Latest info on Mod 9 1.11j [Archive] - ForumsHQ

Tristian
Posts: 277
Joined: Mon Jul 30, 2001 5:00 am

Latest info on Mod 9 1.11j [Archive] - ForumsHQ

Post by Tristian »

LAST EDITED ON 06-27-02 AT 07:53 AM (CST) by Shannon (admin)



Item Changes:

-------------------------

The druid elemental staves were all changed in regards to their bonus'

The Damage Resistance for all silk items was lowered, seeing as it's very difficult to glance a blow off silk.



Damage Resistance for all shields was increased, the amount increased was dependent upon the shield's AC, or other factors.



Silversilk trousers, slippers and gloves were added.

Elven Silversilk is now a Silversilk tunic.



Prismatic trousers, slippers and gloves were added.

Astral trousers, slippers and gloves were added.



demonhide bracers now give a bonus to accuracy when punching, they no longer give any bonus to kick or jumpkick, their drop rate is now 10%

demonhide sandals were added which give a bonus to accuracy and damage to kicking and jumpkicking, their drop rate is 10% off the chimera.



adamantite chain leggings, gauntlets and coif were added.

adamantite scale tunic, leggings, gauntlets and boots were added.



wyvernhide gauntlets, boots and helm were added.

wyvernhide trousers are now wyvernhide pants and are sold at jorah's



mithril plate gauntlets were added.

black plate leggings, boots and gauntlets were added.

black iron corselet is now black plate corselet.



A chest was added to the adult red dragon



Most 2-handed weapons now give an accuracy bonus



Having the sunstone wristband should now remove the possibility of a sandstorm affecting the owner.



That should cover most of the significant item changes.



Spell Changes:

-------------------------



With the addition of glancing blows, the mage armour spells for the 5th quest were changed to still benefit the caster without giving them /50 DR.



The mana cost to divine courage was increased.



The way of the tiger now gives accuracy to mystic attacks



The bug releated to shadowform should now be fixed



The mana cost to song of stunning was increased



The duration/mana cost to sleep was changed/increased (respectively).



All mystic forms now give an accuracy as well as a damage bonus to the attacks they were designed to improve. If any of the forms contain negatives they either relate to attacks that the form is meant to penalize, or are not related to combat.



The only new spell added in 1.11j will be the kai power "purify" which cures most poison. The cost for this power is 15 kai and it is level 35.



That should cover most of the significant spell changes.



Monster Changes:

----------------------

All boss monsters recieved an increase of experience given.

To avoid "mass power leveling" some had their spell resistance, magic weapon resistance, and/or combat stats increased.



All "chest" monsters are now chest items, except for the mimic in the labby.



the adult she-dragon is now the adult red dragon



the massive ice dragon is now the massive white dragon



woodelves in mod2 should now attack evil on sight.



darken beasts summoned by "original" darken beasts can't summon additional darken beasts.



Monsters should no longer cast a spell more times then a player would, ie: no multiple plasma bolts in a round.



That should cover most of the significant monster changes.



Area Changes:

----------------------

Besides the ones mentioned in the Q&A reiteration post, the graveyard/marble passage rooms were changed, seeing as the marble passages colided with the crypt.



Turning the wheel in the dark-elf castle will now open a gate outside the castle allowing passage in.



The stone sphinx should no longer appear above the Lost City.



The Ancient Ruin, Palace Gates are now one way, there is a vortex in the Kitchen, and hanging in that room takes you to the palace gates.



That should cover most of the significant room changes



Misc Changes:

----------------------

Dwarves now have 120 max wisdom



Witchunters no longer have a +30 MagicRes bonus



The dying rgen problem should be fixed.



The memory crashing problem is fixed.

(at this point, release of 1.11j will not occur until this item is accurate on a vast majority of boards that experience the problem.)



Thanks,

-I
The Ghost
Posts: 760
Joined: Thu Oct 25, 2001 5:00 am

Re: Latest info on Mod 9 1.11j [Archive] - ForumsHQ

Post by The Ghost »

Thanks for the VERY valuble information on how bad 1.11j will blow ass.. ;)
dxpac666
Posts: 1241
Joined: Sun Dec 09, 2001 6:00 am

Re: Latest info on Mod 9 1.11j [Archive] - ForumsHQ

Post by dxpac666 »

damn I already made some of that shit. maybe they're stealin shit from my board. PURIFY sounds good. much better than RAT. Why waste Kai to cure something you don't have yet... hmmm I think I just got an idea for a new power. heh:cheesy:
AdmiralAcid
Posts: 830
Joined: Tue Nov 20, 2001 6:00 am

Re: Latest info on Mod 9 1.11j [Archive] - ForumsHQ

Post by AdmiralAcid »

i would not doubt for 1 sec. that metro did steal some of ur ideas
Aragon
Posts: 3219
Joined: Fri Jan 19, 2001 6:00 am

Re: Latest info on Mod 9 1.11j [Archive] - ForumsHQ

Post by Aragon »

i thought mod 9 was out........ :cheesy:
Unregistered

Re: Latest info on Mod 9 1.11j [Archive] - ForumsHQ

Post by Unregistered »

umm DUH, it's out.. but this is concerning the combat patch they are putting out.
Xetox
Posts: 3588
Joined: Thu Jan 01, 1970 12:00 am

Re: Latest info on Mod 9 1.11j [Archive] - ForumsHQ

Post by Xetox »

:eek1:
Tristian
Posts: 277
Joined: Mon Jul 30, 2001 5:00 am

Re: Latest info on Mod 9 1.11j [Archive] - ForumsHQ

Post by Tristian »

sorry.. that anon post was me.. forgot i wasn't logged in. :)
Aragon
Posts: 3219
Joined: Fri Jan 19, 2001 6:00 am

Re: Latest info on Mod 9 1.11j [Archive] - ForumsHQ

Post by Aragon »

patch? u mean they actually try to fix bugs?! :eek1:





:lol: :cheesy:
LordSoth
Posts: 334
Joined: Sat Mar 30, 2002 6:00 am

Re: Latest info on Mod 9 1.11j [Archive] - ForumsHQ

Post by LordSoth »

Originally posted by Aragon

patch? u mean they actually try to fix bugs?! :eek1:





:lol: :cheesy:



Bugs?! Since when have there EVER been bugs in MajorMUD?!?!
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