almost did the "ray" [Archive] - ForumsHQ

Raybdbomb
Posts: 5884
Joined: Wed Mar 21, 2001 6:00 am

Re: almost did the "ray" [Archive] - ForumsHQ

Post by Raybdbomb »

that's what makes paladins badass, they can fight and do that or heal
EvanElias
Posts: 375
Joined: Mon Jul 05, 2010 12:42 am

Re: almost did the "ray" [Archive] - ForumsHQ

Post by EvanElias »

Originally posted by Rust In Peace

i'm used to the idea that paladins are fighters, not casters. It'd be ok if a cleric was designed like that, or a shaman.. (believe the latter is like that).. But not paladins...



Umm... the point of paladins (and warlocks, etc) is that they're fighters *and* casters, IMHO... so that's what they do in DoorMUD, fight and cast. It's the same way in MajorMud, only difference is in DoorMUD they have an in-between-round damage spell that can be used instead of a heal.



Paladins in DoorMUD almost always still rely on their weapon as primary attack; their spells are healing or supplemental damage. Usually you won't see a paladin using a damage spell every round like in that cap, unless they don't mind spending tons of time waiting for SP regen after every single fight.



All of the caps on here give a slightly skewed look at combat in doormud, since most of them are boss kills or other situations where you spend all your SPs at once...
Aragon
Posts: 3219
Joined: Fri Jan 19, 2001 6:00 am

Re: almost did the "ray" [Archive] - ForumsHQ

Post by Aragon »

Originally posted by EvanElias

All of the caps on here give a slightly skewed look at combat in doormud, since most of them are boss kills or other situations where you spend all your SPs at once...



and situations where you are trying to avoid the "ray" ;)
Post Reply

Return to “DoorMud”