Charm (Bard/Druid/Mage Spell)

Raybdbomb
Posts: 0
Joined: Wed Mar 21, 2001 6:00 am

Re: Charm (Bard/Druid/Mage Spell)

Post by Raybdbomb »

Quote:





Originally Posted by DeathCow


How do you do the instant enslave?







The monster has ability 6 (Enslave) with Value 0. It works.
Raybdbomb
Posts: 0
Joined: Wed Mar 21, 2001 6:00 am

Re: Charm (Bard/Druid/Mage Spell)

Post by Raybdbomb »

ok that's weird, i made a summon with 12 hp. its create spell does 6 to 6 damage on itself for 3 rounds (which should kill it after 3 rounds).

I made sure the spell doesn't vary on the level of the caster, it's always 6 to 6 for 3 rounds.

The monster has 0 MR, 0 HP Regen. However I summoned the monster 5 times, and here are the results on how long it took it to die:

1:46 = 26.5 rounds

1:50 = 27.5 rounds

1:36 = 24 rounds

1:36 = 24 rounds

1:48 = 27 rounds

Interesting...
Raybdbomb
Posts: 0
Joined: Wed Mar 21, 2001 6:00 am

Re: Charm (Bard/Druid/Mage Spell)

Post by Raybdbomb »

if i change the damage from 6 to 60 (i.e. one tick and it will die)

30 seconds

20 seconds

28 seconds

40 seconds

38 seconds

28 seconds

38 seconds

40 seconds

which is odd...

then if i summon about 5 or 6 round after round, they will all die at the same time.

so that makes me think that it's a funkiness with mud's timing. Ticks will occur about once every 35 seconds. So charmed creatures with "duration life" will have to be 1/9th the number of rounds. if i wanted a summon to live 90 rounds, I'd make it have a duration spell cast on it that would kill it in 10 rounds, etc.

The above seems to change randomly when attacking. If PVP or non-pvp combat is occuring, the summon dies after a few rounds. If the summon engages in combat (i.e. if the caster engages in combat), the summon dies after 1 round... Interesting...

Now, to figure out how to make it follow me. The monster I summon is a "Follower" type (which I know doesn't apply ), and has follow 100%, so if that won't make it follow, it doesn't look to be possible.

Summoned creatures also can't attack in PVP
Mwuhaha
Posts: 0
Joined: Sun Feb 12, 2006 6:00 am

Re: Charm (Bard/Druid/Mage Spell)

Post by Mwuhaha »

charm is druid class mages don't have it
Raybdbomb
Posts: 0
Joined: Wed Mar 21, 2001 6:00 am

Re: Charm (Bard/Druid/Mage Spell)

Post by Raybdbomb »

it's called enslave, it does the same thing.
DeathCow
Posts: 0
Joined: Sat Sep 06, 2003 5:00 am

Re: Charm (Bard/Druid/Mage Spell)

Post by DeathCow »

Um, you'd want to make the monster SOLO...the follower type monster wont leave a room with a leader type monster unless the leader leaves.



Wold you post how your building this. I don't see how putting ability 6 on a monster would work. If they were enslaved, wouldn't they attack in pvp.......What group are you indexing these monsters in?



Btw I think you're issue might be that your monsters should be dieing instantenously. 0 mr should double the damage they are taken, duration damage spells deal the damage upon casting. Try 50 mr.



ALso i think monsters can only die during a combat round or during an HP tick.
Raybdbomb
Posts: 0
Joined: Wed Mar 21, 2001 6:00 am

Re: Charm (Bard/Druid/Mage Spell)

Post by Raybdbomb »

that explains a lot, thanks

i'll try solo out, and the combat or HP tick makes sense... now
DeathCow
Posts: 0
Joined: Sat Sep 06, 2003 5:00 am

Re: Charm (Bard/Druid/Mage Spell)

Post by DeathCow »

Would you post your builds...you can paste from mmex..i can ask questions from there.....I wish nightmare had that kinda fuction.
ari
Posts: 0
Joined: Sun Oct 17, 2004 5:00 am

Re: Charm (Bard/Druid/Mage Spell)

Post by ari »

You seem to have a lot of it figured at, just thought I'd add that in your sample you have a thief, rat, thief charmed. First thief hit, rat missed, 2nd thief killed it.

As far as the rest of what was said, it may be possible to change the summon spell to a damage spell with a textblock linking to the summon spell. That way, self-damage is being inflicted instantly (monster summons during combat), and people could set this spell up as a pre-attack(if you're looking to cater to megamud).

Also, make sure whatever summoned monster(s) you're using are worth crappy exp. You'd be amazed how much one can make with two characters scripting the arena on boards that used high-exp mobs, with the non-summoner setup to kill the summoner when mana is low.

Messages are great.
Ghaleon
Posts: 0
Joined: Wed Dec 12, 2001 6:00 am

Re: Charm (Bard/Druid/Mage Spell)

Post by Ghaleon »

only a theory:

Spell 10: Summon

target: self

abilities:

call textblock 1

Textblock 1:

nomonster 1000:summon 100:cast 11

Message 1000:

"You cannot concentrate enough to summon a pet"

Monster 100:

Wolf

abilties:

Animal

Spell 11: Summon2

target: Area

abilities:

cast enslave

cast AoE DoT on animals only

Heres the rundown on how it would work:

You cast the spell

If there are monsters in the room, it displays the message

if there arent monsters in the room, it summons the monster then casts next spell which enslaves all monsters in the room (because you couldnt summon if there were other ones in the room it only enslaves yours) then does a damage over time area effect spell that effects only animals

obviously this will not work well in parties, nor is it an 'on the fly' type of spell that you can cast while in battle.

Keep in mind this is just a theory.
Post Reply

Return to “Anything MajorMUD”