Shadowmere Debuged and Coverted

SouthernCross

Shadowmere Debuged and Coverted

Post by SouthernCross »

Call this a Saturday Morning gift, this is Shadowmere, debuged and coverted. It now rest on map 1 from 3651 to 5530.

WARNING!!!! If you already have edits in in those rooms on that map, this will OVERWRITE it. Do not install this, if you have edits in that area.

I did not give any mobs or anyting else with this. This is just the map debuged, fixed up and converted onto a new map. All you have to do is add your shops, and set your control rooms. The index is already in range.

I am also putting this to go on NMR Add On site.

Enjoy everyone!!!!

The staff of Hated Reality.
AdmiralAcid

Re: Shadowmere Debuged and Coverted

Post by AdmiralAcid »

thank you for this & much more. you been doing great work on mud for months now. Seems like you give 100% back to the community while everyone else seems to hoard their info.
RichardNixon
Posts: 0
Joined: Sat Jun 06, 2009 1:59 pm

Re: Shadowmere Debuged and Coverted

Post by RichardNixon »

Thanks SouthernCross very awesome of you to pass this out =P
syntax53

Re: Shadowmere Debuged and Coverted

Post by syntax53 »

I'll get it up on the NMR site on Monday. I think it has been years since the last submission
SouthernCross

Re: Shadowmere Debuged and Coverted

Post by SouthernCross »

I got another one coming to. Other ones I am working on is the stock database and spell debug, been working on for a year now. (been lazy with stock stuff) will post those when done.
syntax53

Re: Shadowmere Debuged and Coverted

Post by syntax53 »

now up on nmr site
SouthernCross

Re: Shadowmere Debuged and Coverted

Post by SouthernCross »

I got a new Newhaven town coming to as soon as i get this integration of the maps done.
syntax53

Re: Shadowmere Debuged and Coverted

Post by syntax53 »

If you want to take MME/NMR map screenshots of the areas and provide additional detail I can make sub pages like there are for the other addons.
Raybdbomb

Re: Shadowmere Debuged and Coverted

Post by Raybdbomb »

Anyone care to test this, before we all go balls-to-walls?
Silicon
Posts: 0
Joined: Thu Apr 09, 2009 10:56 am

Re: Shadowmere Debuged and Coverted

Post by Silicon »

It seems fine to me..
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