Syntax [Archive] - ForumsHQ

Google Spider
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Joined: Sat Jan 07, 2006 6:00 am

Syntax [Archive] - ForumsHQ

Post by Google Spider »

Few things that syntax has done have came about from his own original ideas. Nightmare Redux being heavily influenced by donut's original editor is nice...yeah. he is given far too much credit for his accomplishments. i'm not impressed by someone generating thousands of lines of code and adaptations to their code. bragging about things of that nature is more of an oversight for potentially very inefficient code. yeah, it gets the job done, but just because he did it doesn't mean he is the only one capable of programming a similar application in Visual Basic. Any human capable of reasoning and problem solving skills with a VB manual and Pervasive SDK API manuals could easily do the work he's done.

on another note it would seem that behind the scenes from while ago that syntax gained some respect amongst the mods (more than he had before.) his work with releasing majormud cracks (anonymously) that were basically compared offsets and relative text string locations to my old work. (wow. so impressive he can copy my work and release it.)

i'm always being called completely mentally retarded in every aspect of life, but nobody realizes how much work i did and how much it built this community.

if anything development of this community would be several years behind what it is today. unlocking the NT version to edit classes/items and monsters was a major step. discovery of ljnedit inspired one of the most important features in NMR the autoupdate compiler. you can all insult me and say syntax represents this communties accomplishments full heartidly, but the truth will never die. another interesting thought is that syntax has stated he will never speak to me ever again including real life. i've never met the man and feel that represents a serious flaw in human reasoning. holding grudges for life is stupidity, especially over the internet, moreso a game, a text base game.





the climax of my time spent on this game was when i discovered the ability to unlock what i thought was only disabled syntax for developer commands. SYS *. after that all fun for the game was lost. i spoke with edge about it for awhile and he was unsuccessful at enabling them, but showed me a more powerful disassembler called IDA Pro. with that and a little intuition i was able to unlock SYS * EMULATE without the use of any beta ReG#s or wccmmud.ini keys. it was joyous witnessing the crazy thing walk all over the place and attack monsters.
hybrid
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Joined: Tue Feb 22, 2005 6:00 am

Re: Syntax [Archive] - ForumsHQ

Post by hybrid »

whatever the reason syntax wouldn't talk to you,it's probably between the two of you and not the enitre mmud community that reads this forums,and the job he did or to your opinion he copied and released under his name was quite successfull one dispite whatever you will say.

for my final remark:i come from diffrent community(started here 2-3 years back),but everything is just the same.

some users wanna take credit that they don't deserve.

i don't know the history of this community very well but for what i'm seeing syntax did more, i don't see much past posts that you contributed.
Pantharen
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Joined: Fri Jul 11, 2003 5:00 am

Re: Syntax [Archive] - ForumsHQ

Post by Pantharen »

Who the fuck cares who did what for MMUD. MMUD is fucking dead.. More and more boards are dropping it, because it's fucking lame. There are so many more games out there now, that are so much better than a lame text based game, in which NO ONE plays, because we have a piece of shit program that is seriously flawed to play for us.
syntax53
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Joined: Wed Apr 03, 2002 6:00 am

Re: Syntax [Archive] - ForumsHQ

Post by syntax53 »

i don't talk to you because you say and post non-sense like this. take credit and lie about whatever you want to. i know what i've accomplished. the community knows what they've been able to accomplish because of what I have produced. i could give two shits what you think.
DeathCow
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Re: Syntax [Archive] - ForumsHQ

Post by DeathCow »

i don't talk to you because you say and post non-sense like this. take credit and lie about whatever you want to. i know what i've accomplished. the community knows what they've been able to accomplish because of what I have produced. i could give two shits what you think.

:yeah:
Raiden
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Joined: Mon Nov 10, 2003 6:00 am

Re: Syntax [Archive] - ForumsHQ

Post by Raiden »

This appears to be a case of malnourished fame? It seems to me that Spider is crying out for attention for the contributions (that I am not aware of, in my non-observant head, and apologize if I say this just because I am not aware of your background with the MMud community) that he has made in the past.



Syn never cries out for attention for his editing and programming work with Nightmare, I think you are raising a very moot point when you bring up the fact that someone else made the original code. Syntax has improved it, and does a very satisfactory job with keeping up with new releases, and finding new and improved ways to make the nightmare experience more thorough.



Regards and amends,



Raiden
DeathCow
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Joined: Sat Sep 06, 2003 5:00 am

Re: Syntax [Archive] - ForumsHQ

Post by DeathCow »

spider=erek..who will cry all day, he is an atention whore...i wouldn't be surprised if he had 40 facial piercings.
Ghaleon
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Re: Syntax [Archive] - ForumsHQ

Post by Ghaleon »

does a very satisfactory job with keeping up with new releases

uh......

.... no comment.
Locke Cole
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Re: Syntax [Archive] - ForumsHQ

Post by Locke Cole »

Any human capable of reasoning and problem solving skills with a VB manual and Pervasive SDK API manuals could easily do the work he's done.

It's interesting then that nobody else did then, isn't it?



his work with releasing majormud cracks (anonymously) that were basically compared offsets and relative text string locations to my old work. (wow. so impressive he can copy my work and release it.)

If he did this work anonymously, how was he gaining respect by copying your work? That's a bizarre claim. How does one gain respect/props/whatever by being anonymous?



if anything development of this community would be several years behind what it is today. unlocking the NT version to edit classes/items and monsters was a major step.

Yeah, you're welcome. Oh, were you claiming this? I'm sorry, I recall telling you about it...



discovery of ljnedit inspired one of the most important features in NMR the autoupdate compiler.

...I had an autoupdate compiler for DOS before you got ahold of LJNEDIT. The NT one was nearly identical. Though I guess it's hard to quantify "inspiring" something.



the climax of my time spent on this game was when i discovered the ability to unlock what i thought was only disabled syntax for developer commands. SYS *. after that all fun for the game was lost. i spoke with edge about it for awhile and he was unsuccessful at enabling them, but showed me a more powerful disassembler called IDA Pro. with that and a little intuition i was able to unlock SYS * EMULATE without the use of any beta ReG#s or wccmmud.ini keys. it was joyous witnessing the crazy thing walk all over the place and attack monsters.

*digs through Trillian logs*



Yeah, I told Syntax about this on 2/9/2004. He and I figured out the details during a convo that was spread across the day (mentioned it at 8 AM, then started talking about it again around 6 PM till sometime after 9 PM). This was added on 12/23/2002 (with 1.11j), so we figured it out a little over a year after Metropolis implemented it. Probably would have been sooner if I didn't have a life.



Now, back to my life sans MajorMUD. :wallbang:



PS: Oh neat, I forgot all about that Indiana Jones-themed sig. I'm sure you'll say you made it too.
iNViSiGOD
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Joined: Wed Jul 10, 2002 5:00 am

Re: Syntax [Archive] - ForumsHQ

Post by iNViSiGOD »

He cant, hes banned until he decides to make another account thru another proxy.
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