exp rollover
Re: exp rollover
don't quite get what you mean..
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freonzen
Re: exp rollover
I have experienced an exp rollover to 0exp at 5bill or so i htink, i dont rememeber. all i know is that somewhere up in the billions of exp my exp went back to 0 as i was getting exp......exp
Re: exp rollover
Uh..never heard of that...1.11g is too limited to work with, you really should upgrade. Upgrades past 1.11g remove a lot of caps..1.11n is the closest to 1.11g you'll find.
Re: exp rollover
just make a name for yourself ;) go to the BBS links forum, find a nice BBS, and play. Get to know people..anyone can come on here and say they're a reliable person and that they'd never report and/or don't work for metro, etc etc etc...we can only be sure on those we trust, though I'm sure metro doesnt exactly hate all of us being around, we give lots of ideas for the game..the reason hex mmud has as large a user base as it does is because of the ideas we use that they dont, so in turn, they can actually benefit from us.. ;)
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freonzen
Re: exp rollover
I think we have lost sight of my original question, I just want to fix the xp rollover problem. you were the one that suggested i update my version =P of course i would like to, but i would be happy with the one i have working properly
Re: exp rollover
Is there a fix for the exp rollover in 1.11g?
i found this in the wccmmsys.rel, i've never seen any such "beta patch" though.
+ Version 1.11g + beta patch - 12/06/2000 +
1) Experience Bug created by previous number limit (aka 4.2 billion bug)
NOTE: Be sure you have a current backup of your wccuser*.dat file before
applying!
2) Misc. Bugs fixed
i found this in the wccmmsys.rel, i've never seen any such "beta patch" though.
+ Version 1.11g + beta patch - 12/06/2000 +
1) Experience Bug created by previous number limit (aka 4.2 billion bug)
NOTE: Be sure you have a current backup of your wccuser*.dat file before
applying!
2) Misc. Bugs fixed
Re: exp rollover
And I told you that I've never heard of what you're talking about, and made my suggestion? sigh..nevermind.