NewClasses CAN quest [Archive] - ForumsHQ

admiralacid
Posts: 1
Joined: Tue Nov 20, 2001 6:00 am

NewClasses CAN quest [Archive] - ForumsHQ

Post by admiralacid »

NOTE: its a fact! Nightmare CAN and WILL fuck up all your text blocks! ALWAYS make a backup b4 you edit them, and try NOT to edit with the SERVER running!!!!







-=--=---=----=---=--=-

im assume'n your new class # is 16 - ya better find out!



When you try to end the 2nd Neutral quest by "ask grey eye" it does a class check in TEXT BLOCK 510. (so in Nightmare goto block 510 and hit the NEXT button, you'll still be sitting on block 510, BUT with a step order of 1 this time!)



so... Scroll down untill you find



class 15:evilaligned -50 839:goodaligned 29 839:testability 127 7:checkability 127 7:takeitem 778 1144:giveability 127 8:addability 4 1:addexp 30000:addexp 30000:addexp 30000:addexp 10000:text 511:text 517|



and COPY everything from the 'class 15' to the "|" symble, then PASTE it on the other side of THAT '|' symble...



now, you're going to want to change that 'class 15:' to 'class 16:' just REMEMBER - don't backspace that 15 offa their and retype 16 - HIGHLIGH that 15 and then type 16 - DON'T ASK ME WHY, ITS JUST BETTER THAT WAY!!



--wow, if i wasnt so paranoid about NM jacking things up, this would have only been 4 lines of text!--
Xetox
Posts: 0
Joined: Thu Jan 01, 1970 12:00 am

Re: NewClasses CAN quest [Archive] - ForumsHQ

Post by Xetox »

Why couldnt ya figured that out when the old morbid was
Aragon
Posts: 0
Joined: Fri Jan 19, 2001 6:00 am

Re: NewClasses CAN quest [Archive] - ForumsHQ

Post by Aragon »

AdmiralAcid OWNZ JOO&
Xetox
Posts: 0
Joined: Thu Jan 01, 1970 12:00 am

Re: NewClasses CAN quest [Archive] - ForumsHQ

Post by Xetox »

He just wants to be ME
Tristian
Posts: 0
Joined: Mon Jul 30, 2001 5:00 am

Re: NewClasses CAN quest [Archive] - ForumsHQ

Post by Tristian »

Oh boy.. somebody autta pop that balloon of a head on Xetox's shoulders there.
MrBlack
Posts: 0
Joined: Mon Jan 22, 2001 6:00 am

Re: NewClasses CAN quest [Archive] - ForumsHQ

Post by MrBlack »

You know, it would have been so much easier to have not even bothered with nightmare! POS software that will never be finished and will never compare to a skilled editor (such as myself) with a hex editor.
admiralacid
Posts: 1
Joined: Tue Nov 20, 2001 6:00 am

Re: NewClasses CAN quest [Archive] - ForumsHQ

Post by admiralacid »

Your very correct MrBlack - Now this POS software is even further from being completed, sense they redesigned the databases…. But you would be very proud of me, last night I read through your web page on hexing, and, Wrote my first HEX MAP and did my first HAND HEX’s (all pretty easy and does feel more stable then nightmare)
Raybdbomb
Posts: 0
Joined: Wed Mar 21, 2001 6:00 am

Re: NewClasses CAN quest [Archive] - ForumsHQ

Post by Raybdbomb »

WTF! the "great" admiral acid as designated by aragon has never even FUCKING hand hexed? damn, i thought you had a skilled staff over at morbid. i tell ya man, i have more brains in my left pinky than your whole staff.
Xetox
Posts: 0
Joined: Thu Jan 01, 1970 12:00 am

Re: NewClasses CAN quest [Archive] - ForumsHQ

Post by Xetox »

And that is why u run a board as good as morbid then ?
Raybdbomb
Posts: 0
Joined: Wed Mar 21, 2001 6:00 am

Re: NewClasses CAN quest [Archive] - ForumsHQ

Post by Raybdbomb »

i don't have the resources to run a board like morbid. kudos. didn't say i had or could make a board like that. kudos again. however, i DID say i'm better hexin than your whole staff, which wouldn't do you too much good tho to have me w/ya *

gosta go

Ray
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