Its coming! [Archive] - ForumsHQ

Relorian
Posts: 414
Joined: Tue Nov 12, 2002 6:00 am

Re: Its coming! [Archive] - ForumsHQ

Post by Relorian »

As it is Red Chitin is extremely worthless and most of us avoid it. Making it easier to make or making it be the end all be all of a witchies life wouldnt be a good solution eather. I think it should be made cheaper and perhaps give bonuses. Infact witchies need alot of bonuses in item form to compensate for thier inability to be healed.



I remember reading your Witchunter breakdown and thinking "Theres a dude who truly sympathizes with my chosen class" and you still do man, make it a lil easier for us who choose to be the bastard children of mud (And while your at it, maybe make thieves, gypsy's and missionarys suck a lil less)
DeathCow
Posts: 399
Joined: Sat Sep 06, 2003 5:00 am

Re: Its coming! [Archive] - ForumsHQ

Post by DeathCow »

As it is Red Chitin is extremely worthless and most of us avoid it. Making it easier to make or making it be the end all be all of a witchies life wouldnt be a good solution eather. I think it should be made cheaper and perhaps give bonuses. Infact witchies need alot of bonuses in item form to compensate for thier inability to be healed.



I remember reading your Witchunter breakdown and thinking "Theres a dude who truly sympathizes with my chosen class" and you still do man, make it a lil easier for us who choose to be the bastard children of mud (And while your at it, maybe make thieves, gypsy's and missionarys suck a lil less)



I've added lots of items that WH's can use.

#: 3080, Name: great-serpent scaled shield, Worn: Off-Hand, Armr Type: Scalemail, Level: 40, Enc: 500, AC/DR: 10/2, Acc: 0, Limit: 2, AC/Enc: 24

>> Abilities: Stealth -5

>> References: Monster: dendroaspis(2143) (10%)

#: 3049, Name: wolfskin cloak, Worn: Back, Armr Type: Silk, Level: 0, Enc: 100, AC/DR: 2/1, Acc: 0, Limit: 2, AC/Enc: 30

>> Abilities: MaxDamage +1, Crits +1, Rcol +10

>> References: Monster: undead orc warleader(2001) (20%)

#: 3074, Name: fine crystal mail, Worn: Torso, Armr Type: Chainmail, Level: 20, Enc: 1400, AC/DR: 26.5/9, Acc: 0, Limit: 2, AC/Enc: 25.36

>> Abilities: Stealth +8, Dodge +5

>> References: Monster: massive animated statue(2135) (10%)

#: 3052, Name: master-crafted bow, Type: 2H Sharp, Damage: 5-19, Speed: 1400, LVL: 0, Str: 70, Enc: 150, AC: 0/0, Acc: 22, BS: 5, Limit: 2, Dmg/Spd: 17.14

>> Abilities: Quality +1, Dodge +10

>> References: Monster: goblin master archer(2110) (15%)

#: 3051, Name: primitive broadsword, Type: 1H Sharp, Damage: 6-25, Speed: 1575, LVL: 0, Str: 75, Enc: 160, AC: 0/0, Acc: 0, BS: No, Limit: 2, Dmg/Spd: 19.68

>> Abilities: HitMagic +2

>> References: Monster: bugbear champion(2109) (15%)

#: 3070, Name: demon blade, Type: 1H Sharp, Damage: 22-55, Speed: 2550, LVL: 0, Str: 100, Enc: 175, AC: 5/0, Acc: 15, BS: 100, Limit: 3, Dmg/Spd: 30.2

>> Abilities: M.R. +10, Crits +10, BsMinDmg +15, HitMagic +5, EvilOnly +1 -- Casts: [wretched boils(2552), Damage 4 to 10, Accuracy -20, Crits -20, S.C. -25, for 10 rounds, 100%]

>> References: Monster: greater zombie lord(2130) (10%), Casts: wretched boils(2552)

#: 3023, Name: golden spiked blade, Type: 1H Sharp, Damage: 17-51, Speed: 2400, LVL: 45, Str: 60, Enc: 125, AC: 5/0, Acc: 16, BS: No, Limit: 2, Dmg/Spd: 28.33

>> Abilities: Quality +3, HitMagic +5, ProtGood +30, EvilOnly +99

>> References: Monster: Serpent Witchdoctor(2020) (15%)

#: 3048, Name: Queen's Stinger, Type: 2H Blunt, Damage: 18-41, Speed: 2400, LVL: 0, Str: 90, Enc: 300, AC: 2/0, Acc: 0, BS: No, Limit: 2, Dmg/Spd: 24.58

>> Abilities: HitMagic +1 -- Casts: [queen bee poison(2531), Poison 20 to 60, for 35 rounds, 100%]

>> References: Monster: queen bee(2105) (0%), Casts: queen bee poison(2531)



Ok that was getting to be annoying to list so..yeah..Either way all I'm trying to say is that I havent ignored wh's..there should be plenty for them when I'm done with them. And the 1 hander people are getting major upgrades.
Rhal
Posts: 7
Joined: Mon Sep 13, 2004 5:00 am

Re: Its coming! [Archive] - ForumsHQ

Post by Rhal »

I cannot wait to log into this relm. Hey Deathcow let me know where to send the gallons of coffie. Its about all I can offer as far as help goes but im shure you need plenty. Keep hammering away. Sleep is for the weak! :ok:
DeathCow
Posts: 399
Joined: Sat Sep 06, 2003 5:00 am

Re: Its coming! [Archive] - ForumsHQ

Post by DeathCow »

I cannot wait to log into this relm. Hey Deathcow let me know where to send the gallons of coffie. Its about all I can offer as far as help goes but im shure you need plenty. Keep hammering away. Sleep is for the weak! :ok:

Grin, Is coffie some foofoo west coast drink :)



I'm pluggin along on this project, I did just move but I got myself in order now. I'll be working on it some more tonight hopefully..assuming I finish this paper in reasonable time.
Gauntone

Re: Its coming! [Archive] - ForumsHQ

Post by Gauntone »

It's kind of sad that these are really the only forums that aren't a disappointment to me anymore. And then only barely.



Oh, yes, I'm looking forward to this too, kind of. It might make me want to play again.
Rhal
Posts: 7
Joined: Mon Sep 13, 2004 5:00 am

Re: Its coming! [Archive] - ForumsHQ

Post by Rhal »

Im not talking some west coast starbucks crapachino stuff.....im talking about some midwest kick you in your kidney walkdown your throught out of no doze coffie...hehehe :yeah:

Good for 19 hour gameing sessions without going crosseyed. Or Staying awake working long long overnight shifts.. :crazy: MMMMMM wardancer :cross: Laterz on
DeathCow
Posts: 399
Joined: Sat Sep 06, 2003 5:00 am

Re: Its coming! [Archive] - ForumsHQ

Post by DeathCow »

Earlier tonight I talked to someone that may have the answer for alot of the coding issues I was having before. Its possible that i might translate this into I knew mud code. I talked to a guy tonight who is an excellent coder, but just not familar with evrything in mud... We might pull this out into a fullout mud project rather than just some random bbs... :) He has mud looking rather nice atm..and it works with megamud..I'm very impressed with this atm..



toc walks into the room from the south.

Vitoc moves to attack orc warleader.

[HP=-465]:

Master Bedroom

Also here: Vitoc, orc warleader.

Obvious exits: south

Vitoc hits orc warleader for 69 damage!

Vitoc hits orc warleader for 70 damage!

Vitoc swings at orc warleader!

Vitoc critically hits orc warleader for 400 damage!

4 gold drop to the ground.

32 silver drop to the ground.

orc warleader falls to the ground dead.

Vitoc is looking at you.

Vitoc says "hrmm..."

Vitoc says "not sure what to do now, hehe"

Vitoc says "no healing"

Vitoc says "can't aid yet"

[HP=-963]:

Master Bedroom



Still a few bugs in the system..but if he can pull out a working system then we can make this work to be an awesome bbs.
Rootc
Posts: 12
Joined: Mon Aug 01, 2005 12:28 pm

Re: Its coming! [Archive] - ForumsHQ

Post by Rootc »

Vitoc has the framework in place for a MUD engine that is written in C#. The MUD will use a database backend (probably SQL) opposed to the flat file style that MMUD uses. Like DC said - mega friendly.



A system like this will be much easier to produce content. With a SQL backend content can be added without having to HEX anything and everything. Also, all indexing and recoveries will be gone forever which will increase play time and make edits easier to implement and test. Basically, a MUD engine built with current technology.



New framework with DC content - completely new and outrageous MUD that any megababy (such as myself) can use for a familiar feel.
DeathCow
Posts: 399
Joined: Sat Sep 06, 2003 5:00 am

Re: Its coming! [Archive] - ForumsHQ

Post by DeathCow »

Vitoc has the framework in place for a MUD engine that is written in C#. The MUD will use a database backend (probably SQL) opposed to the flat file style that MMUD uses. Like DC said - mega friendly.



A system like this will be much easier to produce content. With a SQL backend content can be added without having to HEX anything and everything. Also, all indexing and recoveries will be gone forever which will increase play time and make edits easier to implement and test. Basically, a MUD engine built with current technology.



New framework with DC content - completely new and outrageous MUD that any megababy (such as myself) can use for a familiar feel.

Personally I was amazed that he got anything to work using the information he had. Hopefully tonight we'll be able to work on integrating a larger database structure so that we have a more traditional mud feel. Although I'm not going to be actually coding anything I'm hoping I can contribute with the formulas for stats and such. I logged into the test bbs for this and the game had a very good feel to it. Its missing some information that will need to be filled in but Vitoc seems commited to this project so hopefully this works out well.



One huge advantage involved with this is the ability to easily make minor coding changes. For example being able to add new abilities such as, Bonus swings. Or even to be able to make a summon/enslave system that isnt completely useless.
DVS
Posts: 37
Joined: Thu Jun 05, 2003 5:00 am

Re: Its coming! [Archive] - ForumsHQ

Post by DVS »

SO does this mean your abandoning your project and going full with his or can we still look forward to your site?
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