Reset

savage
Posts: 0
Joined: Sun Jul 25, 2010 12:46 pm

Reset

Post by savage »

Some people don't realize that the entire tactic of pvping for bs'ers is running away to not get hit.
Morrigu
Posts: 0
Joined: Sun Jul 25, 2010 12:59 pm

Re: Reset

Post by Morrigu »

No Reset plz I love my girls!!!

Miles, thanks for doing your best to get the realm back up and running.
Guardsmen
Posts: 0
Joined: Sun Jul 25, 2010 2:02 pm

Re: Reset

Post by Guardsmen »

I agree that tanks are lame... but that's why I don't create those kinds of characters.

I also agree with Savage, if changes are to be made to witchies... it should be done in a reasonable way (trade off of magic items for combat-- withies have too many magic items for a class that is ANTI-MAGIC).

Enough with the gay comments,... saying that witchunters are gay is insulting to actual gays... heh.
Guardsmen
Posts: 0
Joined: Sun Jul 25, 2010 2:02 pm

Re: Reset

Post by Guardsmen »

...I mean, really, no self respecting gay would play a witchunter.
Silicon
Posts: 0
Joined: Thu Apr 09, 2009 10:56 am

Re: Reset

Post by Silicon »

i've already worked out a mod for mudrev that makes all healing/bless spells unresistable. if the users want it and miles agrees to it i'll send it over.. think its on one of my externals
savage
Posts: 0
Joined: Sun Jul 25, 2010 12:46 pm

Re: Reset

Post by savage »

No thanks, Silicon, that would defeat the purpose of being a witchunter and make it really easy.
Rabiat311
Posts: 0
Joined: Sun Jul 25, 2010 3:19 pm

Re: Reset

Post by Rabiat311 »

witchys are already easy enough.dont let people able to heal/bless em.taking away the magic items they get would be a great plus...no more blinding cloak from a witchy...
Lighthydra
Posts: 0
Joined: Sun Jul 25, 2010 8:07 pm

Re: Reset

Post by Lighthydra »

so im thinking perhaps an evil priest should have a better dmg spell between the lvls of 50-123. doesnt seem right that the 5th alignment quest spell is best till lvl 123.
Yeknom
Posts: 0
Joined: Mon Nov 16, 2009 8:11 pm

Re: Reset

Post by Yeknom »

I figure I will throw my two cents in here. Currently I am against a reset at this time. My reasons are the same as Accolade's, I want to finish this push. There have been a few roadblocks in the way of us doing so, and once they are fixed I am sure it would not take long before we were all able to kill the final two bosses. (speaking of the onyx staff from the Juggernaut that is removed at cleanup)

One thing I very much liked to hear is possibly having a test realm before a new reset goes live. There are a lot of issues that need to be fixed/tested and so forth. Any additional addons or changed that users want implemented need to also be tested out to make sure that everything works before we all start over. A lot of people have invested a good chunk of lazy/afk time to their characters this push. Reseting into a realm with no updates or changes doesn't make much sense to me.

Ok, things I would like to see changed. There are only a few major points that I have considered in a reset at this time. The first being the exp curve. As it stands now, it is waaaaaaaay too easy to level. I know mid-push last time Miles doubled the exp in the realm. At the time it seemed like a good idea, but now that there is a larger user-base, it needs to be toned back down to its original (half). I would also include bosses being cut into half as well. The other major change I would make is the 100% drop rates from bosses. I think it needs to be changed back to the 5% or so that it once was. It is too easy to get the best of the best gear with 100% rates. Granted this would cause massive boss camping for items, but it would also promote pvp for rarer items. This would work out better with the exp rates drastically lowered, for there will not be such a large difference between characters, keeping everyone in range for longer.

I know that if the second change is actually implemented there are going to be problems that will arise. There will guaranteed be a monopoly on boss kills because of the drop rates. Right now, in the current push, it is damn near impossible to get kill on most bosses in the realm. This is because there are certain people that have them on lockdown. This is normal with almost all muds, and I cannot see a workaround on it. I just feel that there will be more vocalization of anger if drops rates are changed. The only way I can see getting around this problem of people bitching will be to implement pvp hang penalties. That way, the select few who get all the kills can actually lose some gear if they constantly hang to avoid pvp death. That and the people who want the gear can at least have a chance of acquiring it. Again, however, there are work-arounds to the item drop hang penalty, but at least there still will be a chance.

There are some minor issues as well that I would like to see addressed, but mostly they are cosmetic in nature. Some items changes, spell changes, boss changes, etc. These are things that I don't have the time to discuss now, but in time I would like to at least get a chance to get them heard. Hence, do not reset yet. Give some time for the current player base to grow a little more, get more familiarized. Also give the more senior members a chance to really produce a list of ideas/changes/etc...

Even if nothing does get fixed or worked on, I have enjoyed playing for the most part. All in all, Miles you run a decent ship. But for god's sake, quit burning up hard drives!

That is all.

-Testicles/Spectacles
Miles

Re: Reset

Post by Miles »

Syntax should make the MME Export have the ability to exclude boss regen times, that way I could randomize them better..

OR..

If I had the btrieve/live edit package installed that Ghaleon uses so that you can do live updates on the fly, it would be cool to have some sort of script that actually edited the dats at each cleanup to shuffle around boss regen times on certain bosses..

Just some ideas.

All commented NOTED. Thanks!!

Going to install the new HD now, wish me luck.
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