Clans?

Post Reply
drcorey
Posts: 228
Joined: Mon Jul 01, 2002 5:00 am

Clans?

Post by drcorey »

Anyone know C and want to work on a mud style game called The Clans?

Allen Ussher wrote it a few years ago and just gave out the source code,

it has interbbs functions via qwk style networks, different clans can travel and battle on different systems. I think the first mod should be a mod so the internet can be used for interbbs play and clans travel instead of the older qwk style networking. we can make a version that will bring more users to those of us with the multinode style bbs servers. I run Synchronet 3.10L now. you will also need Borland C 3.1 to compile Clans untill we get it converted to a 32bit compiler. if you don't know C yet, I have some basic lessons on my FTP site at tsgc.dyndns.org, I think. it can't be that hard allen wrote this when he was in high school.
Rust In Peace

Re: Clans?

Post by Rust In Peace »

Wow!!!!!!! That'd be awesome!!! That game ruled.. tho was very unfinished and buggy.
drcorey
Posts: 228
Joined: Mon Jul 01, 2002 5:00 am

Re: Clans?

Post by drcorey »

yea, it works thou, he quit at beta 0.95b6 I think.
Speed
Posts: 3660
Joined: Sun Jan 13, 2002 6:00 am

Re: Clans?

Post by Speed »

The code is very basic. I'd help, but I'm too damn lazy. I was gonna set up a mud (refer to other thread that I can't remember the name of), but I got lazy.
drcorey
Posts: 228
Joined: Mon Jul 01, 2002 5:00 am

Re: Clans?

Post by drcorey »

yea, I was going to do a NT mud based on Rustrys SmaugWiz but don't

know that system well enoght to mod that. it was fun just trying to get

it to compile in Win Xp, and I don't even know how to play that one.
Post Reply

Return to “General Nonsense”