MegaMUD dev is back, plans for new client

Raybdbomb

MegaMUD dev is back, plans for new client

Post by Raybdbomb »

From greatermud forums
QuoteHi guys,

I was contacted yesterday by a couple of people trying to track me down. Apparently MajorMud is alive again!
I was (up until yesterday), unaware anyone had gone to the effort to rewrite it. I think this had to happen for it to remain alive.

Ok, a few points I'd like to make at the outset:

- I haven't looked at MegaMud for some time (as you probably know all too well). I originally lost interest in developing MegaMud further because MajorMud wasn't really going anywhere and also because it was consuming too much of my family's time.

- MegaMud was then and still is just a hobby. I do have another 'real' job which pays the bills - MegaMud never did

- I haven't played MajorMud in nearly 8-9 years, and probably won't be, other than for testing.

- I am interested in doing a complete re-write of MegaMud (to be perfectly honest, I got curious last night and dug out the old source code and have already started ). I plan on writing it almost entirely in C# and WPF (.Net 3.5). And yes, will probably use SQL express or something similiar. Don't bother asking how long it will take ... I have no idea

- Assuming I can get it to a testable state, I'd love to have you guys involved in testing it.

- I don't particularly want to be overwhelmed with emails, so if anyone has any suggestions, please post them in the forums.
I'll try and visit these forums (or if someone wants to setup a MegaMud specific one) on a regular basis. I ended up getting GamePort to sell MegaMud for me since I didn't have the time to personally handle CC payments (or worse, foreign cheaues).

- I'm guessing most of you guys live in the U.S. - I live in Oz, so my time frame for answering any replies is going to be a little out of sync with the rest of you.

- Recently seperated (20 years marriage) and kids mostly grown up, I find I have plenty of spare time (at least in the evenings), so hopefully I can devote a fair amount of time to this pet project.

- It would be my intent (at least initially) to try and get the new MegaMud (I think I read here someone mentioned 'GigaMud' - haha, I like that one) to behave in a similiar fashion as the original, at least to the point where any existing customisations can be imported into the new version. After that stage, I'd like to address some of the bugs/strangeness where is gets lost/confused and try and add a lot more 'human-like' intelligence (which is what made it interesting for me in the first place).

- At SOME POINT, I will probably put the source for the new MegaMud into public domain - not sure when yet.

- Are the plans for GreaterMud to keep it as faithful to the original as possible? The reason I ask is there were always a few things in MajorMud that made life difficult for MegaMud and was wondering how flexible the new devs of GreaterMud would be for making it work better with MegaMud (and vice versa). This is a discussion I'd like to have with the developers (not sure sure who they are).

Looking forward to a new era

Merlin
The Funeral Portrait

Re: MegaMUD dev is back, plans for new client

Post by The Funeral Portrait »

Some great stuff is happening over at GreaterMUD!

Check this thread out in the GigaMUD subforum:

http://www.greatermud.com/forums/index.php?topic=1847.0

Exciting news!
SouthernCross

Re: MegaMUD dev is back, plans for new client

Post by SouthernCross »

That is great news

Heh! I tried signing onto their forums, but for some reason it will not let me.

I offer my help in my knowledge of editing, the various DLL's and the rest of my knowledge when it comes to workarounds with MMUD. My 1.01x and series x updates rely on WG as a whole, as well as my graphical interface I am slowly bringing in. Having to be able to allow updates into Megamud will help greatly. My new align quests and the massive amount of content I have added will be something greatly appreciated by my users if there is a way we can update with the NMR with MEGA.

I have begun working on my own editor again as well, using the base for an old circle mud editor I helped develop.

I will try to log on with another name on there and officialy offer my help,

Southern
Gardner Denver

Re: MegaMUD dev is back, plans for new client

Post by Gardner Denver »

Southern if you'll get in touch with me, I'll see if I can figure out what the problem is. I'm on AIM most of the time.
SouthernCross

Re: MegaMUD dev is back, plans for new client

Post by SouthernCross »

Vitoc got it for me I threw my hat in the ring to offer to help.

Thanks Gardner
Southern
DeathCow

Re: MegaMUD dev is back, plans for new client

Post by DeathCow »

Yeah its some really cool news. Just try not to scare the poor man. Don't want him getting overwhelmed 24 hours after his reappearance.
syntax53

Re: MegaMUD dev is back, plans for new client

Post by syntax53 »

definitely awesome news. someone ask him what format his databases are in on the current megamud and if he'll give us a method of altering them for the time being.
Raybdbomb

Re: MegaMUD dev is back, plans for new client

Post by Raybdbomb »

Yeah, some docs for the existing dbs might be helpful, in case he up and disappears again. I'll pass it along.
Clyde
Posts: 6
Joined: Thu May 07, 2009 12:29 am

Re: MegaMUD dev is back, plans for new client

Post by Clyde »

He ever get back with you on this? I noticed the post on the gmud forums doesnt have a reply either...
Gardner Denver

Re: MegaMUD dev is back, plans for new client

Post by Gardner Denver »

http://www.gigamud.com

Updates and progress will be posted here. It will not be a day by day account of progress, but as major sections are completed the site will be updated.
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