maps [Archive] - ForumsHQ
maps [Archive] - ForumsHQ
Here's an idea, I dont know how complicated it would be, but... in the room map, you can only see a basic block of 9 rooms, but the up and down exits. I'm wondering if there would be a way to get it so there is another map, that would show something like SYS MAP, to view a larger portion, or even the whole area. Just to see what the whole map looks like. Make sure rooms dont cross, make sure all exits connect, etc. Sucks to start playing and ya can't go back the way you went cuz the sysop (me) is an idiot and didnt put an exit, or put an exit, but the exit goes to a completely different area. Basically it wouldbe good for boneheads like myself. :cheesy:
Re: maps [Archive] - ForumsHQ
Just wanted to say that the new ability for making maps... instead of it going from the next number in sequence, to instead going to the next available number, is f'n AWESOME. Increased my time by 10x... swear to god. its awesome!
Re: maps [Archive] - ForumsHQ
This has been an idea of mine ever since I got the minimap to work -- a way to show the map like sys map. i'm trying to figure out a way to do it.
-syntax
-syntax
Re: maps [Archive] - ForumsHQ
maybe rip up fummap and thief some code? heh, j/k
-
Zodiak
Re: maps [Archive] - ForumsHQ
Yeah, Syntax, you've done a fkn great job with that map editor :D
I had a similar idea I was going to suggest but I think yours is much better. I had code for this AGES ago but... well, there's no need to go into detail about a computer crash & a lack of making backups.. :rant:
Basically you could see everything how it was in the game:
[Room title]
Room description.
Exits: none.
>n
Room created.
[Room title]
Room description.
Exits: north.
>door e
Room created.
[Room title]
Room description.
Exits: north, closed door east.
>n
[Room title]
Room description.
Exits: south.
>title
Enter the rooms title> Big room
[Big room]
Room description.
Exits: south.
>desc
Enter the rooms description> It's a big room.
[Big room]
It's a big room.
Exits: south.
Etc.. you get the idea. And you could do things like add monsters, traps, blah blah.
And yeah.. it was just a really simple way of creating rooms while being able to see exactly how it would look in the game :thumbu:
oh..... there's no point to this :)
I had a similar idea I was going to suggest but I think yours is much better. I had code for this AGES ago but... well, there's no need to go into detail about a computer crash & a lack of making backups.. :rant:
Basically you could see everything how it was in the game:
[Room title]
Room description.
Exits: none.
>n
Room created.
[Room title]
Room description.
Exits: north.
>door e
Room created.
[Room title]
Room description.
Exits: north, closed door east.
>n
[Room title]
Room description.
Exits: south.
>title
Enter the rooms title> Big room
[Big room]
Room description.
Exits: south.
>desc
Enter the rooms description> It's a big room.
[Big room]
It's a big room.
Exits: south.
Etc.. you get the idea. And you could do things like add monsters, traps, blah blah.
And yeah.. it was just a really simple way of creating rooms while being able to see exactly how it would look in the game :thumbu:
oh..... there's no point to this :)
-
NIN
Re: maps [Archive] - ForumsHQ
Heres an idea of mine: Syntax, gonna give out source to nightmare? I'd be interested in seeing how you incorporated things by use of VB. VB is for pussies by the way! j/k :D
Re: maps [Archive] - ForumsHQ
Originally posted by NIN
Heres an idea of mine: Syntax, gonna give out source to nightmare? I'd be interested in seeing how you incorporated things by use of VB. VB is for pussies by the way! j/k :D
that didn't sound much like an idea ...more of a plea :) --and yes, the source will be posted on sourceforge once I'm done writing all I'm gonna write.
Heres an idea of mine: Syntax, gonna give out source to nightmare? I'd be interested in seeing how you incorporated things by use of VB. VB is for pussies by the way! j/k :D
that didn't sound much like an idea ...more of a plea :) --and yes, the source will be posted on sourceforge once I'm done writing all I'm gonna write.