FYI ... New Terminal

Shaddow
Posts: 0
Joined: Sat Apr 03, 2004 6:00 am

Re: FYI ... New Terminal

Post by Shaddow »

Man -O- Man I am so bloody sick of Mega. Syn ya have to figure out a way to get that program back on the right track, aint never seen you put out bad shit.



Mega just crashed again, woke up to my computer frozen and my char dead. I hate dp runs.
BlackHaze
Posts: 0
Joined: Fri May 31, 2002 5:00 am

Re: FYI ... New Terminal

Post by BlackHaze »

sounds good, and make it freeware so i don't have to keep a keygen on hand ;)

:wstupid:
Necrosaro420
Posts: 0
Joined: Mon Jan 22, 2001 6:00 am

Re: FYI ... New Terminal

Post by Necrosaro420 »

VB.NET... lame, i won't be able to emulate it FreeBSD, why can't you use a language that is portable, like C/C++, it's not like it's extremely difficult...



object oriented programming is for the weak



Why whatever anyone else does is "Lame" but your stupid "game engine" with the monkey or whatever the hell it is that looks like his face is made of silly puddy isnt?
SlipStone SourKnot

Re: FYI ... New Terminal

Post by SlipStone SourKnot »

Add-ons can be just that.. Added on at a Later date.. I would personally just like to see a Functional program Aside from Megamud.. Cant wait.. hoping you guys can come up with a solution.. altho others in the above did mention some good ideas, im hopin there a side product :)
allciaduh

Re: FYI ... New Terminal

Post by allciaduh »

yeah, some of these mega mud 'features' i could do without... no way to customize it, cant really do own 'scripts'... whatever you do, give it a simple language, ala telemate...



check out 'tera term pro' ... good language, needs updated ansi color though.



also, should be small, ie, little memory usage (and proc)
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