I still care and am looking foward to seeing your BBS launch. I am rather saddened to hear that new classes will not be added but if thats what it takes to get it out the door and open to us, so be it.
Yeah, my problem with the classes i wanted to add is that they require huge amounts of work and huge amounts of testing. It isnt like i'm just slapping of stats on a class and hoping they work with the items and such. When i do add the new classes it will either be at a reset or with quests that allow people to change class. Even though i doubt i can make the class change an automated process within the software I know i could at minimum manually change it after the quest was completed.
Its coming! [Archive] - ForumsHQ
Re: Its coming! [Archive] - ForumsHQ
Hadn't heard anything from you in awhile so i feared that you'd given up, but i'm glad this is not the case :)
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Monoxide the great
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- Joined: Fri Sep 02, 2005 5:00 am
Re: Its coming! [Archive] - ForumsHQ
yea i sitll cant wait for this one
Re: Its coming! [Archive] - ForumsHQ
Omg that thing in your signature....why is it flashing WHY!
So, yeah I had been looking at the class balancing and as such I got stuck when i got to mystics. Didn't really know what to do with them. So i was thinking...why not let mystics like specialize in various combat forms...Like some sorta level 50+ quest that allows them to pick a style..I was thinking of having 4 styles for them to pick from, one style being a Defensive style, and then a punching/kicking/jumpkicking style. This would be something in tune with mystic forms but I'd make it a permenant upgrade rather than just simply a kia based form. So i'm not exactly sure on all the numbers or how exactly but i was thinking something along the lines of...
Def style= huge dodge bonus + DR bonus. Maybe even a counterstrike type damage sheild...
Punch style=small dodge bonus, large crit bonus, bonus to punch dmg.
Kick style=medium crit bonus, kick dmg + maybe an immunity to being knocked down.
Jumpkick=extra jumpkick dmg...now if i were to send way more effort I could possibly make jumpkicks do smash down, like how smash does..but that could be more effort than I'm willing to put into this.
I havent outlined exactly how i want this to work..it was just a passing thought i had at work..I wanted to make higher level mystics worthy of being played...but hurm. WOOT.
I'll think about it some more at work. This will take alota play testing/tweaking to get right as I personally dont play mystics.
So, yeah I had been looking at the class balancing and as such I got stuck when i got to mystics. Didn't really know what to do with them. So i was thinking...why not let mystics like specialize in various combat forms...Like some sorta level 50+ quest that allows them to pick a style..I was thinking of having 4 styles for them to pick from, one style being a Defensive style, and then a punching/kicking/jumpkicking style. This would be something in tune with mystic forms but I'd make it a permenant upgrade rather than just simply a kia based form. So i'm not exactly sure on all the numbers or how exactly but i was thinking something along the lines of...
Def style= huge dodge bonus + DR bonus. Maybe even a counterstrike type damage sheild...
Punch style=small dodge bonus, large crit bonus, bonus to punch dmg.
Kick style=medium crit bonus, kick dmg + maybe an immunity to being knocked down.
Jumpkick=extra jumpkick dmg...now if i were to send way more effort I could possibly make jumpkicks do smash down, like how smash does..but that could be more effort than I'm willing to put into this.
I havent outlined exactly how i want this to work..it was just a passing thought i had at work..I wanted to make higher level mystics worthy of being played...but hurm. WOOT.
I'll think about it some more at work. This will take alota play testing/tweaking to get right as I personally dont play mystics.
Re: Its coming! [Archive] - ForumsHQ
Instead of doing a generic name like "punch style" why not develop your own style? In Kung Fu, many styles are known for their forms and usage of the body, such as focusing on mainly aerial kicking attacks or close up, counter attacks and using the opponents force, etc. That would go in nicely.
Re: Its coming! [Archive] - ForumsHQ
Instead of doing a generic name like "punch style" why not develop your own style? In Kung Fu, many styles are known for their forms and usage of the body, such as focusing on mainly aerial kicking attacks or close up, counter attacks and using the opponents force, etc. That would go in nicely.
If you a refering to just the name part of it, yeah i was planning on it..just hadnt thought it out that far. As of this momment working on mystics is on the to-do-list but not in actual work. I normally put everything on paper before i start working on it, but I just don't play mystics enough to be able just work out enhancements mathematically...I'm gonna have to just randomly guess then go back and tweak it until i get it right.
If you a refering to just the name part of it, yeah i was planning on it..just hadnt thought it out that far. As of this momment working on mystics is on the to-do-list but not in actual work. I normally put everything on paper before i start working on it, but I just don't play mystics enough to be able just work out enhancements mathematically...I'm gonna have to just randomly guess then go back and tweak it until i get it right.
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Monoxide the great
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- Joined: Fri Sep 02, 2005 5:00 am
Re: Its coming! [Archive] - ForumsHQ
lol that thing in my signature... I have no idea what it is.. but it makes me laugh everytime I see it. First time I saw it I was all fucked up and that was it.
Re: Its coming! [Archive] - ForumsHQ
Ugh..i just went through this long process of updating alot of thee room descritions in the area..and I now see that i copied the wrong txt and now everyroom says all exits are blocked except west and east...ugh. :) Eh if anyone actually notices I might fix it later :) As for the momment I'll skip it and um work on something else.
I have this large town I'm working on..and god...working on towns is boring. Thinks its ok if i have a 400 room city with all the rooms being named the same :0 Oo at least at somepoint when I was working on it I bothered to name all the shops and place all the NPCS thats a good thing :) Awe how sweet there are even tiny little cottages for the dwarves..awwwe.
I have this large town I'm working on..and god...working on towns is boring. Thinks its ok if i have a 400 room city with all the rooms being named the same :0 Oo at least at somepoint when I was working on it I bothered to name all the shops and place all the NPCS thats a good thing :) Awe how sweet there are even tiny little cottages for the dwarves..awwwe.
Re: Its coming! [Archive] - ForumsHQ
Ok then..so I got all crazy and back to work on this thing today. I guess i did a whole lot cause compiling the update took like...a long time..wow 6min27 sec..instead of the normal couple minutes.
I guess that makes sense, considering i copied over about a thousand rooms worth of text desc and well yeah that would be it. Also added a couple dozen monsters. ya know mobs to fill in all the space between like this area and that area. Nice big thunderstorm...nice nice! So anyway...hurm that might be a neat idea for an ingame event type thing..like hurm no wait thats dumb. Anyway yeah! so many orcs :0
I guess that makes sense, considering i copied over about a thousand rooms worth of text desc and well yeah that would be it. Also added a couple dozen monsters. ya know mobs to fill in all the space between like this area and that area. Nice big thunderstorm...nice nice! So anyway...hurm that might be a neat idea for an ingame event type thing..like hurm no wait thats dumb. Anyway yeah! so many orcs :0
Re: Its coming! [Archive] - ForumsHQ
So when i do eventually get done with this...should the export have maps? I have actually gone through all the trouble of haveing room descriptions, hidden objects, and NPC's describe routes secert passages and such. Do people still like exploring/ finding there own way? I was thinking of having my final export only contain monster/item data. What cha think?