team work [Archive] - ForumsHQ

Dakkon
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Joined: Thu Sep 19, 2002 5:00 am

Re: team work [Archive] - ForumsHQ

Post by Dakkon »

:angry: Dropping to 1 char is a very bad idea. Most people have a guy that's mainly a healer and one that's mainly a damage doer. The damage guy would probably get dropped meaning things would slow down A TON! And wasn't the whole point of the mud to 'get to high levels and go nuts'? (I quote this form an AIM convo with dxpac) The fun of the realm is the really high damage rounds, the crazy exp and the relatively fast lvling. Drop it to one chara and suddenly it will take days to level, weeks after 60 or so. And teamwork? Have you been in the realm lately? Half of the Silver Dragon gang worked together to take out Dark Phoenix and continues to work together to bring people there. This says a lot considering the gang is most of the realm. There is constant working together. It's not always in the form of parties all scripting together but in aid on location of items, bosses, quests,ect. The helping in killing of a boss, the power lvling, money donating and so on. Currently this is a very active, helpful realm and I don't think you could improve upon the teamwork of it. As I write this, I'm in a party, working as a team, because of my char's healing and damage abilites. Without me, they would struggle and I would lose a lot of exp. Keep the board the way it is or I can almost guarentee that as soon as the 1 char rule is instated, big changes will happen, and not for the better. High lvl chars will lose interest as all they can really do is script for days on end to lvl, the amount of people at keys will drop and the gap between those who have done DP and those who have not will grow huge.:angry:
Dakkon
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Joined: Thu Sep 19, 2002 5:00 am

Re: team work [Archive] - ForumsHQ

Post by Dakkon »

Before people flip out, I speak of this strictly in regards to Sinister BBS, although I also do play OMC and I know I, along with many others, would hate to lose a char there as well.
Pike
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Joined: Wed Jan 16, 2002 6:00 am

Re: team work [Archive] - ForumsHQ

Post by Pike »

I could not have said it better myself. I agree with Dakkon 100%. One player in mud just bites.:rant:
Speed
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Joined: Sun Jan 13, 2002 6:00 am

Re: team work [Archive] - ForumsHQ

Post by Speed »

Originally posted by Dakkon

Before people flip out, I speak of this strictly in regards to Sinister BBS, although I also do play OMC and I know I, along with many others, would hate to lose a char there as well.



He said he would put up another mud. You wouldn't lose your char.



On the main topic, I love boards with 1 char max. I'm not the type of mudder who likes to get to lvl 60+ in a week. It's enjoyable at times, yes, but I prefer getting there. The only reason I play on edited boards is for something new, not for the exp boost. If there was a board that was edited with a whole bunch of new stuff, but exp was at normal, I would DEFINATELY play there. I myself only play one char normally on a board that allows more than one. On Lunar I have only one char I play, the other one is just an experimental char that I mess around with and reroll every day. I prefer boards with the lowest amount of dupes possible. That is how the game was designed. Not to get to level 60+ and go crazy. The game wasn't even designed to go beyond the 20s. That's why the classes are the way they are. If you've got a group of 6 people, with a Warrior, Mage, Priest, Paladin, Ranger, and Druid, and they are all seperate people, the game is a LOT more fun than if you'd have those chars and they were all your own. I'm speaking from a pre-mod mudders perspective. I've been in the game since I was 11 years old, when Rogue was a class in the early stages of beta. I think megamud ruined the overall fun-ness of the game. If I could find a dialup board that did not allow megamud and I could run my old scripts and play by hand 90% of the time, I'd be there. I play the game for a sense of accomplishment. To be able to say Hey, I made that character, and I'm proud of it. Not to say Hey, I left my computer on for a month, and I'm proud of it. It's hard to do that any more, which is why my interest in mud wavers in phases. So, to make a long paragraph short, I personally like 1 character max, and would definately play on OMC's new mud.
Platinum
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Joined: Wed Oct 24, 2001 5:00 am

Re: team work [Archive] - ForumsHQ

Post by Platinum »

Damn you people and long posts...but I read them all this time..I usually don't=P



I agree somewhat with Speed..I like being high level, like "going crazy"..but a 1-char max realm would be kind of fun, in that it would be DIFFERENT than what everyone is used to..how many edited BBS's allow 1 char only? Not many, if any. I think like, 3 or 4x exp would be nice, maybe some increased drop %'s - reason:



Playing edited mud, I know how much of a bitch it is to get people at keys to go do shit..and I'm talking like, I'll wanna go kill a boss and I'll have to wait days before someone else high enuff level is willing to go/has the time. Getting 6 people, and in mod 9 you'd need a few more for stuff - would be hard as FUCK, so when you finally get those people to keys to kill shit, you're gonna be anxious as SHIT for whatever it is that you would get out of the boss run.



Other than that tho..keep the rest normal..maybe a few added items/areas, whatever, but keep shit limited..or, if u don't like how limited things are, just up the amount of lims per item like 1 or 2..but overall, I think 4x exp and a few increased drop %'s would be fine. I'd play.
Reckless

Re: team work [Archive] - ForumsHQ

Post by Reckless »

Lowered exp charts and 4x exp would be kewl. And take the monsguard flag off the storm giants protecting other storm giants, that's just plain silly. Same with stone giants. They should only protect the chief, commanders and shaman, not all the grunts :D
Lior

Re: team work [Archive] - ForumsHQ

Post by Lior »

well... i speak for myself but:

i rather play a max 1 user board.

other boards make u play alone cause u got a healer and a fighter and thats all u need.



i play on a max 1 user board and that what makes people not AFK and play together...

we have'nt killed the 65k boss's yet... spit, we didn't get to Jungle yet :)

but its better to wait and do it together then go by myself with my chars.

TRUE: there are 9-13 users online but they aren't away all day...

and its 9-13 people.

not 60 users online - each person 3-4 chars - 1 not afk (MAYBE)



if any1 wanna join leave me a msg...
Raybdbomb
Posts: 0
Joined: Wed Mar 21, 2001 6:00 am

Re: team work [Archive] - ForumsHQ

Post by Raybdbomb »

Originally posted by Dakkon

:angry: Dropping to 1 char is a very bad idea. Most people have a guy that's mainly a healer and one that's mainly a damage doer. The damage guy would probably get dropped meaning things would slow down A TON! And wasn't the whole point of the mud to 'get to high levels and go nuts'? (I quote this form an AIM convo with dxpac) The fun of the realm is the really high damage rounds, the crazy exp and the relatively fast lvling. Drop it to one chara and suddenly it will take days to level, weeks after 60 or so. And teamwork? Have you been in the realm lately? Half of the Silver Dragon gang worked together to take out Dark Phoenix and continues to work together to bring people there. This says a lot considering the gang is most of the realm. There is constant working together. It's not always in the form of parties all scripting together but in aid on location of items, bosses, quests,ect. The helping in killing of a boss, the power lvling, money donating and so on. Currently this is a very active, helpful realm and I don't think you could improve upon the teamwork of it. As I write this, I'm in a party, working as a team, because of my char's healing and damage abilites. Without me, they would struggle and I would lose a lot of exp. Keep the board the way it is or I can almost guarentee that as soon as the 1 char rule is instated, big changes will happen, and not for the better. High lvl chars will lose interest as all they can really do is script for days on end to lvl, the amount of people at keys will drop and the gap between those who have done DP and those who have not will grow huge.:angry:



u got a good point. it's hard to script solo somewhere if you don't have a healer with ya. it goes much faster, eh? and if you're just a healer, well... you usually don't make as good of exp, unless you're a -1 class like ranger or paly. so maybe 2 chars would be ideal
Raybdbomb
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Joined: Wed Mar 21, 2001 6:00 am

Re: team work [Archive] - ForumsHQ

Post by Raybdbomb »

what board? what's the top list look like?



Originally posted by Lior

well... i speak for myself but:

i rather play a max 1 user board.

other boards make u play alone cause u got a healer and a fighter and thats all u need.



i play on a max 1 user board and that what makes people not AFK and play together...

we have'nt killed the 65k boss's yet... spit, we didn't get to Jungle yet :)

but its better to wait and do it together then go by myself with my chars.

TRUE: there are 9-13 users online but they aren't away all day...

and its 9-13 people.

not 60 users online - each person 3-4 chars - 1 not afk (MAYBE)



if any1 wanna join leave me a msg...
Panterra X
Posts: 0
Joined: Thu May 30, 2002 5:00 am

Re: team work [Archive] - ForumsHQ

Post by Panterra X »

lol i better clarify this before people flip out... i wasnt going to

make OMC a one char only BBS... I was going to add a new realm

with a 1 char max.. lol...
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