NewClasses CAN quest [Archive] - ForumsHQ

Xetox
Posts: 0
Joined: Thu Jan 01, 1970 12:00 am

Re: NewClasses CAN quest [Archive] - ForumsHQ

Post by Xetox »

Thats why we have mod 9 and have had it for minute now, and you don't
Tristian
Posts: 0
Joined: Mon Jul 30, 2001 5:00 am

Re: NewClasses CAN quest [Archive] - ForumsHQ

Post by Tristian »

ahahahahahah. but, i have to admit.. Ray's da man. (somewhere.) anyhow.. maybe we should put him on staff. that changes my vote btw. GRIN.
Raybdbomb
Posts: 0
Joined: Wed Mar 21, 2001 6:00 am

Re: NewClasses CAN quest [Archive] - ForumsHQ

Post by Raybdbomb »

woah......

i even voted against myself

hehehe
MrBlack
Posts: 0
Joined: Mon Jan 22, 2001 6:00 am

Re: NewClasses CAN quest [Archive] - ForumsHQ

Post by MrBlack »

ok, now I really should interject here....

There should not be any discussion of adding someone to a hexing staff, unless I've already been added...

Just to point this out...and and Admiral...I got your msg, did you get mine? hurry up, I need a project for christmas break
Xetox
Posts: 0
Joined: Thu Jan 01, 1970 12:00 am

Re: NewClasses CAN quest [Archive] - ForumsHQ

Post by Xetox »

MrBlack now you know your always welcome to become a member of the staff on morbid!! We could really use your skillz!!

Just let me know if you are interested!
admiralacid
Posts: 1
Joined: Tue Nov 20, 2001 6:00 am

Re: NewClasses CAN quest [Archive] - ForumsHQ

Post by admiralacid »

MrBlack, you show a great deal of skill, and have aspiration to become something great in life. I’m particularly not sure if you want MorbidBBS to hold you back from you life’s dreams, as we are not worthy to have you aboard.. I would give it lengthy consideration before making such a judgement…

So, go fix yourself a nice bubble bath, slide on in slowly to let the hot water clear your mind. Think about what joining are staff means…. Awe fuckit! Toss your laptop in w/ you! Put yourself & everyone out of their misery!!
Tristian
Posts: 0
Joined: Mon Jul 30, 2001 5:00 am

Re: NewClasses CAN quest [Archive] - ForumsHQ

Post by Tristian »

make sure it is plugged in and turned on. (he forgot to mention that.) that's what drugs can do to you kids.

hahaha

Tristian
Raybdbomb
Posts: 0
Joined: Wed Mar 21, 2001 6:00 am

Re: NewClasses CAN quest [Archive] - ForumsHQ

Post by Raybdbomb »

ooh damn MrBlack he punked you.

he's all like, "oh, you want to join? fuck you!"

you got nothin biatch. course... ya got more than i do, but that ain't sayin much.
MrBlack
Posts: 0
Joined: Mon Jan 22, 2001 6:00 am

Re: NewClasses CAN quest [Archive] - ForumsHQ

Post by MrBlack »

I know he punked me, duh!

Anyway...I now have the filez and will have new hexmaps out soon. I have a whole week of almost nothin to do during the Christmas break, so I now have a project, and should have most of the maps out. Of course I won't be wasting my time on player files, since that is just phuckin lame!!
admiralacid
Posts: 1
Joined: Tue Nov 20, 2001 6:00 am

Re: NewClasses CAN quest [Archive] - ForumsHQ

Post by admiralacid »

juz joshin w/ ya MrBlack -

- i think by this weekend i'll have all my edits done to bring modNiNE back up w/ everything MorbidMOD8 had b4 the weird switch we did. If you could give me a quick shot of the ITEM's MAP that would be great, im having trouble locating a cupla things --Limited item, and the type of currency - other then those two i have my shops full of shit already already -
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