Idea: nightmare - megamud path creation

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elpresidente
Posts: 0
Joined: Thu Jul 04, 2002 5:00 am

Idea: nightmare - megamud path creation

Post by elpresidente »

Just wondering if it was possible to implament a utility in which you have a point and click interface and be able to choose the start/end rooms and the direction you want to go or such. then output all the commands and directions and stuff to a megamud (if someone has the code on how to do this) path file or a path file mega could import like mudwalk/mmterm or something.



just thought this would be good so sysops could make paths to and from new areas if they wished or a loop or anything else that might be necessary.
syntax53
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Joined: Wed Apr 03, 2002 6:00 am

Re: Idea: nightmare - megamud path creation

Post by syntax53 »

mmud explorer has a feature where you can use the keypad to walk around the realm and it will record your keystrokes to a textbox. you can then copy that into notepad, modify what needs to be, and then import it. one of the limitations it has right now is that it wont follow any room where you exit via typing a textblock command and it teleports you (not the same as a typical go path, which is supported).



as far as having it do it automaticly, i believe it would be too inefficient. there is no way i can choose which direction will be the best making sure it hits all the lair rooms and only overlapping through rooms that are necessary. it would result in very poor paths that most people would end up redoing anyway.
elpresidente
Posts: 0
Joined: Thu Jul 04, 2002 5:00 am

Re: Idea: nightmare - megamud path creation

Post by elpresidente »

What about the user selects the rooms and specifys the direction themselves, so that you dont have to code excessivly much or something like that
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