So about the 20th person asked me about installing v1.11o fresh and having the room database be screwed up afterwards ...
When you install v1.11o fresh and you see that conversion process running, guess what it's doing. It's converting a map file that is already converted. This is what you want to do ...
Start the install and install it to your WG dir.
At the end of the install, click ok on the screens.
You will soon see a DOS window that will copy some files and then begin a conversion process. When it starts the conversion, press Control+C ... BUT DON'T SAY YES to the terminate batch file prompt.
Press 'N' for no on the terminate prompt (and then press enter)
Now wait for it to finish installing/extracting all the gang house files and such. You'll have to press enter a few more times.
After it's done doing its thing, browse to your WG directory.
Find and delete the file, wccmp002.dat
Go to your majormud install directory (the one with the setup.exe) and run: "icomp -d wccmmud.z wccmp002.vir"
Rename that wccmp002.vir to wccmp002.dat and put it in your WG directory
Now finish your install/configurations like you would any other.
Installing v1.11o Fresh
Re: Installing v1.11o Fresh
Good job syntax53, very helpful walk-thru.
Re: Installing v1.11o Fresh
I didn't have the .vir file in the same directory, i had one in another. I tried putting that in, gave me room errors, so i just tried it with the existing wccmp002.wc2 in the same directory and it worked.
i did this because i didn't see your *
i did this because i didn't see your *
Re: Installing v1.11o Fresh
Quote:
Originally Posted by Raybdbomb
I didn't have the .vir file in the same directory, i had one in another. I tried putting that in, gave me room errors, so i just tried it with the existing wccmp002.wc2 in the same directory and it worked.
i did this because i didn't see your *
a lot of ppl seem to run into this, i thought the vir files were dumped in by default. anyways, i just made the extracting of the vir file a standard for the procedure.
Originally Posted by Raybdbomb
I didn't have the .vir file in the same directory, i had one in another. I tried putting that in, gave me room errors, so i just tried it with the existing wccmp002.wc2 in the same directory and it worked.
i did this because i didn't see your *
a lot of ppl seem to run into this, i thought the vir files were dumped in by default. anyways, i just made the extracting of the vir file a standard for the procedure.
Re: Installing v1.11o Fresh
Syntax,
Thank you very much!
Thank you very much!
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Zensai
Re: Installing v1.11o Fresh
I just installed 1.11o fresh, but every Room has max money of all types, how the heck do i fix that?
Re: Installing v1.11o Fresh
Quote:
Originally Posted by Zensai
I just installed 1.11o fresh, but every Room has max money of all types, how the heck do i fix that?
you messed up, start over
Originally Posted by Zensai
I just installed 1.11o fresh, but every Room has max money of all types, how the heck do i fix that?
you messed up, start over
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Zensai
Re: Installing v1.11o Fresh
Ok, i'll start over, but this is the second time i've done this, basically I install WG 3.30, then I install MMud 1.11o, put activation codes in for mud, and plus, and disable ftp, http, pop3 from WG, get in game and activate mod1 through 9, and it has same result, what should i do differentlt?
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Zensai
Re: Installing v1.11o Fresh
Well here is what I am doing....
I have a Quad Xeon 500hz, with 4 GB of RAM, on a 100mb Dedicated ISP Colo Space. I want to setup a Large MUD that can support alot of users to have fun and socialize, so any help is appreciated!
I have a Quad Xeon 500hz, with 4 GB of RAM, on a 100mb Dedicated ISP Colo Space. I want to setup a Large MUD that can support alot of users to have fun and socialize, so any help is appreciated!
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Zensai
Re: Installing v1.11o Fresh
Well its all good now... hehe re-did the extract, and now its ok, gotta start my editing up then i'll post my monster board up. thanks!