Duergar Area BUG

Sean
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Joined: Sat Dec 07, 2002 6:00 am

Duergar Area BUG

Post by Sean »

Does anyone know of a bug to get into the duergar lord WITHOUT a signet ring?



My pal has a warrior on a legit board, and no one on the board has ever evil quested for a signet ring. Yet, he can still get into the duergar area.
Sean
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Joined: Sat Dec 07, 2002 6:00 am

Re: Duergar Area BUG

Post by Sean »

Ok to answer my own question...



Apparently they changed signet ring to "golden signet ring" or something. So any golden item seems to work, golden breastplate, golden battleaxe, etc etc.
MrBlack
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Joined: Mon Jan 22, 2001 6:00 am

Re: Duergar Area BUG

Post by MrBlack »

I've also seen the signet rings for sale..and having the word golden in the item name shouldnt make a difference to the exit blocking a non-signet wearer, as it requests specifically that item number.
GAMI Hestity
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Joined: Fri Oct 12, 2001 5:00 am

Re: Duergar Area BUG

Post by GAMI Hestity »

on a legit(unedited, anyways) board, they shouldnt regen in shop tho, Would have to be sold there.. So someone would have to have quested for it and sold it for it to be there.. Maybe a chest though?(I wont check all the chests to see, lol.)
Sean
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Joined: Sat Dec 07, 2002 6:00 am

Re: Duergar Area BUG

Post by Sean »

Well, it must not ask for the item # because I bought a pair of golden armbands and I got in just fine.



BTW - This is a totally legit board, payed for, etc.
GAMI Hestity
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Joined: Fri Oct 12, 2001 5:00 am

Re: Duergar Area BUG

Post by GAMI Hestity »

neato.. I stopped playing mud a while back, so I cant test... but it wouldnt check an items adjective.. It just doesnt happen. I would say if thats the case: metro redid the duergars to let anyone in with gold(Items, not crowns..) As theres not too many effective high level items made of gold(They see it as a status symbol ect..). If thats the case.. You've made a great discovery indeed my friend :)
Sean
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Joined: Sat Dec 07, 2002 6:00 am

Re: Duergar Area BUG

Post by Sean »

What do you base your statement on?



"but it wouldnt check an items adjective.. It just doesnt happen"



Just curious. I'm not familiar with major mud source code or other happenings similar to this.



Also it is interesting that they changed the name of signet ring to 'gold signet ring'.



So this seems to point in the direction of adjective checking. Maybe not, this is pretty confusing. Why did they change its name?
GAMI Hestity
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Joined: Fri Oct 12, 2001 5:00 am

Re: Duergar Area BUG

Post by GAMI Hestity »

Er, I meant MMUD wouldnt scan a players inventory for items described as,"Gold" or "Golden" to allow access to an area. It would be horribly inefficient, and Metro would have to do a ton of work for such a feature(Mainly because everything they add comes with bugs..).

Anyways, If you ever get really bored, get WorldGroup, MMUD, (A crack for both) and nitemare.(Check edited BBS' FTPs) That'll give you a really nice look into how MUD works. If you can find a good FTP, You'll be set up under 2 hrs.

I dont remember the duergar's setup.. I think the command was,"Show signet ring" in 1.11f, and the door south(To the first loaded room) would open.. If it's letting you in with any gold item, It was probley changed to a normal door, and it requires an item to enter; Which makes no sense to me.. It's not like they'll say,"You have no gold. You can't come in and slaughter us." Let me know on that tho.. Where is the gold signet ring/gold item used now, and how?

But for it to allow you in with gold items, Metro would have had to specifically add each item(By number) to the "allowed in" list. Then mud would check your inv for those item numbers, and if you have one, you'd get the thumbs up(Or thumbs down, in rare occasions.) But MUD is basically blind to the names of the items, it doesnt care if its gold, mithril, mythril, or a steaming pile of pooh.

So it seems unlikely that it allowing only gold items would be a bug.



Also(And this is all theory btw),

If It's been setup to allow anyone in if they have gold items, it only makes sense to make the signet ring gold.. That's my guess on why it was changed. If you look in mudview, theres also a silver signet ring- I dont think its in the game though.
Delete
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Joined: Thu Jul 11, 2002 5:00 am

Re: Duergar Area BUG

Post by Delete »

He lives! Sup GAMI?



BTW silver signet ring is in the game, part of plat knight, I forget where its from exactly.. Maybe death minion or plat kinght himself.. I might be wrong, I don't have a ton of experience in mod9
Speed
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Joined: Sun Jan 13, 2002 6:00 am

Re: Duergar Area BUG

Post by Speed »

Just curious. I'm not familiar with major mud source code or other happenings similar to this.



The game runs on text blocks. Before unlocking the door, the game would look for an item number. If the item number for the signet ring is 1000, the text block would check for item 1000 in your inventory, and let you go on your way. I've never heard of, nor seen, a text block react to an adjective. I don't even think it's possible to do in nightmare. Have you tried showing it something not golden? Perhaps it's a bug that unlocks the door with any text block. Maybe you can show it a lantern and it'l open. I don't have my dats here at work so I can't look up the text blocks.



Anyways, If you ever get really bored, get WorldGroup, MMUD, (A crack for both) and nitemare.(Check edited BBS' FTPs) That'll give you a really nice look into how MUD works. If you can find a good FTP, You'll be set up under 2 hrs.



Or... how about he PURCHASE the software? Nobody here has anything but the demo versions of mud and WG.
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