Once again...wanna thank Syntax for doing a great job :)
Maybe you can add Quests menu under the Edit menu.
What are the basics to a quest?
NPCs, Items, Bosses, Rooms, text blocks...maybe put all of these under 1 edit window.
Not sure how it would look, or work...maybe give each quest a name, then apply..you edit the quest the way you want, and it stores it into its own file, then maybe apply it to the dats, that way when you want to make a new quest, or edit the existing one..it just has to look at the 1 dat file, instead of searching through them all...untill you want to apply it, unless it needs to verify things...I dunno, just a suggestion.
P.S. I cant wait for the import feature to work :)
Your doing a great job! Quests? [Archive] - ForumsHQ
Re: Your doing a great job! Quests? [Archive] - ForumsHQ
Quests can be very difficult to do. I just made a quest last week, and finally got it working properly last night. It was a stupid mistake that was keeping it from working, I had a space where it didn't belong. But if you have something specific you want done, lemme know and I might be able to help you out.
Re: Your doing a great job! Quests? [Archive] - ForumsHQ
This is a good idea, and I can already picture how it would work. If we knew which textblocks/items/spells/etc pertained to each quest, we could store that info in a "quests" textfile. The Edit --> Quests menu item would read the textfile and display everything on a form. You would be able to easily edit each component of the quest from the form just by clicking an edit button next to the component (textblock, item, etc) record number to have it jump there for editing. We would need a very acurate list of record numbers for all the components of each quest though. I am still waiting on textblock numbers for the alignment quests. Anyone wanna volunteer? :)
-syntax
-syntax
Re: Your doing a great job! Quests? [Archive] - ForumsHQ
ill play around with it and see what blocks i can come up with. i have nothing better to do
Re: Your doing a great job! Quests? [Archive] - ForumsHQ
Don't forget to have it keep track of the ability flag and value your using for each stage of the quest heh
Re: Your doing a great job! Quests? [Archive] - ForumsHQ
Do you need just the reward text block, or the one that starts the quest, or what? Or do you wanna know every text block that's involved with the alignment quests?
Re: Your doing a great job! Quests? [Archive] - ForumsHQ
Originally posted by dxpac666
Do you need just the reward text block, or the one that starts the quest, or what? Or do you wanna know every text block that's involved with the alignment quests?
everything
Do you need just the reward text block, or the one that starts the quest, or what? Or do you wanna know every text block that's involved with the alignment quests?
everything
Re: Your doing a great job! Quests? [Archive] - ForumsHQ
Here is an email I sent to demonic further explaining my 'vision' on this:
This is what I'm thinking; It would be a list box, that works sorta like the registry editing window with the +'s and -'s (expanding) menu items. Each "folder" name would be a quest title and below it in each section would be a list of all the textblocks that pertain to it. When you clicked on one of those textblock numbers it would show a description of what the textblock is doing and how it progresses the quest. At this point there would also be an edit button to jump to the record in the textblock editor for editing. Everything would be customizable be a simple textfile. The textfile would look like:
####
#
# any line beginning with a '#' is ignored
# any line beginning with a '-' is considered a section
# any line beginning with a '--' is considered a sub-section
# everything listed beneath a section is considered part of that section
#
# lines should be in the following format:
#
# textblock number|part number|link to number|description
#
####
-Good Alignment Quest
--First Part
316|0|317|These are the command's that you give to to ask about the good quest.
Etc etc etc
This is what I'm thinking; It would be a list box, that works sorta like the registry editing window with the +'s and -'s (expanding) menu items. Each "folder" name would be a quest title and below it in each section would be a list of all the textblocks that pertain to it. When you clicked on one of those textblock numbers it would show a description of what the textblock is doing and how it progresses the quest. At this point there would also be an edit button to jump to the record in the textblock editor for editing. Everything would be customizable be a simple textfile. The textfile would look like:
####
#
# any line beginning with a '#' is ignored
# any line beginning with a '-' is considered a section
# any line beginning with a '--' is considered a sub-section
# everything listed beneath a section is considered part of that section
#
# lines should be in the following format:
#
# textblock number|part number|link to number|description
#
####
-Good Alignment Quest
--First Part
316|0|317|These are the command's that you give to to ask about the good quest.
Etc etc etc
Re: Your doing a great job! Quests? [Archive] - ForumsHQ
Originally posted by Brunt
Once again...wanna thank Syntax for doing a great job :)
Maybe you can add Quests menu under the Edit menu.
What are the basics to a quest?
NPCs, Items, Bosses, Rooms, text blocks...maybe put all of these under 1 edit window.
Not sure how it would look, or work...maybe give each quest a name, then apply..you edit the quest the way you want, and it stores it into its own file, then maybe apply it to the dats, that way when you want to make a new quest, or edit the existing one..it just has to look at the 1 dat file, instead of searching through them all...untill you want to apply it, unless it needs to verify things...I dunno, just a suggestion.
P.S. I cant wait for the import feature to work :)
Agree's even tho I dont play any more.......seems like finaly nitemare has become what we all hoped it would along time ago!
Once again...wanna thank Syntax for doing a great job :)
Maybe you can add Quests menu under the Edit menu.
What are the basics to a quest?
NPCs, Items, Bosses, Rooms, text blocks...maybe put all of these under 1 edit window.
Not sure how it would look, or work...maybe give each quest a name, then apply..you edit the quest the way you want, and it stores it into its own file, then maybe apply it to the dats, that way when you want to make a new quest, or edit the existing one..it just has to look at the 1 dat file, instead of searching through them all...untill you want to apply it, unless it needs to verify things...I dunno, just a suggestion.
P.S. I cant wait for the import feature to work :)
Agree's even tho I dont play any more.......seems like finaly nitemare has become what we all hoped it would along time ago!
Re: Your doing a great job! Quests? [Archive] - ForumsHQ
Demonic sent me this a little bit ago. Props to him for helping out.
-Good Alignment Quest
--First Part (wounded messenger)
316|0|317|commands given to wounded messenger
317|0|0|greet text
318|0|325|MISSION command given to wounded messenger
325|0|346|flag check
346|0|0|dialog text
--Second Part (guildmaster)
326|0|327|commands give to guildmaster
327|0|0|greet text
328|0|0|STRANGERS command given to guildmaster
329|0|330|WOUNDED MESSENGER command given to guildmaster
330|0|331|flag check
331|0|0|dialog that gives approval from guildmaster
--Third Part (wounded messenger)
323|0|324|GUILDMASTER command given to wounded messenger
324|0|332|flag check
332|0|0|dialog text
333|0|334|ACCEPT command given to wounded messenger
334|0|0|flag check
--Fourth Part (chancellor annora)
335|0|336|commands give to annora
336|0|0|greet text
337|0|338|LETTER command given to annora
338|0|339|flag check
339|0|0|dialog text
339|1|0|dialog text
--Fifth Part (commander markus)
347|0|348|commands given to markus
348|0|0|greet text
349|0|350|LETTER command give to markus
350|0|351|flag check
351|0|0|dialog of box being given
--Sixth Part (chancellor annora)
352|0|353|RETURN command given to annora
353|0|354|flag check
354|0|0|dialog of finishing quest and gaining exp.
-Good Alignment Quest
--First Part (wounded messenger)
316|0|317|commands given to wounded messenger
317|0|0|greet text
318|0|325|MISSION command given to wounded messenger
325|0|346|flag check
346|0|0|dialog text
--Second Part (guildmaster)
326|0|327|commands give to guildmaster
327|0|0|greet text
328|0|0|STRANGERS command given to guildmaster
329|0|330|WOUNDED MESSENGER command given to guildmaster
330|0|331|flag check
331|0|0|dialog that gives approval from guildmaster
--Third Part (wounded messenger)
323|0|324|GUILDMASTER command given to wounded messenger
324|0|332|flag check
332|0|0|dialog text
333|0|334|ACCEPT command given to wounded messenger
334|0|0|flag check
--Fourth Part (chancellor annora)
335|0|336|commands give to annora
336|0|0|greet text
337|0|338|LETTER command given to annora
338|0|339|flag check
339|0|0|dialog text
339|1|0|dialog text
--Fifth Part (commander markus)
347|0|348|commands given to markus
348|0|0|greet text
349|0|350|LETTER command give to markus
350|0|351|flag check
351|0|0|dialog of box being given
--Sixth Part (chancellor annora)
352|0|353|RETURN command given to annora
353|0|354|flag check
354|0|0|dialog of finishing quest and gaining exp.