I was just flipping through and noticed this old thread from 2001.
I wasn't about to revive it (as per tradition on here)
But what are the hidden sys commands?
And how do I find/use them are they still accessable?
Are they worth having using or does Nightmare make them obselete?
Also can these commands be used while the game is loaded?
Reviewing old threads: Hidden Sys Commands
Re: Reviewing old threads: Hidden Sys Commands
But what are the hidden sys commands?
The main ones are sys conjure, sys monster, and sys edit. Sys conjure brings in an item, as long as all the limiteds aren't out. Sys monster brings a monster to your room, sorted by monster number (sys monster 1, etc...) Sys edit can edit your character's attributes. There's also sys debug and stuff, but I dunno who has actually used them or cares about them.
And how do I find/use them are they still accessable?
No point, see next question.
Are they worth having using or does Nightmare make them obselete?
Nightmare makes them obsolete.
Also can these commands be used while the game is loaded?
They have to be used while the game is loaded. When you conjure an item, it appears in your inventory right away. When you summon a monster, it appears in the room right away. Sys edit works the same.
The main ones are sys conjure, sys monster, and sys edit. Sys conjure brings in an item, as long as all the limiteds aren't out. Sys monster brings a monster to your room, sorted by monster number (sys monster 1, etc...) Sys edit can edit your character's attributes. There's also sys debug and stuff, but I dunno who has actually used them or cares about them.
And how do I find/use them are they still accessable?
No point, see next question.
Are they worth having using or does Nightmare make them obselete?
Nightmare makes them obsolete.
Also can these commands be used while the game is loaded?
They have to be used while the game is loaded. When you conjure an item, it appears in your inventory right away. When you summon a monster, it appears in the room right away. Sys edit works the same.
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Rust In Peace
Re: Reviewing old threads: Hidden Sys Commands
Didn't all that go away after 1.11j? I believe the last version with sys edit and such was 1.11i.
Re: Reviewing old threads: Hidden Sys Commands
Yeah, it's gone, but I answered his questions specifically.
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Panterra X
- Posts: 0
- Joined: Thu May 30, 2002 5:00 am
Re: Reviewing old threads: Hidden Sys Commands
Originally posted by Pantharen
Are they worth having using or does Nightmare make them obselete?
i think they are worth having if u plan on running an old enough version... NMR can do the same thing, but takes more time and effort... Its just alot easier to type sys conjure torch tahn it is to fire up NMR, go to the item DB, figure out what # torch is, then go to the user editor and add the torch...
Are they worth having using or does Nightmare make them obselete?
i think they are worth having if u plan on running an old enough version... NMR can do the same thing, but takes more time and effort... Its just alot easier to type sys conjure torch tahn it is to fire up NMR, go to the item DB, figure out what # torch is, then go to the user editor and add the torch...
Re: Reviewing old threads: Hidden Sys Commands
i think some of the commands still work without syntax though
not sure haven't tryed in a long time
not sure haven't tryed in a long time
Re: Reviewing old threads: Hidden Sys Commands
sys tele was the best, and definitely most used
it was the most legit one of all of them, the rest were cheap and could not be practically used
it was the most legit one of all of them, the rest were cheap and could not be practically used
Re: Reviewing old threads: Hidden Sys Commands
Oh, yes, I forgot sys tele. My bad.
Re: Reviewing old threads: Hidden Sys Commands
Originally posted by Rust In Peace
Didn't all that go away after 1.11j? I believe the last version with sys edit and such was 1.11i.
Technically, 1.11h was the last version with those commands. Most of the hexed boards running when 1.11i came out were running on a 1.11h dll..hence why some 1.11i realms had those sys commands. Very few had the authentic 1.11i dll, such as AdmiralAcid's Collision-X board.
Didn't all that go away after 1.11j? I believe the last version with sys edit and such was 1.11i.
Technically, 1.11h was the last version with those commands. Most of the hexed boards running when 1.11i came out were running on a 1.11h dll..hence why some 1.11i realms had those sys commands. Very few had the authentic 1.11i dll, such as AdmiralAcid's Collision-X board.