I have been trying to work out something for trading in extra CPs for abilities. Has anyone else done this? It seems like it could be done. Ill keep trying things and see if I can work something out.
HiGHeR
what to do with those extra CPs? [Archive] - ForumsHQ
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HiGHeRHiGH69
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Re: what to do with those extra CPs? [Archive] - ForumsHQ
Wouldn't it be easier to just give new abilities out when players are starting to max their cps out, by training to receive their new ability.
Re: what to do with those extra CPs? [Archive] - ForumsHQ
iirc there have been problems with "taking" CPs and keeping them gone. the only solution i've ever known is to use them for more and more stats.
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HiGHeRHiGH69
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Re: what to do with those extra CPs? [Archive] - ForumsHQ
I wa wondering about that, like when they train or gain a new level do they get back all the previous CPs, or at cleanup does mud try to correct itself. I know that a retrain would mess it up. I just think it would be a fun addition to the game to go and select new and improved abilites. Ill keep playing with it, the coding seems to make sense I have yet to finish it and test it. Ill post again here when I have more info about it. Just kinda wanted to see if anyone had done something along those lines.
HiGHeR
HiGHeR
Re: what to do with those extra CPs? [Archive] - ForumsHQ
Not to beat a dead horse.. but there are a lot of things you can do with CPs... using Pervasive Btrieve w/ SQL :)
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HiGHeRHiGH69
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Re: what to do with those extra CPs? [Archive] - ForumsHQ
You keep posting how great this program is tell me how it is so much better than what almost every one else is using. Does it add new commands to the majormud for textblock edting, and making new quests. I have a ton of ideas and it seems I am limited by what majormud has installed. Did you write this program or soemthing? I mean everywhere I turn you are advertising it. Oh hey how about posting up some of those java apps you wrote on your web page to lock up things in MUD. Does that require this sacred new btreive program or can a low life regular btreive use like me get that going.
HiGHeR
HiGHeR
Re: what to do with those extra CPs? [Archive] - ForumsHQ
No. Its just an updated version of btrieve. The good part about it though is that it has a built in SQL system that allows you to work with the dat files while the bbs is running via SQL statements.
That way you can setup a website that allows you to view the data OR edit it. This opens the door for all types of new things.
That way you can setup a website that allows you to view the data OR edit it. This opens the door for all types of new things.
Re: what to do with those extra CPs? [Archive] - ForumsHQ
how would that change the fact that the game checks CPs everytime someone levels or enters the realm?
Re: what to do with those extra CPs? [Archive] - ForumsHQ
You'd have to basically just do it the hard way and base the textblock that adds the new abilities on the character's level and race rather than CPs. Its basically the same thing.
Basically your textblock would start by checking to see if you have an ability. If you dont it then will check your race. Then check your level. If your level is high enough to have enough cps then it adds the ability you bought as well as another ability to keep track of how many you have bought. Using addability rather than give ability and some planning you can make a somewhat more complicated system if thats what you want.
Keep im mind that some abilities, such as +crits, can't be used due to certain hardcoded ability limitations.
Basically your textblock would start by checking to see if you have an ability. If you dont it then will check your race. Then check your level. If your level is high enough to have enough cps then it adds the ability you bought as well as another ability to keep track of how many you have bought. Using addability rather than give ability and some planning you can make a somewhat more complicated system if thats what you want.
Keep im mind that some abilities, such as +crits, can't be used due to certain hardcoded ability limitations.