Editing Doormud [Archive] - ForumsHQ

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Raybdbomb
Posts: 5884
Joined: Wed Mar 21, 2001 6:00 am

Editing Doormud [Archive] - ForumsHQ

Post by Raybdbomb »

Yo KiX



Luther (Badnews on dmud) made a map (http://forumshq.com/showthread.php?t=11837), and we're ready to start editing. I've been playing around with the editor and figured out some techniques to use.



Talk to me when you're ready to get some editing in.



The main thing I see required is buffing weapons so that combat isn't so weak compared to spells.
Ghaleon
Posts: 592
Joined: Wed Dec 12, 2001 6:00 am

Re: Editing Doormud [Archive] - ForumsHQ

Post by Ghaleon »

What ever happen to the project to revive Morbid?
Raybdbomb
Posts: 5884
Joined: Wed Mar 21, 2001 6:00 am

Re: Editing Doormud [Archive] - ForumsHQ

Post by Raybdbomb »

still waiting on kix... for that too

seems to be a theme
Luther
Posts: 307
Joined: Sun May 19, 2002 5:00 am

Re: Editing Doormud [Archive] - ForumsHQ

Post by Luther »

If you need more maps just let me know Ray, just give me a theme :>
AdmiralAcid
Posts: 830
Joined: Tue Nov 20, 2001 6:00 am

Re: Editing Doormud [Archive] - ForumsHQ

Post by AdmiralAcid »

oh ok
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