Massive breakthrough in the DLL/Hated Update
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SouthernCross
Massive breakthrough in the DLL/Hated Update
I will be releasing another update soon, that includes some general enhancements for higher lvls, and further tweaks on the cp system.
I will release it after I am done with ultima and test the general board release.
I will release it after I am done with ultima and test the general board release.
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SouthernCross
Re: Massive breakthrough in the DLL/Hated Update
OK this will be another feature that will be exclusive on my board but I did three things.
[HP=14462/MA=2840]: (Resting) version
[HP=14462/MA=2840]: (Resting) MajorMUD v 1.03x-WG3NT (Jun 13 2009 17:00:00)
1) Unlocked exp setting for pvp in the DLL (Hated does not use PVP)
2) Weapons and Items will now break overtime if they have quality ability on them
3) Unlocked and edited in Random Teleport System
Doorway to Eternity
The rooms of eternity is a random teleport rooms that will lead you an
ywhere in the realm. Caution, the rooms have no control over where you go or
what you do. In fact, you possibly might die where you land. Us e these rooms
with caution and at your own risk.
Obvious exits: north, south
House of Eternity
A magical white vortex swirls around the room making everything
discernable from any features being able to be made out. There are many rooms
here, but it is hard to tell where the doors are, as the thick fog covers all
room entrances.
Obvious exits: north, south, east, west, northwest, southwest
[HP=14462/MA=2840]: (Resting) gos but they all work
Icy gossips: but they all work
[HP=14462/MA=2850]: (Resting) mshi
You cast mageshield, surrounding yourself in a shimmering field!
You feel protected!
[HP=14462/MA=2840]:gos and some typos
Icy gossips: and some typos
[HP=14462/MA=2840]:n
Room of Eternity
A red Vortex
Obvious exits: south
A traveler stumbles in from the northeast.
A thin townswoman moves in from the southeast!
A big springville citizen walks in from the southeast.
[HP=14462/MA=2840]:
Springville Library
Also here: newbie traveler, thin townswoman, big springville citizen.
Obvious exits: north, south, east, northeast, southeast
[HP=14462/MA=2840]:vpsr newbie traveler
I put in 12 teleport that will randomly telepoort you to anywhere in the realm. There is no control where your going to go, but everything works perfect minus a few typos to work out.
These teleports work on the entire range of the maps, minus the op only rooms. You do not have to type any command or anything to teleport it is instant walk in and teleport.
[HP=14462/MA=2840]: (Resting) version
[HP=14462/MA=2840]: (Resting) MajorMUD v 1.03x-WG3NT (Jun 13 2009 17:00:00)
1) Unlocked exp setting for pvp in the DLL (Hated does not use PVP)
2) Weapons and Items will now break overtime if they have quality ability on them
3) Unlocked and edited in Random Teleport System
Doorway to Eternity
The rooms of eternity is a random teleport rooms that will lead you an
ywhere in the realm. Caution, the rooms have no control over where you go or
what you do. In fact, you possibly might die where you land. Us e these rooms
with caution and at your own risk.
Obvious exits: north, south
House of Eternity
A magical white vortex swirls around the room making everything
discernable from any features being able to be made out. There are many rooms
here, but it is hard to tell where the doors are, as the thick fog covers all
room entrances.
Obvious exits: north, south, east, west, northwest, southwest
[HP=14462/MA=2840]: (Resting) gos but they all work
Icy gossips: but they all work
[HP=14462/MA=2850]: (Resting) mshi
You cast mageshield, surrounding yourself in a shimmering field!
You feel protected!
[HP=14462/MA=2840]:gos and some typos
Icy gossips: and some typos
[HP=14462/MA=2840]:n
Room of Eternity
A red Vortex
Obvious exits: south
A traveler stumbles in from the northeast.
A thin townswoman moves in from the southeast!
A big springville citizen walks in from the southeast.
[HP=14462/MA=2840]:
Springville Library
Also here: newbie traveler, thin townswoman, big springville citizen.
Obvious exits: north, south, east, northeast, southeast
[HP=14462/MA=2840]:vpsr newbie traveler
I put in 12 teleport that will randomly telepoort you to anywhere in the realm. There is no control where your going to go, but everything works perfect minus a few typos to work out.
These teleports work on the entire range of the maps, minus the op only rooms. You do not have to type any command or anything to teleport it is instant walk in and teleport.
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SouthernCross
Re: Massive breakthrough in the DLL/Hated Update
I am almost done (after all this time) adding a new slot item. However, I might not do it, due to there is already enough items worn.
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Miles
Re: Massive breakthrough in the DLL/Hated Update
Keep up the good work!!! Glad someone is working with the .DLL...
Re: Massive breakthrough in the DLL/Hated Update
how'd you get the XP for PvP to work? been looking for that for years so i can get my battle arena realm working
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Gardner Denver
Re: Massive breakthrough in the DLL/Hated Update
Quote from: SouthernCross on October 17, 2009, 08:10:39 PMI will look into it, I believe its hardlined into it and a bug that all muds share in common. I was working on redoing the whole combat system, but will look into the exp one. Rhere are a few more things I am going to finish in the morning for my board and working on a major project with rotted mud, but promise I will look into it.
If your editor will allow you to do it, change the var that holds exp needed to level from an int32 to an int64. Problem solved. Or at least pushed back to a much bigger number than 4.2 billion.
If your editor will allow you to do it, change the var that holds exp needed to level from an int32 to an int64. Problem solved. Or at least pushed back to a much bigger number than 4.2 billion.
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SouthernCross
Re: Massive breakthrough in the DLL/Hated Update
Thanks Gardner, I will look into that tonight.
OK everyone massive update part 2 of 3 in this series (I know I said it would be a two part-er, but did allot more than expected). I am still waiting on two things to complete it.
I put in the two new classes me and Rotten worked on last night.
1) A true summoner class
2) Psionist
They have spells that are for them only
3) Sammis Race, from Native American Mythology
4) over 100 new spells (mainly for psionist and summoner, a few for others)
5) Fixed Blood Rain
6) Redid the Sparta Arena, you can now go in without asking to go into Mortal Combat
7) 2 new quests
150 new items, added in ones we had for testing before, adjusted and added
9) Slight way in the way maps read (there is nothing notice of gameplay, just in the way they load and do the auto update)
10) 6 new Shops
11) Ghenna is 70% complete
12) made adjustments to Ultima, started writing a new quests for the fire gems in there. Adjustments include the next part of the upcoming update.
13) Adjusted and made Charybdis a Mofo of a mob and is a tad bit less hard than Zahhak
14) Fixed some text blocks and messages.
####NOTE####
There will be a reset soon, there are some adjustments to make and some testing and bugs to be worked out of the final part of this update series. There is to much new stuff and code changes being done to not do it. We been running a low pbase board rite now to keep an eye on any problems and slowly make the changes. Due to work the changes have been slower than they should be.
Other than that, the next and final part of this series will be done by Sunday.
Enjoy
The Staff of Hated Reality
OK everyone massive update part 2 of 3 in this series (I know I said it would be a two part-er, but did allot more than expected). I am still waiting on two things to complete it.
I put in the two new classes me and Rotten worked on last night.
1) A true summoner class
2) Psionist
They have spells that are for them only
3) Sammis Race, from Native American Mythology
4) over 100 new spells (mainly for psionist and summoner, a few for others)
5) Fixed Blood Rain
6) Redid the Sparta Arena, you can now go in without asking to go into Mortal Combat
7) 2 new quests
150 new items, added in ones we had for testing before, adjusted and added
9) Slight way in the way maps read (there is nothing notice of gameplay, just in the way they load and do the auto update)
10) 6 new Shops
11) Ghenna is 70% complete
12) made adjustments to Ultima, started writing a new quests for the fire gems in there. Adjustments include the next part of the upcoming update.
13) Adjusted and made Charybdis a Mofo of a mob and is a tad bit less hard than Zahhak
14) Fixed some text blocks and messages.
####NOTE####
There will be a reset soon, there are some adjustments to make and some testing and bugs to be worked out of the final part of this update series. There is to much new stuff and code changes being done to not do it. We been running a low pbase board rite now to keep an eye on any problems and slowly make the changes. Due to work the changes have been slower than they should be.
Other than that, the next and final part of this series will be done by Sunday.
Enjoy
The Staff of Hated Reality
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SouthernCross
Re: Massive breakthrough in the DLL/Hated Update
Last nights Update!!!!
I had to do a sorta world flip on the maps last night to make it for the upcoming changes and more additions. Than I had to edit in the new things. In brief the follwing in yesterday's work.
#####note#### this is not the completion of the series of the Immortal Crescent updates, rather an ongoing work toward its completion.
1) 11 new areas
2) 20 new spells
3) 30 new text blocks
4) 1 new quest
5) 210 new items
6) 300 new messages
7) 21 new shops
2 new towns
9) One massive headache
Board Stats, taken from the Import Database
1) Size 266.66 MEgs
2) Classes 20
3) Races 18
4) Items 5840
5) Messages 6462
6) Monsters 3021
7) Rooms 124327
Shops 446
9) Textblocks 5402
10) Spells 3369
The MME size is 16.3 megs
Paths made for players 1103
I will be adding allot more quests and areas as well as new classes and races as well as items and spells before the the Immortal Crescent completion and the reset. Rite now we are testing things out making sure everything is adjusted rite before we set everyone to 0 and let it flow. A
After that I will be releasing the 1.01x update to the community. It is almost completed, but do not want to announce what all the changes are into I have it stable and running perfect, there is also a couple more changes that need to be made in it.
Thanks Everyone
That Staff of Hated Reality
I had to do a sorta world flip on the maps last night to make it for the upcoming changes and more additions. Than I had to edit in the new things. In brief the follwing in yesterday's work.
#####note#### this is not the completion of the series of the Immortal Crescent updates, rather an ongoing work toward its completion.
1) 11 new areas
2) 20 new spells
3) 30 new text blocks
4) 1 new quest
5) 210 new items
6) 300 new messages
7) 21 new shops
2 new towns
9) One massive headache
Board Stats, taken from the Import Database
1) Size 266.66 MEgs
2) Classes 20
3) Races 18
4) Items 5840
5) Messages 6462
6) Monsters 3021
7) Rooms 124327
Shops 446
9) Textblocks 5402
10) Spells 3369
The MME size is 16.3 megs
Paths made for players 1103
I will be adding allot more quests and areas as well as new classes and races as well as items and spells before the the Immortal Crescent completion and the reset. Rite now we are testing things out making sure everything is adjusted rite before we set everyone to 0 and let it flow. A
After that I will be releasing the 1.01x update to the community. It is almost completed, but do not want to announce what all the changes are into I have it stable and running perfect, there is also a couple more changes that need to be made in it.
Thanks Everyone
That Staff of Hated Reality
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SouthernCross
Re: Massive breakthrough in the DLL/Hated Update
Bump!!! Added another new race and everything to classes, waiting on MAcks lovely tinkering with anything I missed than we will have the update.
####NOTE###There will be a reset, I am doing the adopting and editing, MAck is bug catching and fixing anything I may have missed and adjusting some things to match their persepective levels.. I am hoping on catching Scooby to be at keys to add anything he wants in. The reset is on track to one-to-two weeks from now######
####NOTE###There will be a reset, I am doing the adopting and editing, MAck is bug catching and fixing anything I may have missed and adjusting some things to match their persepective levels.. I am hoping on catching Scooby to be at keys to add anything he wants in. The reset is on track to one-to-two weeks from now######
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SouthernCross
Re: Massive breakthrough in the DLL/Hated Update
The update re done for the week. There is to much to list and mention what the changes will be, you must see the dats to believe Post to everyone next week when its done and hoping the reset as well. We will be going on 6 years on the net on Oct. 30Th.