well what usually makes an object in games look more complex than it actually is, is the textures.. without the textures sometimes the object model looks like a generalization of the obect. my model was designed to look really close to a real monkey without textures yet... and it has a significant amount of polygons, i'd say almost 80,0000..
Yeah, I know. My question now though is do you have the processing power to run ten of these on the screen at one time, with textures, background, sound, yadda yadda? Nobody is limited in terms of game style by the code, we are limited by the processing power we have available to utilize in our code. If you think you can run a few of these creatures on the screen along with all the other shit it takes to have in a decent game, and pull it off with a decent framerate, then all the power to you.
Working on 3D OpenGL/C Game Engine...
Re: Working on 3D OpenGL/C Game Engine...
Yeah, I know. My question now though is do you have the processing power to run ten of these on the screen at one time, with textures, background, sound, yadda yadda? Nobody is limited in terms of game style by the code, we are limited by the processing power we have available to utilize in our code. If you think you can run a few of these creatures on the screen along with all the other shit it takes to have in a decent game, and pull it off with a decent framerate, then all the power to you.
yeah, before i rewrote the code entirely i had 3 of them at one time with no lag:
http://frozenarctic.com/erek/3snickers.JPG
,but now my code is greatly changed, and i use an OpenGL Extension that takes advantage of your video cards memory, it copys all the model information across the AGP bus into your video ram, which is much faster than typical system ram..
yeah, before i rewrote the code entirely i had 3 of them at one time with no lag:
http://frozenarctic.com/erek/3snickers.JPG
,but now my code is greatly changed, and i use an OpenGL Extension that takes advantage of your video cards memory, it copys all the model information across the AGP bus into your video ram, which is much faster than typical system ram..
Re: Working on 3D OpenGL/C Game Engine...
81888800
I've icq'd you several times...reply damnit
I've icq'd you several times...reply damnit
Re: Working on 3D OpenGL/C Game Engine...
I've icq'd you several times...reply damnit
i don't seem to see you online :(
i don't seem to see you online :(
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Necrosaro420
- Posts: 484
- Joined: Mon Jan 22, 2001 6:00 am
Re: Working on 3D OpenGL/C Game Engine...
well what usually makes an object in games look more complex than it actually is, is the textures.. without the textures sometimes the object model looks like a generalization of the obect. my model was designed to look really close to a real monkey without textures yet... and it has a significant amount of polygons, i'd say almost 80,0000..
Ahhh so it IS a monkey. I thought that was your self portrait
Ahhh so it IS a monkey. I thought that was your self portrait
Re: Working on 3D OpenGL/C Game Engine...
Ahhh so it IS a monkey. I thought that was your self portrait
actually i got tip off of someone in particular with your pic, your ex, tara she hooked me up with it, so i made it look as close to you as possible, bro
actually i got tip off of someone in particular with your pic, your ex, tara she hooked me up with it, so i made it look as close to you as possible, bro
Re: Working on 3D OpenGL/C Game Engine...
zing? hehe
Re: Working on 3D OpenGL/C Game Engine...
i'm working on facial animation, it's so hard :( i have to rewrite my code again