Doormud discussion

Raybdbomb

Doormud discussion

Post by Raybdbomb »

nevermind, was a pirate pretending to be Evan
EvanElias
Posts: 375
Joined: Mon Jul 05, 2010 12:42 am

Re: Doormud discussion

Post by EvanElias »

Ray, man, I wish you had tried to contact me before posting that. That is absolutely not my MySpace. (and I'm really somewhat appalled that anyone would look at that and think it's really my MySpace... or that I would even still be using MySpace at all, ugh.)

In reality, that's the MySpace of a software pirate who made my life hell for years and is the primary reason that I abandoned the project and BBSing in general. This dude used to (and still occasionally does) impersonate me in various forums, post complete lies about me in others, sign my e-mail address up for hundreds of spam lists, email sysop lists impersonating me while attaching cracks of my software, etc... he even did a reverse-lookup on an old snail mail registration address and harassed my parents via phone calls!

Please delete the attachment and link above, it is absolutely not sanctioned.

DoorMUD currently cannot be registered, and this is intentional, for a number of reasons:

* I don't feel good about accepting registration payments for software that I have no current plans to support.

* I don't want to make the game freeware, because achieving a critical mass of player base is essential for any MUD to be much fun. If 500 boards installed the registered version for free, 495 of them would have 0 players, and the other 5 would have one player tops. By limiting the pool of boards with the game, it's more likely that a few of them may actually have some activity.

* I'm sick of being harassed by the aforementioned software pirate, and am basically uninterested in having anything to do with BBSs/MUDing while he's still around (which he clearly is).

Hope that makes sense... I wish things turned out differently, but alas, they didn't.

At the moment, I don't even maintain a Windows box or VM from which to generate replacement registration key files. It's just too much of a hassle, and running Windows makes me feel dirty all over.

I still own doormud.com, I just never bothered to fix the DNS. If any "official" word about DoorMUD is ever made, it will be on doormud.com, not some random other site.

I'd love to pick the project up again some day, likely in the form of a single central rlogin server, rewritten from scratch in Perl or Python. But who knows if/when I'll ever get around to that...
Ghaleon

Re: Doormud discussion

Post by Ghaleon »

Please delete the following comment as well

QuoteI, for one, respect his decision to freeware/abandonware the project after it was abandoned, rather than what some *cough majormud cough* developers did with their abandonware.
lol
Raybdbomb

Re: Doormud discussion

Post by Raybdbomb »

bah
AdmiralAcid

Re: Doormud discussion

Post by AdmiralAcid »

bah is right, but EvanElias has been good to this community and as such, we will not pirate his software (publicly).
EvanElias
Posts: 375
Joined: Mon Jul 05, 2010 12:42 am

Re: Doormud discussion

Post by EvanElias »

I've given this a lot of thought, and reconsidered my earlier post. This summer marks 10 years since the first release of DoorMUD, and 13 years since I first started the project as the single-user bbs game "Land of the Forgotten"... it's about time to make an announcement like this I guess.

I still maintain the copyright to the game and its content, and probably won't ever release the source (it's way too ugly to see the light of day and have my name attached), but consider DoorMUD Pro to officially be freeware as of today.

Save the attachment to your DoorMUD directory, and select (c) for current dir. Note that the "Area Expansion Code" doesn't do anything, since all areas of the game are included in a standard registration.

This is the only place I'm posting this officially. Not really worth the trouble to set doormud.com back up And anyway, I figure MMB/ForumsHQ has always been the most supportive place for the door. You guys once hosted the historically most active DoorMUD game on the planet... I remember logging in one night at random and seeing like ten simultaneous players. And unlike mmud, those were all live players since dmud intentionally didn't lend itself to scripting. Not bad for a little hobby doorgame, I'd say. Thanks for all the memories, guys!

I set out to prove that you didn't need to waste a thousand bucks to host a good BBS MUD, nor did you need bulky software like mbbs/worldgroup, and I think I mostly succeeded there. Too bad the pirates and the nutjobs ruined it for me, but it makes me smile to think people are still playing and posting questions on here.
Rytz
Posts: 2
Joined: Mon Sep 13, 2010 11:48 pm

Re: Doormud discussion

Post by Rytz »

Wow - thanks Evan! I (and I'm sure others) really appreciate this.

I'd like to officially add that I'm running DMUD on Renegade BBS right now .
Raybdbomb

Re: Doormud discussion

Post by Raybdbomb »

Evan-

Thanks man!

Where can we get the rest of the game these days?
Raybdbomb

Re: Doormud discussion

Post by Raybdbomb »

0.97 found here: http://dmud.thebbs.org/sysop.htm

Seems like you were on 0.99 though, no?
EvanElias
Posts: 375
Joined: Mon Jul 05, 2010 12:42 am

Re: Doormud discussion

Post by EvanElias »

Yeah, 0.99 was the last release. There's still a few sites who keep archives of many BBS door zips; easiest bet is just googling the file name you want. (I don't want to link to a particular site and jack up their bandwidth.) Here's the file names you want to google:

DOS version: DMUD099.zip

Windows version for Synchronet boards: DMUD099S.zip (also used to ship pre-installed with Synchronet, hopefully it still does)

Windows version for door32.sys boards: DMUD099D.zip

World Editor (includes DOS and Door32 versions): WORLD099.ZIP
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