Posts: 0
Joined: Sun Dec 09, 2001 6:00 am

Re: NewClasses CAN quest [Archive] - ForumsHQ

Post by dxpac666 »

He didn't say LJN sucks, he said its a pain in the ass. *I* said LJN sucks. HA. Nothing against MrBlack, the man is a genius, but LJN sucks. I didn't even like it before Redux came out.
syntax53
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Joined: Wed Apr 03, 2002 6:00 am

Re: NewClasses CAN quest [Archive] - ForumsHQ

Post by syntax53 »

now now boys, i was just trying to bring out some humor with an old thread.
Aragon
Posts: 0
Joined: Fri Jan 19, 2001 6:00 am

Re: NewClasses CAN quest [Archive] - ForumsHQ

Post by Aragon »

Originally posted by Panterra X

lol all of u out there thare are still using old nightmare and

ljn with 1.11g give it up... switch to 1.11i (or h) and redux...

both ljn and orig nm are pains in the ass...



dude this thread is 3 months old :ehh:
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